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<1…20212223242526…34>
  • Egghead 4 available to downloadFollowing his adventure in space, Egghead is today Entertaining a guest. Yes, Shelley is coming to tea and it's up to Egghead to get the food on the…

    ... poking just the lives to 255, but that eventually gave a ...
    mulder mulder April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ->dx = - se->dx; // 255 which is also caught by ... 255, 0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0 ... 255, 0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • What should be the base address to set for my codeHi, I am new here and I have a simple question but one which I have not found an answer to. When I am developming my programs what should I set th…

    ... - 1]
    20 POKE 23610, 255
    30 LOAD "" CODE
    NotFound NotFound April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... />
    X : CCCC CTTT (0-255)
    Y : BBLL LSSS (0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... while a sprite in plane 255 lies below all other sprites ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... can be anything from 0-255. 0 is the topmost ... plane and 255 lies just above the ... both can range from 0-255. The vrot and hrot ... wide sprite drawn at column 255 will have its first ... column at x coordinate 255 and its second column ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ->dx = - se->dx; // 255 which is also caught by ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 255,$55,255,$aa,255,$55,255,$aa
    --> DEFB 255,$55,255,$aa,255,$55,255 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ->dx = - se->dx; // 255 which is also caught by ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ->dx = - se->dx; // 255 which is also caught by ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... through address i*256+255 for all even vectors ... the z80 will always read 255. This means if we ... subroutine address in (I*256+255), (I*256+256) the ... may not always be 255 for Spectrums with these ... quantity, including the odd 255, the interrupt vector table ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> im2_CreateGenericISR(1, 0xd4d4);
    im2_RegHookFirst(255, my_isr);

    ...
    255 (all peripheral ids point ... im2_CreateGenericISR(1, 0xd4d4);
    im2_RegHookFirst(255, my_isr);
    #asm
    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... to use tile codes 1-255 for tile graphics like usual ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . All other tile codes 1-255 work in the same way ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spin assembler questionHello! This might be a simple question, but I can not find the answer. I am new at assembly language, but am starting to experiment with it and down…

    ...

    loop ld (hl),255
    inc hl
    djnz ...
    Mr Millside Mr Millside May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... or number cycling from 0-255:

    AND 3
    48K 48K June 2006 Development
  • -** Egghead Iv - Cassette Version Now Available **-In case anyone wants the official cassette version of Jonathan's excellent EGGHEAD IV, it's now available from the Cronosoft website. Price is ?1.99…

    ... ! I managed to manually copy PGD onto disk, but I couldn ...
    pottyboy pottyboy June 2006 Games
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... back, I was working on PGD project (and it´s already ... out.
    living with my PGD project at this moment, created ...
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • Manic minerHi there ive recently found this site and im in seventh heaven playing all the old specy games its like a trip down memory lane,i need help though iv…

    ... , a number between 0 and 255.

    Eg, for Manic ...
    Daren Daren June 2006 Games
  • Gamex - New J.Cauldwell gameHas anyone bought this yet from Cronosoft ? Received my copy the other day. Absolutely love this ! 16 or so mini games packed into one game ! I l…

    ... Amstrad CPC titles, ZXFM 2005, PGD, STRANDED etc.
    chaosmongers chaosmongers June 2006 Games
  • You're views on...Project FutureI thought I'd start a series of threads on games that don't really get mentioned too often. So, I'll start with Project Future. What did you guys th…

    ... , which was a shame. Those 255 screen adventures that smothered 1984 ...
    Spector Spector July 2006 Games
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... * sin(Y) where Y (0..255) maps to higher byte and ...
    baze baze July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... which can be from 0-255 that determines what is in ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Self Relocating CodeOn page 47 of [url]http://www.tim-mann.org/trs80/doc/ldosq1-3.txt[/url] is an article about relocating code. The documented routine that performs the…

    ... can not be more than 255 bytes.
    If it is ...
    piters piters August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... 24, 0, 48, 24, 255
    defb 3, 64, 0 ... 24, 24, 48, 0, 255
    defb 3, 64, 0 ... 24, 24, 48, 0, 255
    defb 3, 64, 0 ... 48, [color=red]24[/color], 255
    defb 3, 64, ...
    Metalbrain Metalbrain August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... 24, 24, 24, 48, 255
    defb 3, 64, 0 ... 0, 24, 0, 48, 255
    defb 3, 64, 0 ... 0, 24, 24, 0, 48, 255

    defb 3, ... 0, 48, 0, 72, 0, 255

    defb 3, ...
    Metalbrain Metalbrain August 2006 Development
  • One emulator feature it would be good to haveI'd like to see emulators (and SCR-to-proper-bitmap-format converters) have a config option for colours: "Realistic" or "Bright". The trouble with b…

    ... which are either 0 or 255 ... whilst dull colours would probably ... ) 192 for standard colours and 255 for bright, and it looks ...
    Laser Laser August 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... : defb 2, 40, 2, 7, 255, 3, 129

    [/code ...
    Kiwi Kiwi August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    baze: Why not start with all locations at zero, and increment location 'n' once for each occurrence of 'n'? That way you could store up to 255 duplicates of each number.
    gasman gasman August 2006 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... COPY is the keyword (CHR$ 255).
    You might also be ...
    jp jp August 2006 MIA/STP/SDP
<1…20212223242526…34>

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