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<1234567…34>
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... /> - BGB_JSW: Detect occurrences of the block-graphics bug in a JSW ...
    andrewbroad andrewbroad January 2003 Emulators
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... /> - BGB_JSW: Detect occurrences of the block-graphics bug in a JSW ...
    andrewbroad andrewbroad January 2003 Games
  • more ZX81 info needed!hello people :) further to my earlier post about making perfect copies of ZX81 tapes for archiving can anyone tell me what the appearance of the scr…

    ... ?) zx81 progs just a single block of data, rather than a ... header then the data block(s) a la spectrum?
    pigdog pigdog January 2003 Sinclair Miscellaneous
  • TZX file format descriptionI figured what this meant after a few minutes: The length of a block is given in the following format: Numbers in square brackets [] mean that the v…

    ... />
    The length of a block is given in the following ... :
    The length of a block is given in the following ...
    Fraser Fraser February 2003 MIA/STP/SDP
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? i.e. - if you do LOAD""CODE and load in a lump of bytes, ca…

    ... finding out how big a block of bytes loaded from tape ... out how big the loaded block was?

    TIA
    trellis trellis May 2003 Sinclair Basic
  • Are these really different ?What differences are there between the 1986 disk version and 1987 disk version for Gunship ? Obviously, I mean differences which actually count, not …

    What differences are there between the 1986 disk version and 1987 disk version for Gunship ? Obviously, I mean differences which actually count, not something like "this block of bytes resides at address #xxxx instead of #yyyy"...
    GOC GOC July 2003 Games
  • Tau Ceti - funny loaderHere in India we used to get games in tapes with a generic "ZX Spectrum" tape-inlay (consisting of a picture of the Speccy on a black background, and…

    ... turns black and the next block of code loads the SCREEN ... white and black when this block is being loaded.

    Arjun Arjun August 2003 MIA/STP/SDP
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... the 'z' key) executes a block of assembler in place of ... a block of C code in the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Adding to the WOS archiveI've just had my first foray into the world of MakeTZX. And apart from it recognising the initial "Program:" block as a Turbo Loading block (how, why…

    ... the initial "Program:" block as a Turbo Loading block (how, why?!) the ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Games
  • Why can't I vote for Russian/East European indie games (or TR-DOS games in general)?I've noticed that several Russian/East European titles coming from independent producers are not eligible for voting. So, I cannot express my prefere…

    ... : Love Story from Titanic, Magic Block,Kolobok Zoom II[/I] or ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • Help required re. a sourced MIA gameHi, This morning I sourced an MIA game called Rescue From Atlantis by Summit. I've sampled the tape and it uses a weird bleepload type loader called…

    ... test the third and final block as a password is required ...
    Gilby Gilby September 2003 MIA/STP/SDP
  • ZX 81 ZXCHESS II ARTIC up for grabs ;) yes i knowvery rare !!!! Also got Namtir Raiders also by Artic Wot i require is a swap, or a silly amount of cash. Games i would like included :- All or No…

    ... Atarisoft
    Batty Hitpak
    Block-Dizzy Banzai Programming
    Astroball ...
    Cornishdavey:)) Cornishdavey:)) October 2003 Sales
  • BRAND NEW SPECTRUM RELEASE *** ROUGH JUSTICE *** Hi all... CRONOSOFT.co.uk is announcing a BRAND NEW NEVER SEEN BEFORE Spectrum release... ************************************ >>> *** ROUGH JUS…

    ... , a chip off the old block, and having just obtained her ...
    chaosmongers chaosmongers November 2003 Games
  • NEW Cronosoft.co.uk SPECTRUM RELEASE *** *** ROUGH JUSTICE *** Hi all... CRONOSOFT.co.uk is announcing a BRAND NEW NEVER SEEN BEFORE Spectrum release... ************************************ >>> *** ROUGH J…

    ... , a chip off the old block, and having just obtained her ...
    chaosmongers chaosmongers November 2003 Sales
  • CRONOSOFT.CO.UK - New release - ROUGH JUSTICE Hi all... CRONOSOFT.co.uk is announcing a BRAND NEW NEVER SEEN BEFORE Spectrum release... ************************************ >>> *** ROUGH J…

    ... , a chip off the old block, and having just obtained her ...
    chaosmongers chaosmongers November 2003 Announcements
  • New ROMAlthough commenced in late November, it is only now in the last few hours of 2003 that the "Gosh Wonderful" ROM gw03.rom has attained a release state…

    ... />
    This packs a Renumber, Block Delete and Stream Lister into ...
    Geoff Geoff December 2003 Sinclair Miscellaneous
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... is also a m/c block, about which I know nothing ...
    woodcock88 woodcock88 February 2004 Development
  • +2 Loading from CD PlayerOn my +2 I have now got one of those CD > Tape Adapters. What I do is put the adapter into the +2 tape player and plug my CD-Walkman thing into that.…

    ... (for example) after the next block oh yellow n' blue I ...
    stupidget stupidget February 2004 Sinclair Miscellaneous
  • Dizzy Y helpI have in my posession: - Skull - A magic cross - Stone block - A key - An empty bucket I am in the Hall of Flames. I can't climb back to the surfa…

    ... /> - A magic cross
    - Stone block
    - A key
    - An ...
    GOC GOC March 2004 Games
  • newbie!Hello one and all! I have just recently got int the Spectrum emulation scene, and would like to share some thought/memories/etc. Like most other use…

    ... of being crushed by a block and having to start again ...
    markb markb March 2004 Games
  • ANN: Spectaculator 6.2[NEW]: Spectaculator 6.2 Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emul…

    ... an
    extra pulse per block which resulted in playback sounding ...
    Jon Needle Jon Needle May 2004 Emulators
  • identify another game...please...it`s a maze - there are 2 ships - one big and one small and you have to find the exit from a cave and you have to move, to push...all kind of objects…

    ... it`s very easy to block the passage for one ship ...
    smoke smoke May 2004 Games
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... , but all the sprites move block-wise.

    Going back ... was full colour 8-way (!) block-wise scrolling, and at two ...
    Gwyn Gwyn July 2004 Games
  • Z80 core testing ?OK, my z80 core is almost finished (apart from RRD, RLD, and block instructions except LDI,LDIR,LDD,LDDR). I run the 48K rom and hurray, it resets co…

    ... (apart from RRD, RLD, and block instructions except LDI,LDIR,LDD ...
    GOC GOC July 2004 Development
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... get it down to one block left, but I cannot destroy ...
    Fil Fil August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    robpearmain robpearmain August 2004 Development
  • Spin vs Rainbow Islands 128Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' setting…

    ... off and wait for the block to start loading then turn ... it gets to the next block, that is.

    Lee Tonks Lee Tonks September 2004 Emulators
  • Rapscallion -- reloading a game from tape?Although Rapscallion (Albert Ball's second game) isn't very difficult to complete "properly" (in one go ? I don't even use snapshots), so as to get t…

    ... 't recognise and reload this block. :(

    Does anyone know ...
    robert@fm robert@fm September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... DEFW .WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    robpearmain robpearmain September 2004 Development
<1234567…34>

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