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<1234567…34>
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... DEFW .WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    robpearmain robpearmain September 2004 Development
  • SAVE *"b" formatIs there anywhere online which details SAVE *"b" format?? I don't know if I ever had an Interface 1 manual, and I certainly don't have one now.? Nor …

    ... 't know what the header block is supposed to contain (I ...
    robert@fm robert@fm September 2004 Sinclair Miscellaneous
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    ... . ID 10 (Standard Speed Data Block), containing the first program
    Block)

    This all ... looks like the Hardware ID block wasn't particularly well thought ... ZX80 version), a hardware ID block could preceed each file.
    MikeW MikeW September 2004 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... MULTIPLY BY 80 TO FIND BLOCK
    ADD A,A ... ;HL=START OF PRESHIFTED GRAPHIC BLOCK

    CLIPDISP ... ON A DISP. IF CLIPPING BLOCK

    ... OF COLUMNS TO DRAW (FIRST BLOCK)

    LD ... ;HL = ADDRESS OF PRESHIFTED BLOCK

    LD ...
    dmsmith dmsmith September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... />
    I understand the 8x8 block that you could have only ...
    HonoredShadow HonoredShadow September 2004 Games
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ... /> - hex numbers
    - fill memory block
    - fill with 00
    secarica secarica October 2004 Emulators
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... Doom3: It's choc-a-block with horrific stuff innit? Monsters ...
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • ANN: Gosh Wonderful ROM new version 1.31All those other version were just leading up to this one - The Gosh Wonderful ROM gw03.rom is a replacement for the standard ROM in emulators that al…

    ... there is a nice Renumber, Block Delete and Stream Lister.
    Geoff Geoff October 2004 Announcements
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... guess that this control block determines the note's ... ) is controlled by this block:
    #FF,#00,# ... , is controlled by this block:
    #FF,#00,# ... quickly, are controlled by this block:
    #FF,#60,# ...
    Comparing this block to the block for the first 4 ...
    nickunt nickunt October 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... disk commanders).
    [-] Loading memory block in the Dubugger did not ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... seem to just load a block at 16384.

    I ...
    Erlstoned Erlstoned November 2004 Sinclair Miscellaneous
  • Technical question re. filename lengthsI've recently acquired a few interesting Manic Miner editors by R D Foord dated 1985. During the dumping process, I've come across a couple of block…

    ... come across a couple of block headers, where the filenames are ... and maketzx has dumped the block headers ok now, drama over ...
    Gilby Gilby November 2004 Sinclair Miscellaneous
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... Geoff Wearmouth)

    Added - Block Delete. You can now delete ...
    Dunny Dunny November 2004 Emulators
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…

    ... DJGPP) in which a large block of data is incorporated directly ...
    robert@fm robert@fm November 2004 Development
  • F-Secureby mistake i blocked the WoS server.. so i cant no longer download any games and stuff. anyone else have F-Secure and can tell me how to unblock this…

    by mistake i blocked the WoS server.. so i cant no longer download any games and stuff.
    anyone else have F-Secure and can tell me how to unblock this? can only find "block programs" and stuff but not entire sites.. damn my trigger happy fingers! :(
    Dasse Dasse December 2004 Sinclair Miscellaneous
  • Retro scenes slowing down?There was a post last month about fewer people posting here, but is the entire retro scene in recession? I'm talking about fewer updates on websites…

    ... .com - Currently frozen in a block of ice.
    Videobrewery - Not ...
    Jmk Jmk January 2005 Sinclair Miscellaneous
  • new release of winTZXHi all I released winTZX 0.4drc1 (04/02/2005) + Added CSW file support + Added block selection (replay and save) + Added reverse output + Added direc…

    ... CSW file support
    + Added block selection (replay and save)
    patrick delvenne patrick delvenne January 2005 Emulators
  • Trying to make my first TZX, but it won't run..Hey :) I've finally got around to start imaging some tapes here, but unfortunately I ran into problems right away, bah. I'm trying to dump "Ace Low…

    ... : 02:45.961)

    Block 1 => Program: ACE LOW ... : Length= 17, Pause=995ms.
    Block 2 => ------------------- F Line= 0 ...
    osgorth osgorth January 2005 MIA/STP/SDP
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... tile needs a 2x2 colour block. The following code does the ...
    Mr Millside Mr Millside February 2005 Development
  • My New Game - Need Graphics HelpHello All, I am working on a new game, which I hope Cronosoft will publish called "Bipboy" You can load a demo here [url="http://www.peargames.co.…

    ... />
    I need some landscape block graphics (2 bytes * 16) and ...
    robpearmain robpearmain February 2005 Development
  • Is it possible... (in Spin or Spectaculator)For the emulator to save a tape image when a Spectrum program saves a data block to tape? and if it is possible how would you do it in SPin or Specta…

    For the emulator to save a tape image when a Spectrum program saves a data block to tape? and if it is possible how would you do it in SPin or Spectaculator?
    Vanamonde Vanamonde February 2005 Emulators
  • Tempest (Mikro-Gen)I've recently acquired and dumped this MIA from Mikro-Gen. There are three BASIC blocks on the tape:- Block name "11" "12" "13" Block len …

    ... on the tape:-

    Block name "11" "12" "13"
    Block len 8083 8602 8941
    ... the contents of each BASIC block, each line begins with a ...
    Gilby Gilby March 2005 MIA/STP/SDP
  • I am looking for the game's nameI am looking for the game which was on ZX Spectrum. In this game you have to move boxes to block running ants !!! View for this game was like in che…

    I am looking for the game which was on ZX Spectrum. In this game you have
    to move boxes to block running ants !!!

    View for this game was like in chess ( from the top ).

    Please help me.
    pmark2 pmark2 March 2005 Games
  • Name of dungeon gameHi all, Hope someone can help save my sanity! I have fond memories of a very old spectrum game I played back in my youth. It was a mono 2d grid ba…

    ... of approx 10x10 and each block was approx 8x8 pixels(?). This ... as your sprite filled the block, but so did things like ...
    doc doc April 2005 Games
  • PLATFORM GAME DESIGNER - and about bloody time tooPlease feel free to raid Roger's Profanisaurus for rude names to call me for taking so long to get this sorted... PLATFORM GAME DESIGNER is now ava…

    ... of three programs:
    1. PGD LINEAR (for stage based, Manic ... Miner style games)
    2. PGD EXPLORER (for Jet Set Willy ...
    chaosmongers chaosmongers April 2005 Games
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... ="http://www.fwl.org.uk/pgd/"]http://www.fwl.org.uk ... /pgd/[/url]

    Hope to ...
    psj3809 psj3809 April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... write different values to a block and see if I can ... fastast way to fill a block of memory with 1 value ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • plus3dos headersThe plus 3 manual states that bytes 15...22 contain +3 BASIC header data. Which on the whole seems to be true, however I've never seen bit 22 being a…

    ... length of the data / header block and byte 2 is a ...
    dasteph dasteph April 2005 Development
  • Micro Mart / Cronosoft competition.Greetings folks, Take a look here: [url="http://forum.micromart.co.uk/shwmessage.aspx?ForumID=24&MessageID=55471"]http://forum.micromart.co.uk/shwm…

    ... 'll find information about the PGD competition I'm running through ...
    Shaun.Bebbington Shaun.Bebbington May 2005 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 4:10PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

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