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<1…16171819202122…34>
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... can copy pixels by using peek & poke, but you have ...
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ...
    30 LET chs=PEEK (chars)+256*PEEK (chars+1)
    40 ... 7
    220 LET v=PEEK (pos+i)
    230 LET ... />
    The idea is to peek each row of the character ...
    NotFound NotFound October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ...
    30 LET chs=PEEK (chars)+256*PEEK (chars+1)
    40 ... 7
    100 LET c=PEEK (pos)
    110 LET x1 ...
    NotFound NotFound October 2006 Development
  • Any interest in an adverts index?I've been pondering expanding the [url=http://www.users.globalnet.co.uk/~jg27paw4/spot-on/default.htm]SPOT*On[/url] magazine index to include adverti…

    ... for those who want a peek. Do any kind of search ...
    Vampyre Vampyre October 2006 Sinclair Miscellaneous
  • Any interest in an adverts index?I've been pondering expanding the [url=http://www.users.globalnet.co.uk/~jg27paw4/spot-on/default.htm]SPOT*On[/url] magazine index to include adverti…

    ... for those who want a peek. Do any kind of search ...
    mjwilson mjwilson October 2006 Sinclair Miscellaneous
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... ,16: PAUSE 1:
    IF PEEK 49152255 THEN [48K mode]
    Arda Arda October 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    This is a strange question but... is Paradise Cafe endless? Can you peek in the code and see if you can find a end-game? Not the one that happens should you be arrested that is... ;-)

    best regards
    alban lusitanae alban lusitanae October 2006 Games
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... Paradise Cafe endless? Can you peek in the code and see ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... disable BREAK using POKE 23613,PEEK 23730-5
    Be careful ...
    Woody Woody October 2006 Emulators
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... 8x8/misc. sizes pics in PGD and would love to be ... again as I have used PGD quite a lot and have ...
    Skarpo Skarpo October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... 8x8/misc. sizes pics in PGD and would love to be ... again as I have used PGD quite a lot and have ...
    icabod icabod October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [code]
    10 For X=22528 To 23295: If Peek X And 64 Then Poke X, 64 + Peek X
    20 Next X
    [/code]
    icabod icabod November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    This takes a whopping 15.4 seconds:

    [CODE]10 FOR f=22528 TO 23295
    20 LET a=PEEK f
    30 IF a127 AND a
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... =x+(y*32): LET a=PEEK (22528+l)
    1001 POKE ...
    Arda Arda November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... and not so slow as PEEK and POKE between screens.
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... !"sc"
    8050 LET a=PEEK var+8
    8060 OUT ... REM ************************
    8530 LET a=PEEK var-8
    8540 OUT ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... 0,0;"0":poke 23606, (peek 23606) + 1:pause 1:goto ...
    Fikee Fikee November 2006 Development
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    ... ]

    There's a peek/poke thingy you can use ...
    DEATH DEATH November 2006 Sinclair Miscellaneous
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    [QUOTE=DEATH]There's a peek/poke thingy you can use, ...
    itsallgood itsallgood November 2006 Sinclair Miscellaneous
  • TS 2068 and Emulator CartI picked up a TS2068 off Ebay last week and already had a ZX Spectrum Emulator cartridge for it. When I put in the emu cart and switch on, the mess…

    ... up the 2068 takes a peek at the cartridge to see ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Hardware
  • TransformersHi there :) After being presented with the news that the Transformers movie is months away from hitting the cinemas, and with AWESOME effects, I wen…

    well, back in the day I loved it. I had a choice, it was that or Cosmic Wartoad so I spent my ?6.99 on Transformers. Not played it in years and years though.... maybe I should go take a peek
    ZX Beccy ZX Beccy November 2006 Games
  • TransformersHi there :) After being presented with the news that the Transformers movie is months away from hitting the cinemas, and with AWESOME effects, I wen…

    ... I should go take a peek[/QUOTE]

    I still ...
    Graz Graz November 2006 Games
  • HELP BTTF on Speccy 48khello, fellow spectrum owners! I have won a Back To the future game on cassette of eBay that is for my 48k. I run it, by typing LOAD "", and it sta…

    ... following

    print peek 23732 + peek 23733 *256 (press enter)
    BruceNorton BruceNorton November 2006 Games
  • "The Spectrum is a computer for GIRLS !!!"[URL="http://www.worldofspectrum.org/hcc2006/index2.html#theory"]http://www.worldofspectrum.org/hcc2006/index2.html#theory[/URL]

    ... FLASH to work, let alone PEEK or POKE. Sometimes when I ...
    Skarpo Skarpo November 2006 Sinclair Miscellaneous
  • "The Spectrum is a computer for GIRLS !!!"[URL="http://www.worldofspectrum.org/hcc2006/index2.html#theory"]http://www.worldofspectrum.org/hcc2006/index2.html#theory[/URL]

    ... FLASH to work, let alone PEEK or POKE. Sometimes when I ...
    Code Monkey Code Monkey November 2006 Sinclair Miscellaneous
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... are not much of it. PEEK and POKE are availabe, so ... 30000, 0
    110 print peek 30000
    120 poke 30000 ... +1
    130 if peek 30000-10 then goto 110< ...
    NotFound NotFound November 2006 Development
  • Fun with MAMEI'm having a look at history.dat, an add-on for Mame containing history, trivia and tricks about the games. Here are some funny/bizarre bits I found …

    ... one strip-Breakout game [i](Peek-a-Boo!)[/i], and at ...
    robert@fm robert@fm December 2006 Chit chat
  • I got it bad!Just noticed the speccy Loading sounds on one of the menu selections on the Mutant X DVD. I got excited and played it a few times. Oh dear!

    ... Wulf. IIRC, the one on PEEK 89345968745whateveritwas was identified as having ...
    gasman gasman December 2006 Sinclair Miscellaneous
<1…16171819202122…34>

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