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  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]"I need to put this ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Please define "very common". "I ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]A little tip: this kind ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]I think it's rapidly ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Because I think there are ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]I can see this is ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Yes, there is an advantage. ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Any chance of a link? :-) ...
    Tritol Tritol July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]You obviously look down on ... misunderstood it.

    [QUOTE=Philip Kendall]
    The only thing you ...
    Logout128 Logout128 July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]
    The only thing you ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]So, what's the problem ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]How much code do you ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]0x00 "ZXChunk" (or something like ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Tripe. Only if those extra ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Your arrogance is outstanding.[/QUOTE]

    Yes, it is, indeed, Phil. I use it as an arrogance detector (working on the interference basis) when discussing with other people ;). And as You can see, it works beautifully ;).
    zilog zilog July 2006 Emulators
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    [QUOTE=Philip Kendall]If you mail these to ...
    Ivanzx Ivanzx July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]I can see this is ...
    glancaster glancaster July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]No need to recalculate the ...
    glancaster glancaster July 2006 Emulators
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    [quote=Philip Kendall]Anything more than "Program: game" or "Bytes: data" is a loading screen. Cheers :-)[/quote]

    aye! this is really nice thread
    it?s for the first time you?ve used a smiley... great! ;)
    keep it up :)
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]
    It's not. You ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Does the fact that a ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]So, you rule out the ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=Philip Kendall]Who says we're dealing ...
    zilog zilog August 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    [QUOTE=Philip Kendall]Could you let me know where you posted the results of your recent work, as I can't see any updates anywhere?[/QUOTE]

    Updating website? It is very-very hard task. For some people indeed :D
    piters piters August 2006 Emulators
  • The best ever isometric game on the Speccy.Lets see the show of hands in numbers eh? ;) For sheer nostalgia I have a soft spot for Batman and I really enjoyed playing it. However, Head over H…

    [QUOTE=Philip Kendall]Rubbish :-) See the RZX Archive, ...
    psj3809 psj3809 August 2006 Games
  • +3e ROMs v1.28 releasedAfter a slight delay (ahem), I have updated the +3e ROMs to v1.28. Amongst other things, this release provides: [LIST] [*]Completely rewritten (and …

    [QUOTE=Philip Kendall]If nothing else, you've ...
    zx_spectrum_plus3 zx_spectrum_plus3 August 2006 Hardware
  • +3e ROMs v1.28 releasedAfter a slight delay (ahem), I have updated the +3e ROMs to v1.28. Amongst other things, this release provides: [LIST] [*]Completely rewritten (and …

    [QUOTE=Philip Kendall]HDF v1.0 still had ...
    zx_spectrum_plus3 zx_spectrum_plus3 September 2006 Hardware
  • Speccy character set address in ROM?Hi guys Can anyone tell me where the speccy character set lives in speccy rom, say, starting from the ! (ASCII 33) character? I'm actually writing …

    [QUOTE=Philip Kendall]The character set starts at 0x3d00 with space, so ! is at 0x3d08.[/QUOTE]

    Or 15624 if you prefer denary. :)

    Not including the space character it occupies 760 bytes up to and including address 16383.
    jonathan jonathan September 2006 Development
  • Emulators on XBoxCould someone give me some private advice about running emulators on an X-Box please? Thanks in advance.

    [quote=Philip Kendall]I note you are adhering to the rule that all grammar flames contain must at least one grammatical error themselves ;-)[/quote]
    And your use of the word 'flawes' is falwed to. :)
    Ian Hamilton Ian Hamilton September 2006 Emulators
  • Emulators on XBoxCould someone give me some private advice about running emulators on an X-Box please? Thanks in advance.

    [QUOTE=Philip Kendall]I note you are adhering ...
    piters piters September 2006 Emulators
<1…24252627282930…34>

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  • Eurogamer interviews Philip Oliver about Fantasy World DizzyEurogamer's Speccy/Retro coverage continues with a look back at the making of Fantasy World Dizzy:<br /> <br /> [url]http://www.eurogamer.net/article…
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