World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.122s
<1…26272829303132…34>
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... /> 30 INPUT z: CLS
    40 LET c=INT (LN z ... -7)*0.01
    50 RANDOMIZE z ... u1=0: LET u2=0
    80 LET l1=0: LET l2=0
    330 PRINT #0;"CHANGE PAPER AND PRESS SPACE ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... , 8, 30, 12, 0
    defb 56, 40, 144, 126, 58, 60 ... 0, 0, 8, 0, 84, 0, 0, 0
    defb 24, 44, 118, 252, 186, 84, 40 ... , 16
    defb 0, 60, 24, 24, 44 ... /> defb 0, 46, 0, 95, 95, 95, 0, 46
    defb 40, 170, 214 ...
    Kweepa Kweepa July 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... ]10 REM #0
    20 BORDER 0:PAPER 0:INK 7:CLS ... 0,38:DRAW 255,0:PLOT 0,33:DRAW 255,0:PLOT 0 ... ,26:DRAW 255,0 ... 2 JOYSTICK":LET V3 = 0:GOSUB 100
    30 ... 1 TO 2
    40 LET V6 = V4:FOR b ... 16,V3;" ":LET V3 = 0
    90 RETURN
    ...
    Jimmy Jimmy July 2011 Games
  • Stuck: Multipying 15 by 32 using RRCA in A reg[deleted]

    ...
    01111000 0 120
    00111100 0 60
    00011110 0 30
    00111100 0 60
    01111000 0 120
    11110000 0 240
    40 IF a$"00001111" THEN GO ...
    Battle Bunny Battle Bunny July 2011 Development
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... m=1 TO 21
    40 DIM A(49)
    70 ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... 10.
    L0EA8: OR $40 ; add the base address of ... column
    ; value 0 if expecting regular character
    defb 0 ; current column position (0-31)
    AT_ROW ...
    Einar Saukas Einar Saukas July 2011 Development
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... )
    * plus3-40-0.rom - +2A/+3 v4.0 ROM 0 (128K editor)
    * plus3-40-1.rom - +2A/+3 v4.0 ... -40-2.rom - +2A/+3 v4.0 ROM 2 (+3DOS)
    * plus3-40 ... -3.rom - +2A/+3 v4.0 ...
    Diondeville Diondeville July 2011 Emulators
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... left, 8/9 for speed, 0 for right and the bottom ... introduces a small but measurable delay when switching between going forward ...
    j00ce j00ce July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... .[/quote]

    When the 40 column display is active on ... is running at the same 0.98MHz as the 6510 in ... bus being fed to the 40 column. Toggling 2MHz on and ...
    TMR TMR July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... /> [QUOTE=TMR;552812]When the 40 column display is active on ... is running at the same 0.98MHz as the 6510 in ... bus being fed to the 40 column. Toggling 2MHz on and ...
    Bangstick Bangstick August 2011 Games
  • Setting the border/paper/ink colours problem[deleted]

    ... 1234567890
    20 FOR i=0 TO 5
    30 READ ... : POKE 23760+i,n
    40 NEXT i
    50 PRINT ...
    Timmy Timmy August 2011 Development
  • Gamecube megathreadi did a search and nowt come up, no surprise there :P i bought a gamecube today so thought id advertise the fact lol International superstar soccer …

    ... /> I own REmake, and Resi-0, although they're for the ... ?).[/QUOTE]
    skies of arcadias ?40 on both dreamcast and gamecube ...
    mel the bell mel the bell August 2011 Chit chat
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 1,0;"cassh*t 50 - Side A "
    40 PRINT ... AT 2,0;"1 Muncher ": PRINT AT ... Fishing Mission ": PRINT AT 10,0;"17 MystCl Dmonds "
    ... Defence ": PRINT AT 11,0;"19 Cypher "
    590 ... Attacker ": PRINT AT 13,0;"23 Space Mission "
    ...
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 1,0;"cassh*t 50 - Side A "
    40 PRINT ... AT 2,0;"1 Muncher ": PRINT AT ... Fishing Mission ": PRINT AT 10,0;"17 MystCl Dmonds "
    ... Defence ": PRINT AT 11,0;"19 Cypher "
    590 ... Attacker ": PRINT AT 13,0;"23 Space Mission "
    ...
    Dunny Dunny August 2011 Games
  • ZXMMC+ emulation added to Z80p48K emulator for the V6Z80p+Hi friends! As time ago I've posted a thread about an FPGA clone for the V6Z80p board, I'd like to give an update about the status of the project. …

    ... all, my emulator uses the 40% of the space available inside ... ; this will be the 1.0 release; then we'll decide ...
    adorigatti adorigatti August 2011 Hardware
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... /> [code]
    10 BORDER 0: INK 0: PAPER 0: CLS
    20 LOAD ... the screen$ from basic
    40 RANDOMIZE USR $5b00: REM load ... the RAND USR in line 40.

    As Geoff explained ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • Updated ZXDS Keyboard GraphicHi Folks, When using ZXDS I like to run with the Spectrum+ keyboard image (less cluttered). One thing I miss is the symbols ($, #, ? etc.) so I mod…

    ... ) will set you back about ?40 all in.

    Once ... version (I believe) is ZXDS 0.92 Beta 1 although I ...
    Paddy Coleman Paddy Coleman August 2011 Emulators
  • Simple 128 toastrack testingHi are there any simple tests/commands to test out an toastrack model to see its fully functioning,it powers on,displays and keys work fine,i just wa…

    ... !"scr"+STR$ n SCREEN$
    40 CLS
    50 LOAD !"scr ... NEXT n
    70 PAUSE 0
    80 CLS
    90 ...
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
  • Hifi shops in the 80s[url]http://www.youtube.com/watch?v=TxQqWSnsHoA[/url] Some actually were a bit intimdating like this in my experience. The difference though is that…

    ... .v3/700_700/2010/09/18/0/8/247489657-1963141-700_700.jpg ... an ebay seller for around ?40 - was very good condition
    40 quid and I am amazed ...
    dmsmith dmsmith September 2011 Chit chat
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> [/code]

    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ...
    BloodBaz BloodBaz September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... =BloodBaz;562919]
    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ... , true, but it gives the delay and pretty colours I like ...
    polomint polomint September 2011 Development
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... BORDER 0: PAPER 0: INK 7: CLS
    20 PRINT AT 0,0;"RAM ... DISK TEST"
    30 SAVE !"FILEA"SCREEN$
    40 ... f(20,3): LET n=0
    80 OUT 32765,16 ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • hisoft basic compiler - saveAnd yet another question. I'm sure spamming forums a lot hehe :) Is there anyone expirienced with hisoft basic compiler? I'm working on small program…

    ... /> [code]
    10 poke 30000,0: RANDOMIZE USR 40000 (start the ... compiled game-30000=0 clean start)
    20 let ... 31000 before calling this)
    40 if z=2 then load ...
    Arda Arda September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... ",14)
    9 STOP
    40 DEF FN i(m$,s ... $,p)=VAL ("0"+("+p" AND m$(p TO ...
    Dr BEEP Dr BEEP September 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 36 LET a(x,y)=0
    37 NEXT y: NEXT ... x
    40 LET a(4,4)=1 ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 33 REM - clear array
    40 LET a(4,4)=1 ... /> 150 IF a(x,y)=0 THEN INK 3: CIRCLE (x ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 33 REM - clear array
    40 LET a(4,4)=1 ... /> 150 IF a(x,y)=0 THEN INK 3: PRINT "X ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 33 REM - clear array
    40 LET a(4,4)=1 ... /> 150 IF a(x,y)=0 THEN INK 3: PRINT AT ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 33 REM - clear array
    40 LET a(4,4)=1 ... +1
    208 IF p=0 THEN LET p=1
    210 IF q=0 THEN LET q=1
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 33 REM - clear array
    40 LET a(4,4)=1 ...
    208 IF p=0 THEN LET p=1
    210 IF q=0 THEN LET q=1
    40 LET a(4,4)=1 ... PRINT AT y,x; INVERSE 0; INK a(x,y)+ ...
    208 IF p=0 THEN LET p=1
    210 IF q=0 THEN LET q=1
    fortyeightkay fortyeightkay September 2011 Development
<1…26272829303132…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
pi5eh8hm 0 0
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
40 8.4K 10.8K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • z0wse82h waitfor delay 0 6
  • kkjbemar waitfor delay 0 6
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • bt6trvpp waitfor delay 0 12
  • 1 waitfor delay 0 10
  • syep0dda waitfor delay 0 10
  • 1 waitfor delay 0 9
  • gstaqfwl waitfor delay 0 6
  • 1 waitfor delay 0 6
  • zmwpva5s waitfor delay 0 12
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • qmajxz6k waitfor delay 0 21
  • 2xckswqk waitfor delay 0 12
  • 1 waitfor delay 0 16
  • 5qbntiz4 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • hynf9a8h waitfor delay 0 40

Copyright © 2024 World of Spectrum