World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.122s
<1…28293031323334>
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=SKR;602208]10 PAPER 0: BORDER 0: BRIGHT 1: CLS : REM setup ... 2
    40 PRINT PAPER 7;AT i,0;l$; PAPER 5 ... ;AT i+1,0;l$
    60 NEXT i ...
    70 PAUSE 0: REM wait to exit
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Quick OpCode Q...Leet emulat0r makerz.... I've seen two versions for this set of OpCodes, obviously they are undocumented.... FDCB d 40 BIT 0,(IY+d) (From Seans z80…

    FDCB d 40 BIT 0,(IY+d) (From Seans z80 doc)

    The instruction is to test bit 0 of (IY+d)

    Dunno what the B is supposed to be for in the other instruction.
    rich_chandler rich_chandler February 2012 Emulators
  • Quick OpCode Q...Leet emulat0r makerz.... I've seen two versions for this set of OpCodes, obviously they are undocumented.... FDCB d 40 BIT 0,(IY+d) (From Seans z80…

    ... /> [CODE]FD CB d 40 BIT 0,(IY+d)[/CODE]

    0,(IY+d),B[/CODE]
    0 of this value, then store ...
    Einar Saukas Einar Saukas February 2012 Emulators
  • Quick OpCode Q...Leet emulat0r makerz.... I've seen two versions for this set of OpCodes, obviously they are undocumented.... FDCB d 40 BIT 0,(IY+d) (From Seans z80…

    ... /> [CODE]FD CB d 40 BIT 0,(IY+d)[/CODE]

    0,(IY+d),B[/CODE]
    0 of this value, then store ... d C0 LD B, SET 0, (IY+d)
    [/code]
    rich_chandler rich_chandler February 2012 Emulators
  • Best current ide /flash interfaces? and re harlequin cloneHi I have a few 48k rubber-key spectrum's, a harlequin clone board :) on order and 1 (one) divide+ interface. I was hoping zetro's simple IDE woul…

    ... polling PIO mode, with one 40 pin header
    - SPI port ... /> - One full-speed USB 2.0 device port, for connecting to ...
    Dan Antohi Dan Antohi February 2012 Hardware
  • Picking apart spectrum screensDear all, Being a fan of remakes, I'm constantly trying to pick apart spectrum game screens to see how they're made up - how many characters one pla…

    ... =i+1: NEXT k
    40 FOR k=1 TO 16 ... NEXT j
    60 PAUSE 0[/code]

    You can ...
    na_th_an na_th_an February 2012 Sinclair Miscellaneous
  • AYBABTU - musician neededALL YOUR BASE ARE BELONGS TO US For my new project [url]http://www.edisk.eu/en/download/73423/aybabtu.sna_128.03KB.html[/url] i am looking for AY m…

    ... move around

    press 0 to fire explosions and three ... (16 x 6 px), about 40 bullets and up to two ...
    Fikee Fikee February 2012 Development
  • Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…

    ... .raxoft.cz/taps/misc/timingtest-0.2.zip"]timing test[/URL ... state accuracy, just tuning the delay loop for each desired target ...
    Patrik Rak Patrik Rak February 2012 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... CODE "A",CODE "$",14,0,0,64,0,27,41
    20 PRINT ... 0
    30 LET P=1: GO SUB 60
    40 CLS ... : PRINT "PRESS A KEY": PAUSE 0
    50 ... ?
    14,
    0,
    0,
    64,
    0,
    27,
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Games Club WC 27/2/12After our two week robot messiah fest, we are back on our feet with 3 crackers. they are Earth Defence - Artic Computing Ltd Scramble Spirits - Gr…

    ...
    35 READ b
    40 BEEP a,b
    50 ...
    60 DATA .3,0,.3,0,.3,0,1,3,2,8 ...
    Morkin Morkin February 2012 Games
  • Games Club WC 27/2/12After our two week robot messiah fest, we are back on our feet with 3 crackers. they are Earth Defence - Artic Computing Ltd Scramble Spirits - Gr…

    ...
    35 READ b
    40 BEEP a,b
    50 ...
    60 DATA .3,0,.3,0,.3,0,1,3,2,8 ...
    mile mile February 2012 Games
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... ]100 DATA 65,36,14,0,64,88,128,2,41 ... /A Floating point marker
    0 00 N/A Simple string ... flag (1=Yes)
    64 40 N/A Source address i ... /> 410 POKE 23563,0
    420 POKE 23564,0[/CODE]

    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ] 20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT ... NOT USR 65016: POKE 64937,0: POKE 64939,128: POKE ... 7;"PRESS ANY KEY": PAUSE 0: PRINT AT 22,1,,: ... RETURN
    220 FOR f=0 TO 50: POKE 65283+INT ... /> 30 LOAD "TILES"CODE
    40 LOAD "BIFROST*"CODE
    50 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to avoid the 135 ms delay on average, and also have ... a single attribute (e.g. 0) which makes the sprite disappear ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT ... 12,22;"ZX-BASIC"
    40 BIFROSTstart()
    50 FOR r ... IF
    220 FOR f=0 TO 50
    BIFROSTsetTile(INT ... ;"CHOOSE SPEED 2-4 OR 0 TO EXIT"
    240 ... IF
    270 IF a$"0" THEN GO TO 240: ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at 49152, then poke 62734, 0 and poke 62735, 192. Also ... already, don't put any delay at the start of the ...
    Timmy Timmy March 2012 Brand new software
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... DB $00, $10, $20, $30, $40, $50, $60, $70
    DB ... , table/256
    ld b, 0
    here inc l
    antoniovillena antoniovillena March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... 12 35 96
    40 115 360 7 21 63 ... 0 0 0
    10 29 150 0 0 0
    152 454.5 2432 0 0 0 ...
    Battle Bunny Battle Bunny March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at 49152, then poke 62734, 0 and poke 62735, 192. Also ... already, don't put any delay at the start of the ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    30 LET t=0: FOR r=0 TO 16 STEP 2 ... : FOR c=0 TO 16 STEP 2
    40 GOSUB 100
    0 TO 1: FOR g=0 TO 7: FOR h=0 TO ... LOAD "BIFROST*"CODE: FOR f=0 TO 80: POKE 65283+f ... :

    [CODE]FOR f=0 TO 63: POKE 48500+X ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Strange behaviour in real hardware but not in emulatorsWell, at least not in any emulator I've tried. I've been reported by fellow forum member Macc that both our Maritrini Monster Slayer and Retroworks'…

    ... the I register is not $40-$7F (or $C0-$FF if ... /> In Maritrini, you use pages 0, 1, 3, 4 and 6 ...
    Jmk Jmk March 2012 Emulators
  • 4116 SRAM replacement (and ULA timings).As mentioned in another thread, I have spent quite a lot of time experimenting with different circuits and components for using a static RAM IC to re…

    ... byte of character location 0,0 never gets ghosted into ... the same position in 0,1 (it does appear ... the top of character location 0,2.

    ... additional capacitance adds a tiny delay to the transitions. I ... required hold time as 0-5ns. A faster inverter ...
    Zorn Zorn March 2012 Hardware
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... Error: Macro "BIFROSTstart" expected 0 params, got 1[/CODE]
    ld h, 0
    ld de, 65283< ... a
    ld h, 0
    ex de, hl< ... a
    ld h, 0
    ld de, 65283< ... br /> ld d, 0 ; instead of ld h, 0
    ; removed ... thus it's almost 40% faster.
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Games Club WC 19/3/123 crackers here for you.

    Your over thinking this!

    Try this complex game chooser:

    10 PAUSE 0
    20 RANDOMIZE
    30 LET x=INT (RND*2)+1
    40 PRINT "Vote for game number ";
    50 PRINT x

    Enjoy! :)
    Rebelstar without a cause Rebelstar without a cause March 2012 Games
  • Games Club WC 19/3/123 crackers here for you.

    ... chooser:

    10 PAUSE 0
    20 RANDOMIZE
    30 ... =INT (RND*2)+1
    40 PRINT "Vote for game number ...
    Jumping Stack Jumping Stack March 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... $00 $5B, that is, 205, 0, 91. So you have to ... ,203,245,203,237,38,0,201
    20 REM here ... a,205: POKE a+1,0: POKE a+2,91: NEXT ... n, a: NEXT n
    40 RANDOMIZE USR xxxxx[/code]
    na_th_an na_th_an March 2012 Games
  • BIT/RES/SET b,r where b is variableWhat's the best way to use the bit flag group of commands if it's not known in advance which bit should be referenced; ie. where it's dependent upon …

    ... [code]
    ld h, 0
    ld l, a
    jumptable
    bit 0, reg
    ret
    ...
    jr $+0 ;modified !!!

    bit 0, a
    ... , a
    add a, $40+regnum
    ld (bit + ... a
    bit
    bit 0, a
    ret
    ...
    Fikee Fikee March 2012 Development
  • the budgetdon't forget to get the booze in , beer is deffo going up in price..

    ... and council tax benefits - and delay the change to working tax ... comparison a couple both earning ?40,000 &#150; a total ...
    thx1138 thx1138 March 2012 Chit chat
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... Time DOWN / Time UP
    0-. 855/855 - 857/855 - ...
    add a, $40 ; 801a c6 40 $07ts
    jr nc ...
    add a, $40 ; 8020 c6 40 $07ts
    jr c ...
    add a, $40 ; 8029 c6 40 $07ts
    rl c ...
    add a, $40 ; 802f c6 40 $07ts
    rl c ...
    Z80user Z80user March 2012 Emulators
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... relate to lines 30 & 40. I presume that the 7 ... of the 3 in line 40?

    [code]
    1 ... LET k=7
    40 FOR j=0 TO 3: FOR i ... =0 TO mod-1
    50 ...
    Battle Bunny Battle Bunny March 2012 Development
<1…28293031323334>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
pi5eh8hm 0 0
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
40 8.4K 10.8K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • z0wse82h waitfor delay 0 6
  • kkjbemar waitfor delay 0 6
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • bt6trvpp waitfor delay 0 12
  • 1 waitfor delay 0 10
  • syep0dda waitfor delay 0 10
  • 1 waitfor delay 0 9
  • gstaqfwl waitfor delay 0 6
  • 1 waitfor delay 0 6
  • zmwpva5s waitfor delay 0 12
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • qmajxz6k waitfor delay 0 21
  • 2xckswqk waitfor delay 0 12
  • 1 waitfor delay 0 16
  • 5qbntiz4 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • hynf9a8h waitfor delay 0 40

Copyright © 2024 World of Spectrum