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  • XPECCY (Lin/Win)im not author of this emulator. Contacts of author you may take on [URL]http://xpeccy.info[/URL] - non official home page. cpu: Z80: all (un)docume…

    ... , TSConf);
    Pentagon color-per-pixel (AlCo16c);
    Hardware multicolor;
    rasmer rasmer November 2014 Emulators
  • Turbo loading with iOS Speccy Tape AppHas anyone had any luck using this? It works perfect at normal speed but as soon as I try to whack the speed up in the settings - Nothing. Doesn't e…

    ... the border where the loading bars appear.
    I know there ...
    whoremoan whoremoan December 2014 Hardware
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... bytes buffer, 1 byte per pixel, then a renderer which would ... pixels "square" for each virtual pixel.

    I know this ...
    na_th_an na_th_an December 2014 Development
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... would convert in a reasonably "pixel perfect" fashion.

    So ...
    4throck 4throck December 2014 New game ideas
  • Zero 0.7 / Zero 0.6.5 releasedAfter months of grueling work, I?m proud to announce the Vanilla version of Zero, which is a regular Windows version of the emulator. I?ve tried to m…

    ... load some tapes).
    ? Fixed Pixel Smoothing option not reflecting currently ...
    Arjun Arjun January 2015 Emulators
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... font support - each character's pixel is a 4byte value (ARGB ...
    Dunny Dunny February 2015 Sinclair Basic
  • Suggestions for background graphics?Posting here as it'll be a wee bit more visible. I'm making a game with AGD, as detailed in [url="http://www.worldofspectrum.org/forums/showthread.ph…

    ... up to scratch (redrew every pixel), and as you can see ...
    The Lone Magpie The Lone Magpie February 2015 Games
  • ZX Spectrum+48 Keyboard DifferencesA recent discussion with a customer has highlighted that there are definitely at least two slightly different versions of the Spectrum+48 keyboard. …

    ... . I have 4 spare space bars here, all of which have ... one of my replacement space bars, but the centre is slightly ...
    rwap rwap March 2015 Hardware
  • Yars Revenge ZX[B]YARS REVENGE ZX[/B] is ready to be loaded in your ZX Spectrum 48K! It's an [B]Arcade Game Designer[/B] release, don't expect a big game, it's rea…

    ... tiny imperfections such as possible pixel trails while firing against a ...
    Luca Bordoni Luca Bordoni March 2015 Brand new software
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... left to right for each pixel across the screen, work out ... the angle that pixel is from your (the human ... you do, draw a one-pixel-wide strip that represents the ...
    Dunny Dunny May 2015 Sinclair Basic
  • New version emulator ZEsarUX-2.1Hi I have uploaded a new version of my ZX80/81/Spectrum/Z88 emulator on http://sourceforge.net/projects/zesarux/ Changes are: Added Cocoa…

    ... Mode: 128x96, 16 colours per pixel. Also new modes 16 colours ... per pixel: mode 5: 256x96, mode 7 ...
    chernandezba chernandezba May 2015 Emulators
  • ZX Resets when loading programs?Hello, I have a weird issue with my new ZX Spectrum issue 2 16K. The ZX is in great condition, BASIC works and the RAM Diagnostic PEEK 23733 reports …

    ... the header and blue/yellow bars, but halfway through the transfer ...
    FennetFox FennetFox May 2015 Hardware
  • Is it possible to use a +2b tape deck with a +2 grey motherboard?As per the subject really.. I've tried this and it doesn't work properly.<div><br></div><div>I can hear the tape playing through the TV but no loadin…

    ... the TV but no loading bars are present.  From what I ...
    blueowl0708 blueowl0708 May 2015 Hardware
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... graphics. I'm keeping 8 pixel empty gap between colourful blocks ...
    Ralf Ralf June 2015 Development
  • Creating a ZX Spectrum Development Environment on Mac OS XI’ve been using a Macbook for a while now and am so impressed with it I decided shift my ZX Spectrum development from PC. It took me a little while t…

    ... making a mess (if in pixel mode anyway). To prevent this ...
    TomD TomD July 2015 Development
  • Newbie Hardware QuestionsI just recently aquired my first Spectrum, a +2, and I'm in the process of getting acquainted with it. Being a newbie I had some questions, which …

    ... did fair job with the pixel resolution but was absolutely terrible ...
    Questarian Questarian July 2015 Hardware
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... lined up with the one pixel line where you can move ...
    Sokurah Sokurah July 2015 Development
  • [NEW] Retro Virtual Machine v1.0.0 for OSX released!!!!Here it is! Retro Virtual Machine v1.0.0 RELEASED!!!! Many thanks first to Patrik Rak for the PZX format and for their Z80 tests without which RVM…

    ... contended memory timings.
    Pixel to pixel accuracy in the ULA emulation ...
    jcgamestoy jcgamestoy September 2015 Emulators
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... and copying it to the pixel line above. This continues for ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • 48k not startingHi team, I have 2 48k's, one works (Issue 4s), one doesn't (Issue 4a). The non-working one appears to start, but not finish the RAM test. The pape…

    ... horizontal red lines (also 1 pixel wide), near the top of ...
    neillsun neillsun September 2015 Hardware
  • Crash: On The Screen compo scansAs the work on Microhobby's Pixel A Pixel printed loading screens restoration is going well lately, I would like to start preparing for making the sa…

    ... the work on Microhobby's Pixel A Pixel printed loading screens restoration ...
    moroz1999 moroz1999 October 2015 Support files
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... like pushable blocks, energy/time bars and stuff. So if there ...
    jonathan jonathan October 2015 Development
  • 48k problemsHi all Just plugged in a 48k that I bought to find that the screen is jumbled with different colour pixel blocks. I removed the casing and noticed…

    ... is jumbled with different colour pixel blocks. I removed the casing ...
    jamiejoe jamiejoe October 2015 Hardware
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... /discussion/51347/new-game-pixel-quest/p1"]PIXEL QUEST[/url] as tribute ... sequel to be called [b]PIXEL QUEST 2000[/b], intended to ... please notice that, due to PIXEL QUEST puzzle restrictions, I'm ...
    Einar Saukas Einar Saukas October 2015 Development
  • A few hardware questions regarding Z80 and eZ80Hi Guys, Maybe some of you could help me with these questions: I would like to know what is the actual file size limit that can be used by z80 …

    ... and reducing the size per pixel, what is the limit and ...
    jungleston jungleston October 2015 Hardware
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... /> -Sprite size 8x8 pixels, every pixel with a separate color of ...
    chernandezba chernandezba November 2015 Emulators
  • Cap'n Rescue One Version 3.0Hi, just wanted to let everyone know that I've updated my ZX Spectrum platformer Cap'n Rescue to bring it in line with the graphical style of the…

    ... . - @hikoki: I have removed the pixel from the monkey's rear ...
    RetroPhase2014 RetroPhase2014 November 2015 Brand new software
  • Improving on perfection - Suggestions on making great games better!?Penetrator - different button for fire as opposed to move forward Ant Attack - just one grenade button Deathchase - time limit on each level Manic…

    ... /> Manic Miner - allow an extra pixel of error on key jumps ...
    mickmog mickmog November 2015 Games
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... br /> ld a, (de) ; load pixel from screen
    and (hl ... or (hl) ; or the pixel data
    ld (de),a ... ; put modified pixel to screen
    inc hl ... /> ld a, (hl) ; load pixel from screen
    and #252 ...
    Sol_HSA Sol_HSA November 2015 Development
  • Question of contentionI'm not desperate to go digging through technical descriptions in depth, but one thing bugs me about the Speccy's video contention model - and that's…

    ... of that is the actual pixel screen (the rest being borders ... to fetch data in 16 pixel bursts rather than 8? Is ...
    joefish joefish January 2016 Hardware
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