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<1234567…34>
  • TV-GAME - a brand new game by WSS TeamHere is a special new game that extends the power of ZX-Spectrum ! It has extra wide screen, uses not 256, 288 * 192 pixel and not 2 colors, 8 color…

    ... , uses not 256, 288 * 192 pixel and not 2 colors, 8 ...
    Pgyuri Pgyuri February 2004 Announcements
  • TV-GAME - a brand new game by WSS TeamHere is a special new game that extends the power of ZX-Spectrum ! It has extra wide screen, uses not 256, 288 * 192 pixel and not 2 colors, 8 color…

    ... , uses not 256, 288 * 192 pixel and not 2 colors, 8 ...
    Pgyuri Pgyuri February 2004 Games
  • Were the creators of "Technician Ted: the Megamix" insane ?Having mapped 99.9% of TT2, I've been trying to complete it so that I can access the final rooms to complete my map... Mind you, even with the map ni…

    ... 't even mention the numerous pixel-perfect jumps or the "infinite ...
    GOC GOC March 2004 Games
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... mood for an afternoon's pixel painting
    (or a look ...
    Sadako Sadako March 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    No, no, it is just April's Fool day.

    ;)
    Anestis Anestis April 2004 Sinclair Miscellaneous
  • New issue of Edge: Spectrum designer featureThe new issue of Edge has a fairly good article on the guy that designed the Spectrum's casings, from the rubber-keyed original to the 48/128K black …

    ... -Spectrum bias, like the quote bars, but there's only so ...
    Spector Spector May 2004 Sinclair Miscellaneous
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... , seeing as how having a pixel-perfect display is not what ...
    GOC GOC May 2004 Emulators
  • When Speccy Limitations an AdvantageHi, just came to think that sometimes the technical limitations of Spectrum have resulted in a better game. Take for example the scrolling of Scuba …

    ... of Scuba Dive, IMHO pixel by pixel scrolling might please the eye ... , "surprising" way than what pixel by pixel scrolling would do.

    SpecMem SpecMem June 2004 Games
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... e.g. Zynaps - smooth pixel by pixel scrolling, but with careful use ...
    Gwyn Gwyn July 2004 Games
  • Three questions about Spin1) Why when I load a TZX file without any acceleration/flash loading etc. I can't see the familiar red/cyan and yellow/blue stripes but just a series…

    ... (I do not like the pixel scaling effect of Direct Draw ...
    Alessandro Grussu Alessandro Grussu July 2004 Emulators
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... . Every half T state a pixel is written to the CRT ...
    GOC GOC July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... only moves the sprite a pixel at a time (although they ... others, all to simulate sub-pixel coordinates so to speak! This ...
    ekoman ekoman July 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    pixel movement, remove this and store ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    pixel movement, remove this and store ...
    robpearmain robpearmain August 2004 Development
  • Name the game(s)Another thread reminded of this compilation that had one of the most addictive games ever that had me and my brother playing for ages. I'm sure the …

    ... with a very simple 1 pixel line for each bike, a ...
    Tobo Tobo August 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... and add offset based on pixel position of ycar
    LD ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... up the background at various pixel positions. The background data map ... into 4 positions, giving 2 pixel precision.


    ORG ...
    dmsmith dmsmith September 2004 Development
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... to type in each individual pixel before saving the screen$
    guesser guesser October 2004 Sinclair Miscellaneous
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... 1 line of text (8 Pixel Rows). I want to scroll ... the whole line left one pixel so that the content wraps ...
    robpearmain robpearmain October 2004 Development
  • Best use of colour in a spectrum gameEven though the spectrum couldn't manage individual colours per pixel like the Commodore and Amstrad, some games managed to achieve very effective fu…

    ... 't manage individual colours per pixel like the Commodore and Amstrad ...
    dmsmith dmsmith November 2004 Games
  • Interesting Renegade 1 BugThere's a bug in the game that allows you to keep punching a dead opponent. I remember doing it by accident years ago on my Spectrum. Here's how it …

    ... sure he has about 3 bars of energy left, for a ...
    Kano Kano November 2004 Games
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    IF Y3
    dalmudlee dalmudlee November 2004 Sinclair Basic
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    Does anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of this.
    Mr Millside Mr Millside November 2004 Development
  • Any one here know about computers?(sniggers - I knew that title would get loads viewing this) Okay, folks - my monitor's on the blink. It's beginning to flash a green tint. I've had …

    ... screens that have a 'fast' pixel update rate - can anyone help ...
    Tobo Tobo November 2004 Sinclair Miscellaneous
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... in a window where each pixel is equal to one memory ...
    Sokurah Sokurah December 2004 Emulators
  • Help me find this game !I asked a fair while back if anyone knew about this game but no one could seem to find it Its a simulation game where you try to get to the top of t…

    ... of UDG's moving a pixel here and there at a ...
    psj3809 psj3809 January 2005 Games
  • Nintendo DS - First ImpressionsI picked up one of these on the European launch day yesterday, along with a copy of Super Mario DS. Very happy with it so-far. The quality of the s…

    ... however, there is a defective pixel in the lower screen (it ...
    Dave_C Dave_C March 2005 Chit chat
  • I think my +2 is dead! HELP!Me and my brother spent about 40 mins trying to get our speccy +2 down from the loft. We plugged it in, and tuned it into my TV. However, we are havi…

    ... a signal from it! No bars, noises or anything (although I ...
    pottyboy pottyboy April 2005 Sinclair Miscellaneous
  • Game endings..which are your best / worst ones?I'm not sure how valid this is on a spectrum site considering the memory capacity of the machine,but were there any games out there with any good gam…

    ... at this guy's obvious pixel perfect gameplay in reaching the ...
    VfrMan VfrMan May 2005 Games
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