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<1234567…34>
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... in the ROM, so a pixel-based PRINT routine could probably have been ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... using a char
    ; based as opposed to pixel based system

    RET Z

    ; Print 3rd column, checking for wrapping ...
    CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... using a char
    ; based as opposed to pixel based system

    RET Z

    ; Print 3rd column, checking for wrapping ...
    CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... char
    ; based as opposed to pixel based system
    ... />
    ; Only print a 3rd column if moving ... Z

    ; Print 3rd column, checking for wrapping ... br />
    ; Print 3rd Column
    CALL AChar ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... using a char
    ; based as opposed to pixel based system

    CALL WrapCharVertically

    ; Print next char and move to ... /> CALL WrapCharVertically

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... 0 then it moves 1 pixel to the right


    PRINT AT in Spectrum BASIC is character-based (not pixel-based), so it ...
    RoseCotton RoseCotton January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... />
    PRINT AT in Spectrum BASIC is character-based (not pixel-based), so it ...
    mel the bell mel the bell January 2010 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... zone where i want to print text. Just a menu. Of ... it's a character-based rather than pixel-based display I just set ... and use RST $10 to print stuff. As you can see ...
    Battle Bunny Battle Bunny June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... it's a character-based rather than pixel-based display I just set ... and use RST $10 to print stuff. As you can see ...
    arfgh arfgh June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... meant to be a general PRINT routine, not a Sprite ... put in a 64 column print routine soon, and we ... fast 2X2 tiles routine, based on a revamp of ... is, that's character based, and limited to 2X2 spites ... sprite routine needs to be pixel based.

    On ...
    Gedlion Gedlion June 2010 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... you make are more BASIC-based (PRINT AT) and therefore simple to ... (with controlcharacters)
    Routine to print a score on screen
    rst 16 ; with print
    ret ; Back to BASIC ...
    Dr BEEP Dr BEEP August 2005 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... of doing an attribute-based, rather than pixel-based, game, and you can ...
    bobs bobs June 2007 Games
  • New game idea, "sneak-em-up".A while ago, I was going to try my hand at a game on the speccy, but nothing ever came of it. Basically, I had an idea to do a "Thief" style game. N…

    ... .

    Thief uses light-based sneaking where you're more ... to be character rather than pixel based. One thing that might aid ... engine speed would be turn based movement like Nethack - you could ...
    Dunny Dunny June 2009 Development
  • Artist(s) and illustrators wanted!Hi all - It has become my current project to help a certain gentleman of note in our community bring an old project from the 80s to life. I can do t…

    ... to look aside from their pixel-based representations.

    I'll ...
    Dunny Dunny November 2013 Sinclair Miscellaneous
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    You can't do anything like JSW (pixel-based movement) in BASIC. You'll either have to understand the sprite tutorial or find a different hobby!
    Philip Kendall Philip Kendall September 2005 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... for the room, and another pixel-based system for the moving objects ...
    bobs bobs July 2006 Development
  • zx game book: last call!!!If anyone has any more errors or typos to report in 1984 (or any other chapters) please add them to this thread by Wednesday... Other than that, it'…

    ... is reference to a "raster (pixel-based) display". Is "raster" the name ...
    jamieangus jamieangus September 2006 Sinclair Miscellaneous
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... field will be dynamically zoomed based on the height your character ... this is an attribute-based game, instead of pixel based, it didn't ...
    bobs bobs August 2007 Games
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    Rather manic, but looks good - would still love to see some smooth pixel-based movement, as with Jinj, but this game seems to get by reasonably well without it - just adds to the frantic nature of it.
    bobs bobs May 2008 Games
  • Bipboi Beta 2007.12Ok, this will be the final beta for a while, so I can add more levels etc. But, I have tried to respond to all comments. Some liked the origional k…

    ... great to see some fluid pixel-based movement back in the development ...
    bobs bobs October 2008 Development
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... character-based, but it allowed me to move the screen pixel-by-pixel ... /> [/quote]

    It's pixel based. Width/height is up to ... determine if they want a pixel-by-pixel conversion, or if they ...
    Dunny Dunny December 2008 Emulators
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... the geometry information into discrete pixel information (X, Y, Z, ... simply provided the colour for pixel based on loaded a texture ... -

    The resultant pixel data was then passed through ... or blending with current screen pixel's colour value.
    ...
    Parky Parky April 2009 Chit chat
  • OutRun Europa - THIEF!Just played the OutRun Europa RZX (shaded graphics really don't work in this sort of game), and saw the end sequence. They lifted the graphics from t…

    ... the RZX, Maybe the character-based movement of the cars looked ... ditched the colour to allow pixel-based movement?
    NickH NickH May 2009 Games
  • New game idea, "sneak-em-up".A while ago, I was going to try my hand at a game on the speccy, but nothing ever came of it. Basically, I had an idea to do a "Thief" style game. N…

    ... to be character rather than pixel based. One thing that might aid ... engine speed would be turn based movement like Nethack - you could ...
    The Starglider The Starglider June 2009 Development
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... russian demos I've seen pixel based star-field text. Both looks ...
    omega omega January 2010 Sinclair Miscellaneous
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... . Is there not a standard, pixel based size ? Or at least one ...
    micpringle micpringle April 2010 Emulators
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... . Is there not a standard, pixel based size ? Or at least one ...
    Arjun Arjun April 2010 Emulators
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... sprite routine needs to be pixel based it all depends on what ... /> If you go with a pixel based system then you are severely ... of graphic data down in pixel based system compared to that of ... you go for character or pixel based ones and it's not ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... quite so fine grained as pixel movement, it certainly has to ... the same, codewise, as a pixel based sprite routine....you still end ... wouldn't implement a character based approach if you aim to ... you wouldn't implement a pixel based approach if you are going ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... the same, codewise, as a pixel based sprite routine....you still end ...
    Gedlion Gedlion June 2010 Development
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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