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<1…14151617181920…34>
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    [QUOTE=aowen;286615] If I PRINT #9 CHR$ 0-255 then ... effect of OUT n, with PRINT #9.
    [/quote]

    based on the W5300 which has ...
    Winston Winston July 2008 Development
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... windows had to be based on a character square ... SPGetScrnAddr (compute display address from pixel position), SPPixelUp (modify display ... address to move up one pixel position), SPPixelDown (modify ... address to move down one pixel position), SPCharLeft (modify ...
    Alcoholics Anonymous Alcoholics Anonymous August 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... right

    It's based on a previous one-liner ...

    ;Initialise score and print it
    STA SCORE
    STY WORMHEAD

    ; print worm on new position
    ; increase score by one and print it
    SED
    LDA ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Farmer Jack and the Hedge MonkeysFinally I have the cassette of this good game by Bobs, but I find it quite difficult, much more than its prior game Farmer Jack in Harvest Havoc, whi…

    ... you've got a miss-print or similar, but the inlay ... like this one also. Roughly based on Pac-man & Lock ... has a trilogy of maze-based single-screen games under his ...
    bobs bobs September 2008 Games
  • Farmer Jack and the Hedge MonkeysFinally I have the cassette of this good game by Bobs, but I find it quite difficult, much more than its prior game Farmer Jack in Harvest Havoc, whi…

    ... you've got a miss-print or similar, but the inlay ... like this one also. Roughly based on Pac-man & Lock ... has a trilogy of maze-based single-screen games under his ...
    Spector Spector September 2008 Games
  • QL and gamesWell,I am bit off topic but I cannot understand why the QL had no arcade games made for it and if it had, would they be vastly technically superior t…

    ... a true 4 bit per pixel screen. I'm not sure ... with full-screen scrolling, but based on what some lesser machines ...
    snigfarp snigfarp September 2008 Hardware
  • Farmer Jack and the Hedge MonkeysFinally I have the cassette of this good game by Bobs, but I find it quite difficult, much more than its prior game Farmer Jack in Harvest Havoc, whi…

    ... you've got a miss-print or similar, but the inlay ... like this one also. Roughly based on Pac-man & Lock ... has a trilogy of maze-based single-screen games under his ...
    Ivanzx Ivanzx September 2008 Games
  • QL and gamesWell,I am bit off topic but I cannot understand why the QL had no arcade games made for it and if it had, would they be vastly technically superior t…

    ... top. Being able to PRINT at any pixel location was good, though ...
    snigfarp snigfarp September 2008 Hardware
  • QL and gamesWell,I am bit off topic but I cannot understand why the QL had no arcade games made for it and if it had, would they be vastly technically superior t…

    ... top. Being able to PRINT at any pixel location was good, though ...
    rwap rwap September 2008 Hardware
  • Video nasties!!Ok so, following on from a couple of posts in the "I'm currently watching" thread, and to save derailing the thread further... What are some really g…

    ... a 1970s film by Pasolini, based on the Marquis de Sade ... suicide knowing that a superior print of the film from the ...
    Paddy Paddy September 2008 Chit chat
  • Video nasties!!Ok so, following on from a couple of posts in the "I'm currently watching" thread, and to save derailing the thread further... What are some really g…

    ... a 1970s film by Pasolini, based on the Marquis de Sade ... suicide knowing that a superior print of the film from the ...
    mel the bell mel the bell September 2008 Chit chat
  • Match DayFor 10 years, I've firmly believed the Match Day series was thus: 1985 Match Day 1987 Match Day II 1987 International Match Day New evidence from t…

    ... a pixel colour and one to four vectors for where to print ... the next pixel - you could draw a ...
    frobush frobush October 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ...
    ....
    repeat RR, INC based on the window width.
    pixel set). In such case you ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... must be dynamic.[/quote]Just print it into memory and do ... -rotated graphics - here you will print it. See Shock megademo part ...
    LDI
    ...

    based on the width JR will ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... T-states for half-screen pixel 4-ways scroll, without attributes ... is what my estimate is based upon allowing for assorted overheads ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... video chips - tile-based, 16 colors per pixel, 64 hardware sprites (8x8 ... 8x16) with 16 colors per pixel too, 32 colors on screen ... VDP, because it's tile-based modes with hardware sprites are ... -based modes of any of MSX video chips have color-per-pixel ...
    Shiru Shiru October 2008 Hardware
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... VDP, because it's tile-based modes with hardware sprites are ... -based modes of any of MSX video chips have color-per-pixel ...
    Matt_B Matt_B October 2008 Hardware
  • Pussy - on sale againNo, it is nothing sick, it is just: european users can now buy "Pussy-the Titanic love story" on my homepage [url]http://lcd-one.da.ru[/url] again (p…

    ... overscan and 4 Bit per Pixel modes (by reading four screen ... the vertical resolution.
    Hardware based flickering is a bit pointless ...
    LCD LCD October 2008 Announcements
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... the same colours for every pixel as a real Spectrum would ... - dot crawl and any TV based screen distortion aren't "features ...
    ewgf ewgf November 2008 Sinclair Miscellaneous
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... (the same graphic mode:256x192 pixel, attributes 8x8 pixels, 16 colours ... />
    The MSX1 graphics is based around the [URL="http://en ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... the next characterline ( like the PRINT AT-position).

    16384 ... =64, L=0
    Next pixel line = H =65, L=0 ...
    Dr BEEP Dr BEEP November 2008 Development
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... (the same graphic mode:256x192 pixel, attributes 8x8 pixels, 16 colours ... =gcallard;316822]Yep - it is based on TriPos. (Wikipedia has a ... think of it, AmigaDOS is based on TriPos - workbench sits on ...
    Lockett Lockett November 2008 Sinclair Miscellaneous
  • artist neededany volunteer here on WOS ?

    ... do character scrolling rather than pixel scrolling. I know it sounds ... already done and routine to print 6 pixel wide chars is done ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... character-based, but it allowed me to move the screen pixel-by-pixel ... determine if they want a pixel-by-pixel conversion, or if they ...
    zxbruno zxbruno December 2008 Emulators
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    ... -buffer screen, your interrupt routine, pixel address table, pre-shift table ... final 16K of that memory (based at 49152), and so if ...
    bobs bobs December 2008 Games
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... two characters per byte code based on adjacent ASCII codes for ...
    Matt_B Matt_B December 2008 Development
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... 'm trying to use 16 pixel-wide graphics which are symmetrical ... -shifting found in most
    "print-graphic-to-screen" routines. (And ...
    roko roko January 2009 Development
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    Ball Quest uses a 16 colour, 1 colour-per-pixel mode, which is exclusive to these models. It's hardware-based, rather than software based.
    na_th_an na_th_an January 2009 Games
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... the current character to print,
    2 Multiply ... H" ;fetch the character to print
    ;---------------------------------------------------------------
    LD ... ;next screen addr (1 pixel row down)
    ...
    roko roko February 2009 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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