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Search Again :: Adv Search 1000 results in 0.017s
<1…16171819202122…34>
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... imagine buying games vial mail based on what the catalogue showed ... a rectangular appearance. Though each pixel was plottable the usual method ... graphic Characters that were based on a 2x3 pixel array. This approach ...
    Turkwel Turkwel January 2010 Games
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... be split up into chunks based on this separator character. The ... ', e.g. '32' for 16x16 pixel-only sprites. The compressor will ...
    joefish joefish February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... code to draw sprites, lines, print text etc in fixed size ... place of the four vertical pixel busy wait. So the screen ... executed during those 4 vertical pixel waits. Doing things this way ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Sinclair Basic
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    This listing is based on the hack you gave ... ,B: NEXT C
    30 PRINT "Start Super Hang-On Tape ...
    FrankT FrankT March 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... - we're doing Double Dragon based on the arcade Double Dragon ... , but I agonise over every pixel placement. I was initially sceptical ...
    redballoon redballoon March 2010 Development
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... be. Sinclairean's view is based on Chris Smith's research ... output a 352 x 288 pixel array that can be fitted ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... the algorithm type to use based on chosen options (ordered or ... Spectrum colours (this is per pixel colours at this point).
    brownb2 brownb2 March 2010 Announcements
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... the moment does a per pixel comparison of the original to ... the most popular two colours based on these for the attribute ...
    brownb2 brownb2 March 2010 Announcements
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... the moment does a per pixel comparison of the original to ... the most popular two colours based on these for the attribute ...
    LCD LCD March 2010 Announcements
  • Developing for the SpectrumHi What software is everyone now using to develop software for the spectrum? Is it all done on PC emulators or Windows apps or the real thing? Graph…

    ... , which is useful for more pixel by pixel orientated work...
    ( [url ... of the most outstanding Windows based Spectrum utilities ever made, personally ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... can work aligned on 8 pixel boundary in horizontal direction ... and on 1 pixel in vertical direction. if ... time. which is what tile based system for sprites does - ... such situation introduction of tile based sprites makes things slower (logic ...
    Fikee Fikee March 2010 Development
  • The Daily MailIf you go to Bruce Everiss's blog to find out about the Evony case, you can see a satirical song about the Dail Mail (a British "newspaper"). The Dai…

    ... models yet only tipping waitresses based on their sex appeal (which ... surely a newspaper exists to print news, such as what happens ...
    ewgf ewgf April 2010 Chit chat
  • Learning C for z88dkI've never gone much beyond basic, a little bit of z80 assembler, and some Delphi which I had lots of help with. I've forgotten 99% of what I learne…

    ... well as routines to calculate pixel and attribute addresses. Combining that ... mode. When I try to 'print at' or anything else like ... !"); should give me 32 column print with bright and inverse switched ...
    dom dom April 2010 Development
  • Games programmers playing other gamesI've always wondered what it was like for programmers of the Speccy when they played games from other companies/developers. Would they sit and analy…

    ... character-based sprite layer that renders itself behind a pixel-scrolling foreground ...
    joefish joefish April 2010 Games
  • a "few" games ;)well since ebay is chopping my limit to 100 items very soon.. heres 250+ and I know a few are not so common.. I combine post.. up to 5 single covers …

    ... cover is a b/w print (not photocopy) .. and I didn ... the 16k one... they were based in Ealing , where I go ...
    fog fog May 2010 Sales
  • The 50 Greatest Video Game Characters[url]http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp[/url] Sabreman is currently #24. Vote for him! :-)

    ... />
    It's not based on worldwide recognition, but instead ... . If we judged things based on worldwide recognition then Justin ... create a top 50 list based on something basically undefinable ... little more than the usual print-media penchant for eschewing ...
    Zagreb Zagreb May 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    Ketmar: Neither. An equivalent to "Print at pixel 45 across, 78 down" Like ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... . i understand that you want pixel-precise printing, not char-precise ... asking if you want to print with monospace font or with ... to you. but they allow pixel-precise printing only by x ... /> if you really need monospace pixel-precise routines, then tell me ...
    Ketmar Ketmar June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... . i understand that you want pixel-precise printing, not char-precise ... asking if you want to print with monospace font or with ... /> if you really need monospace pixel-precise routines, then tell me ... list are:
    1> print a character anywhere. (This does ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to Print a Single Character to Spectrum Screen on Pixel Boundaries< ... of the required Character to print.
    ; In which case ... screen - restore AF and exit Print routine
    ;[this can ... a subroutine routine to convert pixel values into an absolute screen ...
    Turkwel Turkwel June 2010 Development
  • Speccy Games better than their arcade version...First one I can think of is Bosconian, so much better than the original, with all the litle add ons (the gun upgrade, etc) and the amazzing music! w…

    ... . An amazing conversion, but the pixel-perfect smoothness of the arcade ... Speccy, with it's character-based movement.

    [I]Robocop ...
    joefish joefish June 2010 Games
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... :
    [/QUOTE]

    Based on this information I've ... 56 byte) routine that will print the 'ZX Stripes' at the ... current print position, without permanently affecting the ... loop
    rst $10 ;print current character
    inc hl ...
    GReW GReW June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... need it to put new pixel in the horizontal line
    print them using RST #10 only ... , because string print routine in the ROM uses ... code, thus not allowing to print chars with codes >#7f ...
    arfgh arfgh June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... i make...

    [QUOTE=print on screen]define_UDG_a
    ld ... need it to put new pixel in the horizontal line
    pixel in the horizontal line
    print the character and its inversed ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... the RST $10 way to print.

    Also, what modification ... expand the size just 1 pixel ?

    [code]ld d ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... the RST $10 way to print.[/quote]
    Do you want ... version with RST 10 print or custom print?

    [quote]Also ... expand the size just 1 pixel ?[/quote]
    Vertical or horizontal ...
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... horinzontally and vertically, just 1 pixel.

    And related to ... of it. One print the color, and other print characters. I want ... to see this print characters version to compare teh ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... of the area for one pixel if you want to use ... make a routine with custom print, it will be faster than ... only if you already have print routines in your code and ...
    Shiru Shiru June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... /> ;convert the Y and X pixel values to the correct Screen ...
    ret
    ;don't print character if > 191 - off ... screen - restore AF and exit Print routine
    ;[this can be ... a subroutine routine to convert pixel values into an absolute screen ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... is going to be based around mirrored/pixel-shifted graphics then you ...
    Turkwel Turkwel June 2010 Development
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