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Search Again :: Adv Search 1000 results in 0.016s
<1…17181920212223…34>
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... contents change (sprite move, background print, etc) the corresponding struct_sp1_updates ... that is done, the pixel buffer is copied to screen ... sprite character into the pixel buffer at address SP1V_PIXELBUFFER ... resolutions in the 512 pixel range but didn't ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Rest in Peace, Jonathan Smith (was: Frobush Absence)You may or may not have noticed the absence of the honourable Frobush aka Jofa Smifff from your forums... The explanation is a little sad but does ha…

    ... polished, wacky version of Pacman based on a game I did ... you are controlling a pixel in a pixel hell. The game changes ...
    psj3809 psj3809 July 2010 Chit chat
  • ZX Spectrum style acrylic paintingsIf you were to buy an original hand painted painting which is a portrait of yourself or a friend or a loved one, how much would you pay? Here's an ex…

    ... come up with a decent pixel image in the first place ... /> I would charge a fee based on the time it takes ...
    Paul van der Laan Paul van der Laan July 2010 Announcements
  • New Mojon Twins Release: Zombie Calavera PrologueFor years, Santos Gimenez, who used to work as a guard in the graveyard near Ataualtepec, a small village located in Mexico, next to the north border…

    ... glad you made it pixel animated, not character based movement,
    those ...
    de Vandemar Croup de Vandemar Croup July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... on games that use character based movement simply in order to ... way to go, not 8-pixel jumps. If you're that ...
    jonathan jonathan July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... on games that use character based movement simply in order to ... way to go, not 8-pixel jumps. [/QUOTE]

    Amen ...
    Arjun Arjun July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... on games that use character based movement simply in order to ... way to go, not 8-pixel jumps. [/QUOTE]Amen to that ... , you don't notice 8-pixel jumps all that much. See ...
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    [QUOTE=Andrew Owen;461870]I based my statement on online videos ... of the screen scrolling a pixel at a time and 40 ... pre-shift tables to implement pixel-shifted Sprites and I could ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... on games that use character based movement simply in order to ... way to go, not 8-pixel jumps.[/QUOTE]

    What ...
    ajmoss ajmoss August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... going on with the graphics - pixel scrolling backgrounds with colours, and ... -em-up even with character-based movement, but I don't ...
    joefish joefish August 2010 Games
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... RANDOMISE USR 64002
    50 PRINT PEEK 64000
    60 STOP ... of knowledge here - it is based on a few minutes reading ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... RANDOMISE USR 64002
    50 PRINT PEEK 64000
    60 STOP ... of knowledge here - it is based on a few minutes reading ...
    chev chev August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... RANDOMISE USR 64002
    50 PRINT PEEK 64000
    60 STOP ... of knowledge here - it is based on a few minutes reading ... ,Y) = USR start_address
    20 PRINT FN A(10,20)
    GReW GReW August 2010 Sinclair Basic
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... " should be pixel oriented.

    [CODE]
    10 print AT 10 ... ":REM Column,Row
    20 print LOCATION 150,30;"More Stuff ...
    30 LOCATE 150,30:print "Alternate Stuff":REM an alternate ... =1 to 50
    30 print at int (rnd*21), int ...
    Sparky Sparky August 2010 Sinclair Miscellaneous
  • Classic albums you still playI was playing the tracy chapman album early,and i think it has aged terrifically despite it being an 1988 release,it was a big hit here and still has…

    ... ever read the out of print book,"living on borrowed time ... " by Robert Rosen which was based on the lennon diarys that ...
    JACK98 JACK98 August 2010 Chit chat
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... optional stuff (like PRINT INK etc):

    PRINT INK PAPER INVERSE ... can PRINT AT and PRINT MOVE - the latter puts text at a pixel ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... honest!

    It is based around the method used in ... you have a top/bottom PRINT statement. This allows the full ... use of the PRINT features e.g. colours ... program creates the character maps based on the set in ... count=0
    140 PRINT AT 0,0;a
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... honest!

    It is based around the method used in ... you have a top/bottom PRINT statement. This allows the full ... use of the PRINT features e.g. colours ... program creates the character maps based on the set in ... count=0
    140 PRINT AT 0,0;a
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... punctuation marks or the 4x4 pixel graphics blocks (+50h). See:
    print function you could either design ... by copying character pixel data into the screen pixel data area.
    joefish joefish September 2010 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... program, but, helped me learn pixel art, we can get onto ... , turbo outrun, another odd game based on some brazillian star...strange ...
    Sock_Shock Sock_Shock September 2010 Chit chat
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... program, but, helped me learn pixel art, we can get onto ... , turbo outrun, another odd game based on some brazillian star...strange ...
    STeaM STeaM September 2010 Chit chat
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... ish program. It is based on one in a Spectrum ... BASIC VARIABLES"
    9080 PRINT AT 2,0; INK ... ARRAY DIMENSIONS
    9375 PRINT PEEK (v0+4+i0*2 ... IF i0PEEK (v0+3) THEN PRINT ",";: GO TO 9375: REM ** ... MULTI-DIMENSION
    9390 PRINT ")"
    9395 LET v0=v0 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... impossible to use push to print 16 pixels of a proportional ... ram?
    could a routine print a full third of the ... the characters in the correct pixel position, in addition to simply ...
    gasman gasman September 2010 Sinclair Miscellaneous
  • Help! Reverse engineering a Spectrum game[deleted]

    ... is optimised when plotting one pixel and filling the whole screen ... one pixel and horizontal or vertical lines
    [B]Sprite based games ...
    Ralf Ralf October 2010 Development
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... 8 x 8 pixel character based, 4 bits per pixel, 32 bytes ... 80 32 x 32 pixel sprites depending on the ... made from 8 x 8 pixel characters stored in VRAM ... on 256/512/1024 etc pixel boundaries. To explain things ... of using a hardware based system to generate the ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... I would like to print a text string on ... ROM based code, RST 16 (?), but can that print more ... Hello world of spectrum" and print at a position of choise ... for the equalient of PRINT AT 5,10;"Hello", ... USR adres= lower screen
    PRINT "" AND USR adres = upper ...
    Dr BEEP Dr BEEP October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... drawing, that can be custom based on the type of sprite ... 'Y' positions on a 192 pixel high display window:

    based on that data. You would ...
    ASM ASM October 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> OK, knocked up the following based on your proposal. Code works ... /> LET D=0
    140 PRINT AT 5,5; PAPER 7 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> OK, knocked up the following based on your proposal. Code works ... : POKE 23606,f
    140 PRINT AT 5,5; PAPER 7 ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /> call xor_sprite ; Now print (XOR will print/unprint)

    pixel data

    ; ------------
    ld a,(de) ; Read pixel BYTE
    inc de ; ... 11111111b,00000000b ; Sprite frame pixel data
    defb ...
    ASM ASM October 2010 Development
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