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<1…25262728293031…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... character would be both pixel data and the attribute ... masks for drawing the pixel and attribute data. That ... be used for a 3x3-based pseudo-3D RPG engine. ... I think a UDG-based redraw makes it more versatile ... slower than an arcade sprite-based game. I'll have ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... detection with tiles is character based.

    I'd prefer ... tile could indicate whether to print the sprite in that square ...
    Morkin Morkin January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the character would be both pixel data and the attribute data ... be used for a 3x3-based pseudo-3D RPG engine.[/QUOTE ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... at line 70 with something based on RND so that the ... (1)
    100 PRINT x(2)
    110 PRINT x(3)
    120 PRINT x(4)
    130 PRINT x(5)
    170 PRINT x(9)
    180 PRINT x(10)
    David Jones David Jones January 2014 Sinclair Basic
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... having these manic-miner'ish pixel purrfect placement/jump situations where ... get one each 10K points - based on the fact that you ...
    Hikaru Hikaru January 2014 Games
  • 1980s photo processingHi - please can someone help? I am researching the net and cannot find the names of any UK photo processing shops from the 80s 1984/85 needed in par…

    ... ]

    [quote]Prontaprint Newcastle based in Collingwood Street first opened ... history by being the first print outlet in the UK.[/quote ... mean the first print franchise, or the first print outlet full stop ...
    leespoons leespoons January 2014 Chit chat
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... +CHR$ 17+CHR$ 2
    PRINT a$;"hello"[/code]
    which ... +CHR$ 17+CHR$ 2
    PRINT a$;"hello"
    [/code]
    pixel being any colour you like ...
    Dunny Dunny January 2014 Sinclair Basic
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... top left corner of the pixel block we want to explode ... be inside the above mentioned pixel block)
    g,h,i ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • Elite Kickstarter ProjectAs some of may know Steve Wilcox of Elite is currently close to raising ?60k via Kickstarter to begin manufacturing a USB spectrum keyboard. I have g…

    ... reproduction of period signed photograph, print based on original cassette inlay and ...
    ADJB ADJB January 2014 Sinclair Miscellaneous
  • Elite Kickstarter ProjectAs some of may know Steve Wilcox of Elite is currently close to raising ?60k via Kickstarter to begin manufacturing a USB spectrum keyboard. I have g…

    ... reproduction of period signed photograph, print based on original cassette inlay and ... :
    o a "Collector's Print - Signed by Rick Dickinson, Designer ...
    Einar Saukas Einar Saukas January 2014 Sinclair Miscellaneous
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... position by character or by pixel?
    Would you ... coordinates. Doing it by pixel across byte boundaries would be ... ,(hl) ;A =character to print
    ;enter here to ... /> ld a,"?" ;don't print controls
    PRINTA4:ld de ...
    Battle Bunny Battle Bunny February 2014 Development
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... you put there represents 1 pixel.

    The Attribute ... will change the character colours based on this layout.
    ... character location.

    The pixel screen is mapped more interestingly ... )

    The next pixel row in each character is ...
    alienbanana alienbanana February 2014 Development
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... the initialisation code and the print routine, but things like the ... it's just a w5100 based ethernet interface with some source ...
    guesser guesser February 2014 Hardware
  • FBSThis is one of those things that is more like an experiment than a real project. I was trying to do this in BASIC, then realised my BASIC was too ru…

    ... way to get a 50fps pixel scroller, either using [...][/QUOTE]
    pixel scroller, I'd probably pre ... . I've intentionally wanted attributes-based scrolling because I really wanted ...
    Timmy Timmy February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... print routine that was limited to character rows, but with horizontal pixel ... shift and a 16x16 print routine without pixel shift that ... could start on any pixel line ...
    David Jones David Jones February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ; ... /> inc h ; down 1 pixel row
    djnz print_block ; ... repeat x8 pixel lines

    inc ... carrying the screen position to print the block at
    ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print


    ... /> inc de ; down 1 pixel row
    djnz print_block ; repeat ... x8 pixel lines

    inc ... carrying the screen position to print the block at
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ... /> inc de ; down 1 pixel row
    djnz print_block ; ... repeat x8 pixel lines

    inc ... carrying the screen position to print the block at
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ; prints ...
    inc de ; down 1 pixel row
    djnz print_block ; repeat ... x8 pixel lines

    ld bc ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ; ... /> ld b,8 ; 8 pixel rows to print

    print_block: ... /> inc de ; down 1 pixel row
    djnz print_block ... ; repeat x8 pixel lines

    ; ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... completely different routine that will print a screen of 2x2 tiles ... /> ld b,8 ; 8 pixel lines to print

    print_character:
    ld (hl),a ; print the colour
    inc de ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ...
    ld b,8 ; 8 pixel lines to print[/CODE]
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel lines to print[/CODE][/QUOTE]

    print a 2x2 block (16x16 pixels ... more CALLs under print_tile to print all the blocks of the ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... is it more efficient to print bigger tiles or is it ... breaks it up into 8 pixel blocks anyway?

    :confused ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... . Also, you can call the "print 8x8 block" routine any time ... you wanted to print just one graphic, for example ... example you could print the 16x16 sprite pixel line by pixel line, maybe ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel lines to print

    print_character:
    ld (hl),a ; print the colour
    inc de ...
    alienbanana alienbanana March 2014 Development
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... FDM printing, since it is based on overhangs.

    LCD ... ? Can you fix it and print the DivIDE case?
    jimre jimre March 2014 Hardware
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... FDM printing, since it is based on overhangs.

    LCD ... ? Can you fix it and print the DivIDE case?[/QUOTE]
    print enen a single case on ... from bed.
    The latet print is on my facebook page ...
    LCD LCD March 2014 Hardware
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... TRANSPARENT parameter, and enable per-pixel alpha-blending with the ALPHA ... ,10 with 32bits per pixel with per-pixel alpha channel enabled. When ... will be changes though - a PRINT command that contains embedded INK ...
    Dunny Dunny March 2014 Sinclair Basic
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