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  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... ability to apply user-defined pixel textures to freehand & ... />
    JoeFish wrote:
    [QUOTE]Pixel textures? This is straying into ... , it sets a pixel, but as you hold down the button and ... the cursor to the next pixel position while mouse is being ...
    clausjahn clausjahn May 2012 Emulators
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... separate routine to step down a single pixel line, used for all ...
    obo obo June 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... separate routine to step down a single pixel line, used for all ...
    Sokurah Sokurah June 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    The fastest way of going down when drawing sprites which I ... , H= e.g 67 (three pixel line shift from equal position ...
    Ralf Ralf June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ]- Can it print in any pixel location?[/B]

    nope ... (char top and one line down)
    ld bc,15616-255 ... /> ld a,d ;next segment down then
    add a,8 ...
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... I've ever actually sat down and counted T states for ... if you do all eight pixel lines.
    Jonathan Harston Jonathan Harston June 2012 Development
  • New Game: BerksManLink: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027713[/url] Originally written to demo Boriel's ZX Basic, and still needing most of th…

    ... . Albeit character updates, rather than pixel updates. Original does have the ... pacman, eating dots slows you down a little.

    It ...
    Gedlion Gedlion June 2012 Brand new software
  • 'Spectrum Play' ErrorI always wondered why the screen sometimes filled with 'SPECTRUM PLAY' if I loaded a 48k game in 128k mode (using my 128k+2B). Colditz Story in parti…

    ... file bytes up & down by a pixel line. There aren't ...
    Battle Bunny Battle Bunny June 2012 Games
  • If The Spectrum Never Existed...Out of curiosity... Just say the Spectrum was never made, what computer would you have opted for as an alternative back in the early-mid 80s? BBC M…

    ... Atari was a hand me down) so I probably would have ... programming or ever done any pixel art.
    Swainy Swainy June 2012 Games
  • New Game: BerksManLink: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027713[/url] Originally written to demo Boriel's ZX Basic, and still needing most of th…

    ... , right now, and to get pixel movement right would mean counting ... cornering. For example, ghosts slow down in tunnels, and will not ...
    Gedlion Gedlion June 2012 Brand new software
  • Pixel Nation & Writers wanted!Before I get to my main question I just wanted to talk about a project I've been involved with. I recently worked on a printed magazine for NES-Bit.c…

    ... wait:

    [url]http://pixel-nation.co.uk/index.php ... Japanese division during these times. Pixel Nation explores the unknown history ... collections ever committed to tape, Pixel Nation speaks to the man ... Ph.D[/b] ? We sit down with the original Alter Ego ...
    Lorfarius Lorfarius July 2012 Announcements
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... compressed the images down to 640x~427 (weird pixel dimension from a ...
    Andrew Barker Andrew Barker July 2012 MIA/STP/SDP
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... in full zoom mode (for pixel work), I often lose my ... />
    - Mouse Wheel: Up & Down Scroll Bar
    - Mouse Wheel ... % ???... I often find myself doing pixel work when tidying up sprites ...
    kgmcneil kgmcneil July 2012 Emulators
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... the image flickers up and down, and I don't know ... -states from halt to first pixel on screen is variable).
    na_th_an na_th_an July 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... in full zoom mode (for pixel work), I often lose my ... />
    - Mouse Wheel: Up & Down Scroll Bar
    - Mouse Wheel ... % ???... I often find myself doing pixel work when tidying up sprites ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... in full zoom mode (for pixel work), I often lose my ... />
    - Mouse Wheel: Up & Down Scroll Bar
    - Mouse Wheel ...
    clausjahn clausjahn July 2012 Emulators
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... I thought I should note down some of my conclusions. The ... horizontal resolution it all comes down to the internal clocks in ... and the point at which pixel data is clocked out of ...
    guesser guesser July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... every second row, offset down by 1 pixel for the right-hand ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... every second row, offset down by 1 pixel for the right-hand ...
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... (there's an extra red pixel snuck in under the bite ... /> I think you nailed it down. That simply looks perfect to ...
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... be actually 9x16 for 1 pixel movement, and 10x16 for 2 ... the 16x16 frame, then squeeze down again to 10x16 or 8x16 ...
    Einar Saukas Einar Saukas August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> dec hl ; move hl down one address
    ld bc ... , vchrq ; control code, move down 8 pixels and open
    rr h ; correct pixel position, place it on the ... h ; point to the next pixel line up in the
    down 8 pixels and
    ld ...
    chev chev August 2012 Development
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... calculates the screenaddress from any pixel. Is that helpfull?
    Make ... the pixel shift in A.

    @ Battle Bunny, for moving down ... the screen one pixel line at a time ...
    Hikaru Hikaru September 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... , which affects an 8x8 pixel block per byte, in ... stripes of black paper colour down the screen.
    ... 32 bytes (1 screen) down the attribute file.
    ... To scroll the road down the screen we copy the ... playable game is slow down our blindingly fast machine ...
    buzzy buzzy September 2012 Development
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... />
    But it enables smooth pixel movement, opposed to char 8 ... pixel movement. I guess that was ... being too big, causing slow down. I think we need a ...
    Swainy Swainy October 2012 Games
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... of random colourful squares and pixel clouds, it looks like an ... easy to miss it, fall down and have to make some ...
    Ralf Ralf October 2012 Games
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... of random colourful squares and pixel clouds, it looks like an ... easy to miss it, fall down and have to make some ...
    Swainy Swainy October 2012 Games
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... uses the same algorithm:
    pixel color or attribute 5 on ... , (hl)
    add hl, bc;down
    add hl,bc
    g0blinish g0blinish October 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... with the player seemingly dropping down a pixel when moving from screen ...
    Rebelstar without a cause Rebelstar without a cause November 2012 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... with the player seemingly dropping down a pixel when moving from screen ...
    jonathan jonathan November 2012 New game ideas
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Latest Posts

  • I am currently watching.....
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