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Search Again :: Adv Search 1000 results in 0.020s
<1…16171819202122…34>
  • OutRun Europa - THIEF!Just played the OutRun Europa RZX (shaded graphics really don't work in this sort of game), and saw the end sequence. They lifted the graphics from t…

    ... as in the review, down to the pixel.

    Then, check ...
    Rickard Rickard May 2009 Games
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... and move them up and down a pixel at a time, so ... demon now jigs up and down (the hardest part was making ...
    joefish joefish May 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... ]

    Does the 6-pixel font look familiar? I ripped ... />

    INCLUDE "6row-bitmap.asm"
    [/code]

    [code ... to draw bitmaps of 6-pixel rows in height.
    ; Useful ...
    Digital Prawn Digital Prawn June 2009 Games
  • Project Natal?Project Natal (at: [url]http://www.xbox.com/en-US/live/projectnatal/[/url] [url]http://www.gametrailers.com/video/e3-09-project-natal/50013[/url] …

    ... to measure the depth per-pixel in a captured image. Along ... need to time the returns down to a few dozen picoseconds ...
    joefish joefish June 2009 Chit chat
  • games you love, but you're crap at themGunfighter [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002177[/url] it's such a great game, loads of rooms, loads of characters to shoot,…

    ... beam your oxygen level goes down).



    < ... quickly then when they sit down keep on pressing [S] ( ... actually, just keep [S] held down), this way you stand up ... enemies, and what jumps require pixel perfect positioning. Same with Chuckie ...
    ewgf ewgf June 2009 Games
  • Did NASA put man on the moon in July, 1969Discuss :)

    ... 60 metres across (ie each pixel would be 60 metres in ... shortly begin mapping the moon down to a resolution of 1 ...
    Daren Daren July 2009 Chit chat
  • How many players can you cram simultaneous on a speccyYou know how they have those..how many people can you cram in a mini or a phone box things on guiness book of records. Well say someone wrote a game…

    ... playable' game whereby your a pixel line traveling from left of ... key the line moves diagnally down a pixel, if you press your ... key it moves up a pixel. You also have things on ...
    frobush frobush July 2009 Chit chat
  • Two dead SpectrumsHi all, Long time since I posted on here. I'm having a bit of a clear-out, and I've re-discovered two Spectrums I had in the loft : One is an orig…

    ... Spectrum (with black paper, or pixel vomit on the screen) is ... 't hold the board upside down, or all the small passive ...
    Winston Winston August 2009 Hardware
  • Dr.Maddo (US Gold)[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001479[/url] anyone know what to do in this, or how to get past the first screen?

    ... quite big and goes down by one pixel every time you shoot ...
    def chris def chris August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... of memory, then copy them down over the system variables and ... . So the address for each pixel row is taken from a ... table, as calculating them per pixel row takes too long, and ... , so maybe things can move down in memory.
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... there's lots of repeated pixel patterns in it. Small rewards ... I can actually tweak a pixel here and there if I ... animate without slowing the game down.

    And if I ...
    joefish joefish August 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... am working from the top down and both you and Winston ... be implemented in asm. Keeping the libraries in asm is very central ... compiled C programs competitive with asm programs. It would be very ... enough to try a z80 asm implementation. There's also an ...
    Alcoholics Anonymous Alcoholics Anonymous September 2009 Development
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... background, and have a single pixel line up each side of ... ? You could add an up/down arrow marker at the base ...
    joefish joefish September 2009 Games
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... background, and have a single pixel line up each side of ... ? You could add an up/down arrow marker at the base ... .[/QUOTE]

    It's down to the fact I'm ...
    BiNMaN BiNMaN September 2009 Games
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... scroll in pixel increments, and a 16 pixel horizontal scroll.< ... br />
    To get the horizontal precision down ... get horizontal movements in 4 pixel increments. There are some ... 16 to get single pixel horizontal scrolling but that ...
    Matt_B Matt_B September 2009 Chit chat
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... bit Z80 microprocessor via Z80 asm? I think that'll be ... The gauntlet has been thrown down, so let see who takes ...
    Hercules Hercules October 2009 New game ideas
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... not supposed to be a pixel-perfect one. You also can ... move around the matrix up, down, left, right, forward, back. Obviously ...
    csmith csmith November 2009 Development
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... should be painting the first pixel. He then moves onto the ... second pixel on the first row, looks ... up the colour for that pixel, paints it, and moves ... he's a half way down the screen, he'll paint ... 3/4 of the way down the screen. (The new ...
    Philip Kendall Philip Kendall November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... should be painting the first pixel. He then moves onto the ... second pixel on the first row, looks ... up the colour for that pixel, paints it, and moves ... he's a half way down the screen, he'll paint ... 3/4 of the way down the screen. (The new ...
    guesser guesser November 2009 Emulators
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... at position 12 across 3 down' contains the Letter A. ... you can change any single pixel of it you like ... effect on any other pixel. Once something has appeared ... code so it puts down 4 characters in a ... on the screen with single pixel rather than "character" block ...
    Turkwel Turkwel November 2009 Games
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... to the colour of the pixel being displayed. Ideally this means ... that each speccy pixel consists of 3x3 pixels - 3 ... eyes work.

    Scaling down to 1x would be impossible ... 's not a large enough pixel density to render the effect ...
    Dunny Dunny November 2009 Emulators
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... to the colour of the pixel being displayed. Ideally this means ... that each speccy pixel consists of 3x3 pixels - 3 ... eyes work.

    Scaling down to 1x would be impossible ... 's not a large enough pixel density to render the effect ...
    ZnorXman ZnorXman November 2009 Emulators
  • Reading the Spectrum KeyboardI've been playing around with reading the Spectrum keyboard (in the guise of Spin 0.666) using Z80, and I believe I've discovered that the number of …

    ... is available in TZX, Z80, ASM formats. It outputs what the ... " when you press different keys down.

    The thread itself ...
    BloodBaz BloodBaz December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... /> 54 ; d1f7 - d1fe SP1.LIB pixel buffer
    55 ; d1ed - d1f6 ... /> main()
    {
    ...

    #asm
    di ; make sure no ... our suibroutine my_isr()

    #asm
    ei
    #endasm
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Shooter Racer TypeThingA bit like Spy Hunter flipped on it's side but actually plays a bit more like R-Type on wheels... A mock up screen: [IMG]http://img.photobucket.com…

    ... this, I suggest you cut down on the drugs :)[/QUOTE]
    pixel rope? do the same with ...
    fog fog December 2009 New game ideas
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... , a few) for writing pixel data to the screen. Once ... problem from the 'top-down'. This is just taking ... and progressively breaking it down into simpler and simpler ... and/or up and down on the screen without ... Z80 routine to plot a pixel on the screen.
    ...
    RoseCotton RoseCotton January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... 0 then it moves 1 pixel to the right

    pixel-based), so it's only ... routines for left, up and down?
    RoseCotton RoseCotton January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... BASIC is character-based (not pixel-based), so it's only ... routines for left, up and down?[/QUOTE]
    yeah ive saved ...
    mel the bell mel the bell January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... />
    - maps were broken down into 16x16 pixel blocks
    - duplicate blocks ... /> - alignment was done with 1 pixel on all sides available for ...
    kgmcneil kgmcneil January 2010 Development
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... coordinate. You then add the pixel displacement to the vanishing point ... . Kuiper Pursuit may have gone down like a lead balloon, but ...
    jonathan jonathan January 2010 Sinclair Miscellaneous
<1…16171819202122…34>

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  • I am currently watching.....
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