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  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... ="http://pyskool.ca/disassemblies/skool_daze/asm/65024.html"]original version[/URL ... ]And I couldn't knock down Miss Take(Wacker). But now ... /> [*]Every character from Einstein back down to Little Boy 1 is ... they can't be knocked down so the check moves onto ...
    Jimmy Jimmy January 2010 Development
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... from pre-shifted coloured 16x16 pixel blocks? Could it scroll at ... pixel on the screen can move - with little or no slow down ...
    frobush frobush January 2010 Games
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... machine. Using floats will slow down your program. Try to keep ... /sprites/software/sp1/spectrum/customize.asm?revision=1.2&view ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • SkoolKit 1.0A new release of the Skool Disassemblies is available. This time, besides the traditional [url="http://pyskool.ca/disassemblies/"]online version[/ur…

    ... (instead of paging up and down in a huge text/ASM file).
    SkoolKid SkoolKid February 2010 Development
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

    ... 30000".
    Now, open your .asm data file, and look for ... graphics...

    ..The only down side to this, (and its ...
    kgmcneil kgmcneil February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... mode:
    Space sets/resets pixel at cursor position
    F ... . I have modified the sdES.asm file accordingly. It also includes ...
    Jimmy Jimmy February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... mode:
    Space sets/resets pixel at cursor position
    F ... . I have modified the sdES.asm file accordingly. It also includes ...
    chop983 chop983 February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... ) left or right, up or down. Change the blitter to do ... grain resolution and you get pixel scrolling.

    Oh, arrange ...
    csmith csmith February 2010 Development
  • Graphics problemHi guys. Finally got a REAL zx spectrum, cost ?20 from a friend. When i draw plots and circles, it takes time to do it, but how do i do it instantly…

    ... to move over by single pixel amounts versus computing them from ... pixel coordinates, the latter is done ... for access from C (or asm) and, of course, it's ... implemented in asm as any fast graphics library ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • OptimisationI've participated in several thread hijacks about this, so perhaps I should open a new thread. Et VIOLA! Here it is! Knuth, who was earlier reporte…

    ... I could sort of read asm but wouldn't have ... the PS2 was written using asm for the vector co- ... You can click on a pixel on the screen (on your ... trace of everything that the pixel shaders did or didn' ... t to that pixel this frame, with cross references ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... by settling for 2-pixel or 4-pixel positioning.

    down. (Or you have ... switch to a separate up/down animation - you could get ...
    What really slows down a shift left/right by ... for byte or 4-pixel positioning with pre-shifted ...
    joefish joefish February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... , and can be manipulated up/down. Each file is intended to ... ', e.g. '32' for 16x16 pixel-only sprites. The compressor will ...
    joefish joefish February 2010 Development
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... an UDG pacman 8x8 transit pixel-by-pixel gradually? It would require ... a character 1 row up/down
    but then you need ...
    Dr BEEP Dr BEEP February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... that's gonna slow things down (if you malloc during the ... z88dk library code. It has asm entry points for all functions ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... we use the usual 8x8 pixel attribute grid?... The answer to ... tiles instead of culling them down to the tile numbers that ...
    kgmcneil kgmcneil March 2010 Development
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... not too advanced- in shutting down the FX when line 288 ... output a 352 x 288 pixel array that can be fitted ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Problem with Spin 0.7s +3 file I/OI'm currently trying the +3 disk functions in z88dk. I've based my work upon the simple snippet Winston posted a while ago, but doing the contrary. H…

    ... />
    [code]void SetRAMBank() {
    #asm
    .SetRAMBank
    ld A ... more refined will help nail down what areas of memory you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Emulators
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... was drawn above 10 pixels down, sprite 2 about 20 pixels ... , I'm a very cheesy ASM coder, I didn't devote ...
    na_th_an na_th_an March 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... colour steps (e.g. per pixel spectrum colourisation)
    [*]The new ... and uncompressed AVI. This is down to crappy JMF (Java Media ...
    brownb2 brownb2 March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... wait loop to slow things down? Before long I suspect you ... I can think of is pixel level movement for the spider ...
    Arjun Arjun March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... . Now move that same char down one pixel, you get the diagram ... you offset the sprite graphic down one pixel? Easy... subtract 1 (or ... the sprite appear to move down one pixel.

    I'll ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... the ores, by the up-down enemy-thingie) but die, you ... label also reveals the one pixel-line not drawn on the ...
    ZnorXman ZnorXman April 2010 Development
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... :

    0x4000-0x57FF Screen Pixel Data
    0x5800-0x5AFF Screen ... (or chips), which can slow down reads or writes at certain ... the 1-bit on/off pixel data for the 256x192 screen ...
    joefish joefish April 2010 Emulators
  • So you want to be a poser. Again.Imagine operating a website that got exposed for gamestaging other people's work, hilariously forgetting to remove the author names when claiming it …

    ... "deniences" thread ... A few posts down this page...


    pixel perfect copy of Jils work ...
    Sard Sard May 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... equivalent to "Print at pixel 45 across, 78 down" Like I said ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... Character to Spectrum Screen on Pixel Boundaries
    ; Registers Used ... of Character Data to put down
    p_print0 push ... of Character Data to put down - but ignore the ... no need to put down the second part of ... so we can put down the second part of ...
    Turkwel Turkwel June 2010 Development
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... first try in the Spectrum asm language :)

    But as ... COORDS
    CALL L22AA ; routine PIXEL-ADD gets address in HL ...
    arfgh arfgh June 2010 Sinclair Basic
  • What do you think about this ?It seems in near future this multi-role board will be able to mimic Speccy too.... [url]http://www.retrothing.com/2009/04/fpga-arcade-replay-emulati…

    ... to boot up and shut down etc.) while probably not costing ... video card that has a pixel clock slow enough for the ...
    Winston Winston June 2010 Hardware
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... use Attributes then put them down seperately.[/QUOTE]


    pixel based.

    On the ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... a pixel based system then you are severely slowing things down, and ... 8 bytes of graphic data down in pixel based system compared to ... the Attributes. By using pixel sprites you have to limit ... different sprite routines, character and pixel, but I think when ...
    Turkwel Turkwel June 2010 Development
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Latest Posts

  • I am currently watching.....
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    Renegade on April 21
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    John Elliott on April 21
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