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<1234567…34>
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…

    ... completely new routine? so that print at x,x works more ... .co.uk/entry/8 ... Plot-Print

    unfortunately it doesnt ... to clear a square like print " " does, for sprite movement
    digital digital December 2021 Development
  • Shrinky challengeInspired by this contest on c64: http://nurpax.github.io/posts/2019-08-18-dirty-tricks-6502-programmers-use.html Make the smallest possible .tap t…

    ... doesn't need to be pixel exact with the reference (and the ...
    Sol_HSA Sol_HSA August 2019 Development
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... the ROM, so a pixel-based PRINT routine could probably have been ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3My Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3 is now available for download from: [url="https://c.gmx.com/sizx@gmx.com/DVQXAXrLRl2d…

    ... tries and adjustments before getting pixel exact rendering. ( I hope !)
    4Ocrisis 4Ocrisis February 2017 Brand new software
  • ZX-Paintbrush and global palette and ula+ supportHello, I think I need some help for the palette issue of ZX-Paintbrush. I want to check whether the way I'm about to clear the palette handling i…

    ... picture" dialog not to be pixel-exact:
    I always set the ...
    clausjahn clausjahn May 2017 Software
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... binary here to print characters from BASIC at pixel positions. Import the ... to initialise the stream, then PRINT #4; AT y,x; etc ...
    Woody Woody October 2006 Sinclair Basic
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... roadside
    ld (hl),a ;print road left side
    ld ... /> printroad
    ld (hl),a ;print left side on line1
    print
    ld (de),a ;??print a blank byte ... scrlcount ;otherwise continue with another pixel scroll
    endroutine
    ...
    bigjon bigjon February 2008 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... can print a character or UDG from BASIC but using pixel coordinates ... ?

    Ideally it would allow me to use PRINT ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... seen code for a print routine with pixel accuracy?

    That ... is print(y,x,CHAR) that ...
    Gedlion Gedlion May 2010 Development
  • Exact emulation of the Snow effectAs the original post on another forum is outdated, and for those who don't know about that forum, I duplicate this info here: At the beginning of …

    ... — the necessary information for exact emulation of the snow effect ... which can point to a pixel byte and its attribute. ... happens on this 3rd pixel cycle T-state, it ... 's the first pixel/attribute burst, the CAS ... it happens on this 5th pixel cycle T-state, the ...
    weiv weiv October 2022 Emulators
  • printer port redirect to (Windows) system printerIs there any emulator (+2A/+3 compatible) that can be configured to output the, say, parallel printer port to the Windows system port ? The default o…

    ... think I cannot reproduce the exact Spectrum output font shape details ... think I cannot do a pixel dump w/o attributtes.
    print'n'scan option. Then I ... will try the Fuse print idea.

    Thank you ...
    secarica secarica November 2002 Emulators
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... are killed at almost the exact same height that we can ... awkward. It seems that a pixel more, and we are killed ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • How to print with colour using DiscipleHi! I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my +2s and I wo…

    ... I would really like to print some colours apart from greyscales ...
    Anestis Anestis August 2002 Sinclair Miscellaneous
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88) Even a scan would do. Cheers

    I'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)

    Even a scan would do. Cheers
    Swainy Swainy June 2003 Wanted
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... travels I have come across 'Print Utilities,' a release from the ...
    woodcock88 woodcock88 February 2004 Development
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... 2.4.1.0 with exact AY sound released today. In ... "exact sound" mode, should be very, ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... USA.

    stuff like Print 'n' Plotter ART o' Matic ...
    Sadako Sadako April 2004 Games
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... fastest way to put a pixel to the screen (on spectrum ... me?

    ;============================================================================
    ; put pixel
    ; d = x
    ; e ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... up with for xoring a pixel at a given screen coordinate ...
    Lambchop Lambchop August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...
    ; based as opposed to pixel based system

    ; ... /> RET Z

    ; Print 3rd column, checking for wrapping ... /> CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ... /> RET Z

    ; Print 3rd column, checking for wrapping ... /> CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... at 32768 and then type PRINT USR 32768 to run.
    pixel position of ycar
    LD ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... and add offset based on pixel position of ycar
    LD ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...
    robpearmain robpearmain September 2004 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... (perhaps not) simple things like print a single character to the ... that to achive the BASIC PRINT AT-operation the instructions would ... ", but the X would only print this number of new lines ...
    Rickard Rickard July 2005 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    Do you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)
    Fikee Fikee February 2006 Development
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ...
    - Added support for border pixel artefacts, as used by Fred65 ... hard disk interfaces
    - Added print-to-file support for SAM ... being too dark
    - Fixed pixel format colour issues by calculating ...
    obo obo July 2006 Emulators
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... can handle up to 32 pixel particles. A particle dies when ... /> [code]
    ; *****************************************************************

    ; Title: Pixel Explosion
    ; File: pixel01.asm ...
    robpearmain robpearmain September 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... 's print stream code where you can print characters at any pixel location ...
    Arda Arda November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... will;
    [LOGIC]
    1. Print start number in format (H ... -1.
    [SCROLL]
    1. Print one line(byte) at a ... the '9' will scroll one pixel upwards at a time into ...
    FrankT FrankT November 2006 Development
<1234567…34>

Latest Posts

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