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<1…11121314151617…34>
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... "myprog" after the image will print a white bar in the ... in full zoom mode (for pixel work), I often lose my ... % ???... I often find myself doing pixel work when tidying up sprites ...
    clausjahn clausjahn July 2012 Emulators
  • Pixel Nation & Writers wanted!Before I get to my main question I just wanted to talk about a project I've been involved with. I recently worked on a printed magazine for NES-Bit.c…

    ... you, both issues of Pixel Nation are now available for ... price on the current print run but once they ... br />
    [url]http://pixel-nation.co.uk/index.php ... /online-store/product/57-pixel-nation-issue-1[/url ... /online-store/product/144-pixel-nation-issue-2[/url]< ...
    Lorfarius Lorfarius August 2012 Announcements
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... ; and Y positions for the print.
    ret ;

    print a question mark
    ... jr nz, fchr ; just print a character if it is ...
    rr h ; correct pixel position, place it on the ... ; point to the next pixel line up in the
    chev chev August 2012 Development
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    OH FFS we have 48k to play with, what do you expect an exact pixel to pixel repro of the original it's nice just see someone actually updating an explaining an already excellent piece of software.
    ANDREW RYALS ANDREW RYALS August 2012 Games
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... do you expect an exact pixel to pixel repro of the original it ...
    Crash Nicker Crash Nicker August 2012 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... run the machine code and print the score we have ... , go to GAMEOVER.
    ;print car
    ;scroll road
    10 PRINT AT 0,0; "Your ... 23296, which affects an 8x8 pixel block per byte, in ... ;empty stack
    To print a black road we need ...
    buzzy buzzy September 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... screen buffer for output and print directly on screen.

    print on another and after just ... switch them. Also you ALWAYS print in #c000-db00 (no need ... (if remember correctly) which have exact same data as #4000 have ...
    Shadow Maker Shadow Maker October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... direction) and make the ball print on its current x axis ... dec by 1. not the exact numbers i plan to use ...
    rustyredline rustyredline October 2012 Sinclair Basic
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... simple bit of code to print a single character from your ... , here's a really simple print routine:

    [CODE]ORG ... each character row of the pixel screen. The second one, not ... attributes. If you want to print with attributes, you'll have ...
    joefish joefish October 2012 Development
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... pointed out, if those are pixel coordinates, you should be subtracting ... /> But notice when you execute PRINT AT you actually have (0 ...
    Ralf Ralf November 2012 Development
  • Manic Miner Limited Edition Collectors' PrintsHas anyone ordered one of these? I got mine at the weekend. Lovely quality and signed by Matthew Smith. I'm going to get it framed as a present to my…

    ... that i purchased a MM print so i think they are ... who also created the MM print image- and that once numbered ... Sorry i have found the exact image on their site here ...
    jammajup jammajup November 2012 Sinclair Miscellaneous
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... d ; point DE to next pixel row on screen
    inc ... hl ; point HL to next pixel row in character set
    djnz msgprl ; transfer remaining pixel rows
    ld b,c ... next character
    djnz msgprc ; print remaining characters
    ret ; all ...
    snigfarp snigfarp November 2012 Development
  • Video generation using a CPUWe know it is possible to generate a video signal using a CPU, and this technique was often used on low-end computers in the early 1980's (for exampl…

    ... exact time the ULA sends 8 horizontal pixels to the screen (pixel ... the screen".

    The pixel rate is the real problem ...
    RetroTechie RetroTechie January 2013 Chit chat
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... predicts the setting of a pixel from three neighbours (e.g ... probability). In this case, the exact prediction accuracy should make a ...
    Einar Saukas Einar Saukas January 2013 Development
  • Why, Speccy?OK, wanna see something strange? Go to your Spectrum (or Spectrum emulator), and type PRINT 10-100*0.1 :-o:-o:-o Why???

    ... (3/10)0.3 THEN PRINT "OUCH!"

    It happens ... , 0.3 is a finite exact number, but in base 2 ...
    mcleod_ideafix mcleod_ideafix January 2013 Sinclair Miscellaneous
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... would be 32 (*32 byte) pixel rows for the bottom 4 ... byte) distinct pixel rows in the bottom four print lines. In BASIC ... I would have done a "PRINT AT 20,0;" and then ...
    Battle Bunny Battle Bunny February 2013 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... pixel perfect jumping on the Speccy where you've to be exact ...
    VincentAC VincentAC February 2013 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a CIRCLE with radius 1 pixel?
    [IMG]http://i1136.photobucket ... ,4,6
    1110 REM print background
    1120 FOR j ... =0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... yo=3: LET d=0: PRINT AT y,x;CHR$ (144 ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Windows emus on LinuxYesterday I tested my new Fuduntu Linux distribution and of course my favorite windows emulators. I was really pleasantly surprised at how well they …

    ... />
    I appreciate that the exact parameters of the border are ... use the border timings and pixel clock to determine with width ... as a reference for the pixel clock. If the TK 90X ... border only changes at 8-pixel intervals, you should be able ...
    zub zub March 2013 Emulators
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... "print_tile", with comment "routine to print tile to screen", and addresses ... "
    53200: comment "routine to print tile to screen"
    64000 ... with "graphics" you mean simply pixel data (1s and 0s displayed ...
    clausjahn clausjahn May 2013 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... thinking the same, is the print position only specifiable to character ... hires coordinates, so you can print anywhere on screen. For instance ... B] is the vertical coordinate (pixel line from 0 to 191 ... B] is the horizontal coordinate (pixel column from 0 to 255).
    Einar Saukas Einar Saukas June 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... />
    I carefully preserved the exact appearance of the original fonts ... font12 was incorrectly shifted 1 pixel to the right in the ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... bar down by one point/pixel
    DECONE: ld a,(51993 ... ]
    Test with:
    [code]PRINT AT 0,2; BRIGHT 1 ...
    Battle Bunny Battle Bunny July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... this code always takes an exact number of cycles, regardless of ... the remaining time to update pixel lines.

    Therefore your ... [/B]ing to complete the pixel line.


    [*]In ...
    Einar Saukas Einar Saukas July 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... ; preserve HL
    call START ; print character
    exx ; recover HL ... times it wont print anything, even with the exact same code.
    print to the correct position - especially ...
    utz utz July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... problem occurs when trying to print to an x/y position ... times it wont print anything, even with the exact same code.
    print to the correct position - especially ...
    clausjahn clausjahn July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... problem occurs when trying to print to an x/y position ... times it wont print anything, even with the exact same code.[/QUOTE ... FZX driver work like the PRINT co-ordinates, not the PLOT ...
    chev chev July 2013 Brand new software
  • Edge 20th AnniversarySeptember sees Edge Magazine hit their 20th Anniversary and to celebrate they've done 20 covers. [URL="http://www.edge-online.com/news/edge-20th-ann…

    ... comes to graphic design for print. I see it more of ... just a standard piece of pixel art that could've been ...
    redballoon redballoon August 2013 Announcements
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... routine to generate the single pixel lines, and from what I ... address with hl

    print: ld a,3 ;channel 3 ... bc,16
    call 8252 ;print

    ld hl, 0x4800 ...
    u6c87 u6c87 September 2013 Development
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