World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.011s
<1…12131415161718…34>
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... maybe suggest going down a pixel style for the design or ... of ?20 for the small print run. I showed them the ...
    redballoon redballoon September 2013 Announcements
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... characters on screen. For instance, print an accent at the same ... produce an accentuated letter, or print underlines at the same position ... word, or print the same text twice (shifted by 1 pixel) to ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... would need to know the exact size of each letter, in ... . It would be better to print the text only once, then ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... frame offset
    x,y = pixel coordinate
    [/code]

    pixel shifting.

    There is ... holding rectangle and print state info (current colour, print position, etc)
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    call po_tokens ; print token
    jp po_fetch ... ld a, 8 ; pixel line count
    and ...
    chev chev November 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (0,0) the top left pixel. The driver is using basic ... the current font and/or print position.

    Einar seems ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the box you can print text into the background. ... d expect. You can print to the background with ... header file. Functions can print individual characters, strings of characters ... not perform horizontal rotation for pixel precise placement horizontally. Two ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... shifted down at least one pixel).

    Likewise, ... 3x3 area if the pixel movement exceeds ythresh and ... the sprite down one pixel. It still occupies the ... always draw your sprite on exact y char coords, you ... they always move on exact char coords one or ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... - kern letter pair (adjust the pixel position +/-)
    BRIGHT - baseline (set ... changes to allow > 256 pixel resolution (for timex video modes ... relative jump, moving the next print position by +1 to +128 ...
    chev chev November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ... -lim2

    You can print strings to the screen on ... the background, but can you print numbers?
    slenkar slenkar November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... ]
    Notice I have to print the font on the 23rd ... you should be able to print on line 184. (192 is ... +font_height gets you to one pixel below the vertical extent).
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Announcements
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... I've also rewritten the print numbers output routine, where it ... you should be able to print on line 184. (192 is ... +font_height gets you to one pixel below the vertical extent).[/QUOTE ...
    Timmy Timmy December 2013 Announcements
  • Problem with Pasmo Assembler/Speccy emulator?I'm at the start of trying to learn Z80 assembly for the ZX Spectrum. I'm using Speccy 1.7 as my emulator, Pasmo as my assembler, and am following t…

    ... , and after its loaded, type PRINT USR 24576 when you should ... that it mentioned, I type PRINT USR 24576 like the tutorial ... , but I get the same exact problem as first.

    The_Bert The_Bert December 2013 Development
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... , if everything moves around on pixel positions then you have to ... ]Fairlight[/I] accurately represent the exact size of objects, such that ... maybe each 8x4 or 16x8 pixel area), and recording the Z ...
    joefish joefish January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... z80 cycles until the first pixel of the top left corner ... periods precisely by counting the exact time the z80 takes between ... cycle delay to the first pixel? well some draw strategies might ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Canonical Spectrum pixel aspect ratioHi, Do any emulators support scaling the Spectrum image to have the "correct/canonical" pixel aspect ratio? On a 4:3 display, Spectrum pixels aren'…

    ... standards didn't specify an exact/precise aspect ratio. And as ... pixels as normal, or maybe pixel-double that to 512x384 for ...
    mark_k mark_k January 2014 Emulators
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... +CHR$ 17+CHR$ 2
    PRINT a$;"hello"[/code]
    which ... +CHR$ 17+CHR$ 2
    PRINT a$;"hello"
    [/code]
    pixel being any colour you like ...
    Dunny Dunny January 2014 Sinclair Basic
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... top left corner of the pixel block we want to explode ... be inside the above mentioned pixel block)
    g,h,i ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... position by character or by pixel?
    Would you ... coordinates. Doing it by pixel across byte boundaries would be ... ,(hl) ;A =character to print
    ;enter here to ... /> ld a,"?" ;don't print controls
    PRINTA4:ld de ...
    Battle Bunny Battle Bunny February 2014 Development
  • New Game:Killer BeesI have ported one of my favourite games for the Phillips G7000 to the ZX Spectrum. Killer Bees, I spent hours playing this as a kid. The original g…

    ... ". I don't recall the exact details, but (I presume) I ... the processor clock and the pixel clock did not have an ... make the change at, say, pixel 37 on line 82 in ...
    BobHarris BobHarris February 2014 Brand new software
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [B]ROUTINE TO PRINT A 2X2 UDG?
    =======================[/B]< ... . I'm trying to develop pixel-scrolling versions of the attribute ...
    bigjon bigjon February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ; ... /> inc h ; down 1 pixel row
    djnz print_block ; ... repeat x8 pixel lines

    inc ... carrying the screen position to print the block at
    ...
    Morkin Morkin February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... print routine that was limited to character rows, but with horizontal pixel ... shift and a 16x16 print routine without pixel shift that ... could start on any pixel line ...
    David Jones David Jones February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ; ... /> inc h ; down 1 pixel row
    djnz print_block ; ... repeat x8 pixel lines

    inc ... carrying the screen position to print the block at
    ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print


    ... /> inc de ; down 1 pixel row
    djnz print_block ; repeat ... x8 pixel lines

    inc ... carrying the screen position to print the block at
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ... /> inc de ; down 1 pixel row
    djnz print_block ; ... repeat x8 pixel lines

    inc ... carrying the screen position to print the block at
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel rows to print

    print_block: ; prints ...
    inc de ; down 1 pixel row
    djnz print_block ; repeat ... x8 pixel lines

    ld bc ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ; ... /> ld b,8 ; 8 pixel rows to print

    print_block: ... /> inc de ; down 1 pixel row
    djnz print_block ... ; repeat x8 pixel lines

    ; ...
    polomint polomint March 2014 Development
<1…12131415161718…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
pixel 5.1K 8.3K
exact 3.6K 3.9K
print 8.5K 20.4K

Related Threads

  • "Pixel after Pixel", WoS contest for the best fan made loading screen$After reading the post where Ste?86 did a splendid fan loading screen for Pud Pud, I had the idea of creating a contest to see which is the best load…
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…
  • Microhobby's Pixel A Pixel compo: help requiredHi!<br /> <br /> The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url]<br /> <b…
  • WoS Pixel after Pixel May 2012 CompetitionHere are the entries for the Wos Pixel after Pixel May 2012 Competition.<br /> <br /> [IMG]http://i1239.photobucket.com/albums/ff516/K33pontruckin/pi…
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo.<br /> <br /> [url]http://zx.maros.pri.ee/…
  • Microhobby's Pixel A Pixel restoration (210, page 10)A new compilation of restored images has been ready, demonstrating the power of an update conversion tool.<br /> [url]http://zx.maros.pri.ee/microhob…
  • Microhobby's Pixel A Pixel restoration: 156,157,158,159,160,161,205We've made another release of about 30 restored Pixel a Pixel entries.<br /> [url]http://zx.maros.pri.ee/microhobby/MH_156_p15_MH_157_p35.zip[/url]<b…
  • Pixel Editor Pro - a new webapp for editing pixel artHey Spec Chums,<br /> <br /> Don't know if anyone's interested, but I've been working on a pixel art editing webapp that might be useful for potent…
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…
  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …

Related Searches

  • print a char in asm
  • pixel quest
  • pixel quest einar
  • print variables
  • print on border
  • print leading zeroes
  • 2 pixel scroll down
  • pixel scroll
  • print at 23
  • print through
  • asm text print
  • assembly print text
  • assembly print text at pixel
  • one pixel up scroll
  • print one line
  • rst 16 print routine
  • pixel quest 2000
  • pixel based print
  • print pixel
  • pixel exact

Copyright © 2024 World of Spectrum