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<1…13141516171819…34>
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... completely different routine that will print a screen of 2x2 tiles ... /> ld b,8 ; 8 pixel lines to print

    print_character:
    ld (hl),a ; print the colour
    inc de ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ...
    ld b,8 ; 8 pixel lines to print[/CODE]
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel lines to print[/CODE][/QUOTE]

    print a 2x2 block (16x16 pixels ... more CALLs under print_tile to print all the blocks of the ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... is it more efficient to print bigger tiles or is it ... breaks it up into 8 pixel blocks anyway?

    :confused ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... . Also, you can call the "print 8x8 block" routine any time ... you wanted to print just one graphic, for example ... example you could print the 16x16 sprite pixel line by pixel line, maybe ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld b,8 ; 8 pixel lines to print

    print_character:
    ld (hl),a ; print the colour
    inc de ...
    alienbanana alienbanana March 2014 Development
  • ZX Spectrum Evolution Graphic Compo 2014While this year edition of International Vodka Party we would like to organize a graphic compo especially for ZX Spectrum Evolution (320x200 in 16 co…

    ... to over 64kb, not the exact 32118b size asked (and Gimp ... sorted luminance (in a 4x4 pixel group from the 4x scaled ...
    nitrofurano nitrofurano March 2014 Announcements
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... TRANSPARENT parameter, and enable per-pixel alpha-blending with the ALPHA ... ,10 with 32bits per pixel with per-pixel alpha channel enabled. When ... will be changes though - a PRINT command that contains embedded INK ...
    Dunny Dunny March 2014 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... , blank the text left one pixel, blank the text right one ... pixel and then draw the text ... /> The xor is for easy print/erase.

    The overwrite ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... can vary from one set pixel to all 8 set pixels ... 'shift' that avoids having to print the unused portion above the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... display file in both the print character routine and the plot ... plot in full colour, every pixel having its own ink colour ...
    Basher Basher April 2014 Hardware
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... ,128 is mixing character & pixel coordinates. If you POKE 20482 ... 0 from the left) and pixel row 128 (starting at 0 ... horrible mixing of character and pixel coords is **exactly** where my ... is now spitting out the exact coordinates I want it to ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... use(d) the screencoordinates like PRINT AT and PLOT in the ... a line a moving ball (pixel) was shown on the screen ...
    Dr BEEP Dr BEEP April 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... 't know why you'd print chr$ to get the UDGs ... list of UDGs vertically one pixel at a time, so you ...
    joefish joefish June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... - bitmap[/QUOTE]
    [00..31] - Pixel data

    [QUOTE]4 ... ..35] - Attribute values for the pixel data

    [QUOTE]you ... want to just have an exact copy of the game as ...
    polomint polomint June 2014 New game ideas
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    ... /> 20 LET x=x+b: PRINT AT 0,0;x,
    40 IF xc THEN PRINT "error"
    60:
    110 ... x=VAL STR$ (x+b): PRINT AT 1,0;x,
    140 IF STR$ xc$ THEN PRINT "error"
    150 GO TO ... $ version should always produce an exact match at the end.
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    ... slightly above or below the exact value; I'm not sure ... from post#1. (Remember that exact 1 = 129,0,0,0 ... $(a):
    NEXT a:
    PRINT "start",n$(1),"step",n ... TO ): LET y$=x$:
    PRINT AT 2,16;y$,: GO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    This routine calculates pixel-wise length of a string ... can use FZX Length to print string centered on a line ...
    TK90XFan TK90XFan June 2014 Brand new software
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... attribute bytes complement the screen pixel bytes but sit 8K higher ... ]
    And also do per-pixel transparencies for masking effects. You ... a tile/sprite mode; the exact nature of how this would ...
    JeffB JeffB July 2014 Hardware
  • Susan Kare 5 Dots Font...Hi Folks, Thought I would have a go at creating a version of Susan Kare's "5 Dots" font for the Spectrum. Susan's example on her web site gives the…

    ... [/url] that enabled speccy to print in 32 (8x8 pixels), 36 ... know if you want 8x5 pixel characters or 5x5).
    Zup Zup July 2014 Development
  • Ocean's 'Road Race' inlayHave you still got your copy of 'Road Race' given away with the May 1987 issue of 'Your Sinclair' magazine? It came with no inlay didn't it! Cheap sk…

    ... (for screen) or CMYK (for print) using the appropriate colour library ... the quality of the original print and the original scan.
    pixel at a time, once coverted ...
    weesam weesam July 2014 Sinclair Miscellaneous
  • Ocean's 'Road Race' inlayHave you still got your copy of 'Road Race' given away with the May 1987 issue of 'Your Sinclair' magazine? It came with no inlay didn't it! Cheap sk…

    ... (for screen) or CMYK (for print) using the appropriate colour library ... the quality of the original print and the original scan.
    pixel at a time, once coverted ...
    jamorski jamorski July 2014 Sinclair Miscellaneous
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... FZX by eliminating support for "PRINT AT" since you can poke ... FZX format to locate the exact sequence of bytes corresponding to ... certain FZX char, calculate the exact position on screen, and properly ...
    Einar Saukas Einar Saukas August 2014 Development
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... grid is now... but the Pixel Grid has stopped working now ... to 1x1 pixels, which demands exact placement if Im trying to ...
    kgmcneil kgmcneil October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... grid is now... but the Pixel Grid has stopped working now ... to 1x1 pixels, which demands exact placement if Im trying to ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... selectors, simply use the 1-pixel based rectangular selector
    and ... . When you click on any pixel position, let's say the ... then align itself to the exact 8x8 pixel position?

    The ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... ]When you click on any pixel position, let's say the ... then align itself to the exact 8x8 pixel position?[/QUOTE]

    Einar Saukas Einar Saukas October 2014 Emulators
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... FOR r=0 TO 23: PRINT "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@": NEXT r
    ... hl,16384+LAST_COL ; first pixel line, last column
    ... ld a,192 ; 192 pixel lines
    ld hl,16384 ... +LAST_COL ; first pixel line, last column[/CODE][/ ...
    Atari_Jetman Atari_Jetman October 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... IF (m>1) THEN PRINT AT 0,0;" ": GO TO ... 10
    40 PRINT AT 0,0; FLASH 0 ... state. Not only you found exact start frame of flash, you ...
    Arda Arda November 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , are better off with higher pixel resolution. Of course I am ... is given which is an exact reproduction of the arcade game ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Games
<1…13141516171819…34>

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