World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.012s
<1…45678910…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... takes to draw one 8x8 pixel sprite character. This figure ... for sprites only drawn at exact horizontal character coordinates (you can ... is already in the pixel buffer. The pixel buffer's initial contents ... the sprite into its 8x8 pixel characters and creates a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from another character in the pixel buffer. Arrange for two ... a software rotater to get pixel-precise placement of sprite ... the sprite is at an exact character coordinate because of the ... above it to accommodate vertical pixel placement. Normally, the blank ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and an offset for vertical pixel placement of the sprite. By ... square just like Basic's "PRINT AT". These characters are background ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... /> [code]
    10 REM 4x4 Pixel magnifier
    20 CLS
    PRINT AT 0,0;"Up to ... : GO TO 30
    50 PRINT AT 21,0; INK 7 ... 8 STEP 2
    90 PRINT AT (8-y)/2,x ...
    Dunny Dunny May 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... table must begin on an exact 256-byte page, meaning the ...
    ; d4f7 - d4fe SP1.LIB pixel buffer
    ; d4ee - d4f6 SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... if it lies on an exact horizontal coordinate, for example). ... SP1 functions to quickly print background tiles to the ... reads what tiles to print from an array of ... is used to 1- print the fan graphics and ... 2- print each frame of the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... speed to a Basic compiled PRINT (probably faster) but then PRINTing ... offers 32-column
    text, pixel precise sprites (a pointer maybe ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... resolution from the advertised 64x44 pixel resolution to 256x192. Despite likely ... fault of Commodore's; the exact same thing happened with the ... 't selectable down to the pixel level, not as many colors ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • zx game book: last call!!!If anyone has any more errors or typos to report in 1984 (or any other chapters) please add them to this thread by Wednesday... Other than that, it'…

    ... proof and a few colour-exact pages for me to check ... will then go straight to print.
    If not, I'll ...
    andrew_rollings andrew_rollings September 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... 8x8 pixel character is to define it as a UDG and print ...
    gasman gasman October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... the print command), the only other way to get pixel perfect alignment ... as simple as using a PRINT AT x,y;FLASH 1 ...
    Arjun Arjun October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> Of course that Print to desired (vertical) pixel pos is possible in ...
    piters piters October 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... ]

    sounds like 1 pixel = 1 Printer Dot

    print "a" , now select it. "a ...
    Arda Arda October 2006 Emulators
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    The advantage is that the pixel lines within any character cell ... bytes apart, so you can print a character by doing LD ...
    gasman gasman October 2006 Development
  • Currah MicrosourceHi Anyone here got a Currah Microsource ? I have one, its one of the original eval units complete with 'draft' manual. Just interested to see how …

    ... ?

    Try PRINT IN 11007 (or whatever exact address it uses ...
    Woody Woody October 2006 Sinclair Miscellaneous
  • Currah MicrosourceHi Anyone here got a Currah Microsource ? I have one, its one of the original eval units complete with 'draft' manual. Just interested to see how …

    ... ?

    Try PRINT IN 11007 (or whatever exact address it uses ...
    BloodBaz BloodBaz October 2006 Sinclair Miscellaneous
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... scroller would be to repeatedly print s$(n TO n+30 ... drawing an entire line of pixel-shifted text than there is ... existing screen contents by one pixel. You'd be better off ... character line line by one pixel, and just printing the new ...
    gasman gasman October 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... thing.

    you can print one digit on char position ...
    inc h ;move one pixel down
    djnz repeat ;repeat ... BASIC
    [code]
    10 print at 0,0;"0":poke ...
    Fikee Fikee November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... is that you rely on PRINT to output your graphics, so ... that way. If you want pixel perfect movement, go C and ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... program ;-) The resolution is 256x192 pixel and 32x192 colour. This is ... Spectrum tend to be smooth pixel scrollers, something made possible by ... around can be done with PRINT statements and UDGs (user defined ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • The ZX Spectrum Book of MapsFollowing some discussion in a maps thread, I have decided to make THE ZX SPECTRUM BOOK OF MAPS - VOLUME ONE At the moment, I have the following in…

    ... right down to the speccy pixel.

    I know you ... step in and do a print run for you, and you ... way one Speccy pixel is exactly one pixel of the movie frame ...
    NickH NickH December 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ) into a fixed 8-byte pixel buffer (this is where all ... sp1_PrintString() function is meant to print composite tiles or even entire ... bounding box and can only print at character boundaries.

    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... fancy file structures, just raw pixel data.

    I also ... into a routine specifically to print that sprite!
    Quazar Quazar January 2007 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... makes sense. Then a PRINT#n can be used to ... print to window n. Special ... converter if you don't print longs?). There are such options ... How can you plot a pixel (look it up), how can ... attribute address for a specific pixel (look it up), etc.< ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 ... half of that line (ie PRINT CHR$ 6+CHR$ 6 would ... used the CHR$ 22 to print the filename in the middle ... .[/QUOTE]

    Funny, this exact technique is used to hijack ...
    dekh dekh January 2007 Games
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... ), "sp1_PrintAt(..)" (print at), etc that can move sprites smoothly pixel by pixel and ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... address HL to move one pixel down in the display.< ... screen
    ; HL = moves one pixel down
    ; used : AF, HL ... exact char coordinate so you have to draw those extra blank pixel ... to avoid unnecessarily drawing blank pixel rows.

    [quote]< ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... way too slow. The screens pixel area starts at 16384, and ... found this slower the the PRINT AT command.

    What ... like command which equates to PRINT AT.

    If anyone ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... you do a PRINT, at which point the PRINT routine goes through ... screen.

    Within the PRINT AT command, each row is ... onto the text screen, or pixel cells onto the Hi-res ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    Flickerless Sprite Pixel-animation is described in David ... done with a interrupt-driven print routine)

    witch can ...
    zx128k zx128k May 2007 Development
<1…45678910…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
pixel 5.1K 8.3K
exact 3.6K 3.9K
print 8.5K 20.4K

Related Threads

  • "Pixel after Pixel", WoS contest for the best fan made loading screen$After reading the post where Ste?86 did a splendid fan loading screen for Pud Pud, I had the idea of creating a contest to see which is the best load…
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…
  • Microhobby's Pixel A Pixel compo: help requiredHi!<br /> <br /> The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url]<br /> <b…
  • WoS Pixel after Pixel May 2012 CompetitionHere are the entries for the Wos Pixel after Pixel May 2012 Competition.<br /> <br /> [IMG]http://i1239.photobucket.com/albums/ff516/K33pontruckin/pi…
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo.<br /> <br /> [url]http://zx.maros.pri.ee/…
  • Microhobby's Pixel A Pixel restoration (210, page 10)A new compilation of restored images has been ready, demonstrating the power of an update conversion tool.<br /> [url]http://zx.maros.pri.ee/microhob…
  • Microhobby's Pixel A Pixel restoration: 156,157,158,159,160,161,205We've made another release of about 30 restored Pixel a Pixel entries.<br /> [url]http://zx.maros.pri.ee/microhobby/MH_156_p15_MH_157_p35.zip[/url]<b…
  • Pixel Editor Pro - a new webapp for editing pixel artHey Spec Chums,<br /> <br /> Don't know if anyone's interested, but I've been working on a pixel art editing webapp that might be useful for potent…
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…
  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …

Related Searches

  • print a char in asm
  • pixel quest
  • pixel quest einar
  • print variables
  • print on border
  • print leading zeroes
  • 2 pixel scroll down
  • pixel scroll
  • print at 23
  • print through
  • asm text print
  • assembly print text
  • assembly print text at pixel
  • one pixel up scroll
  • print one line
  • rst 16 print routine
  • pixel quest 2000
  • pixel based print
  • print pixel
  • pixel exact

Copyright © 2024 World of Spectrum