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<1…28293031323334>
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... to allow 1 colour per pixel or to eliminate clash.
    Saboteur Saboteur April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... 't allow for 1 colour/pixel because the Z80 really doesn ...
    MikeW MikeW April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... up to an entire vertical pixel screen line at a time ...
    glancaster glancaster April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... mode differently: rather than a pixel/attr pair, interpret it as ... two pixel bytes, giving 2-bits per ... pixel. Timex really should have done ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • Tomb Raider - LegendSeven and a half hours. Seven and a half bloody hours. Seven hours and a tad over thirty mins TOTAL. Great Graphics. Great Story. A GRAND TOTAL …

    ... hate games that rely on pixel perfect jumping. Such a cheap ...
    cyborg cyborg April 2006 Chit chat
  • Tomb Raider - LegendSeven and a half hours. Seven and a half bloody hours. Seven hours and a tad over thirty mins TOTAL. Great Graphics. Great Story. A GRAND TOTAL …

    [QUOTE=cyborg]I was never much for JSW either.

    I hate games that rely on pixel perfect jumping. Such a cheap trick.[/QUOTE]

    Admit it, you're crap at it! :-D


    For the record, I didn't like JSW either.
    Arjun Arjun April 2006 Chit chat
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... can be positioned at any pixel position. Although if the sprite ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (move a sprite to a pixel position), the linker will look ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • SevenuP v1.20 availableRight now on my webpage: [url]http://www.speccy.org/metalbrain[/url] and soon on WoS too.

    ... could be: Set/reset Pixel, (or toggle pixel mode if pressed twice ...
    48K 48K April 2006 Development
  • MakeTzx questionHi! I've been recently making tzx of some Polish Spectrum tapes. I don't have any experience with MakeTzx program, so I just used GUI and followed tu…

    Yes, all loading acceleration is off.

    48K just resets at the end of the 4th block, 128K just displays single pixel lines in the border, looks like it's loading but tape has actually stopped loading at the end of the 4th block.
    DEATH DEATH April 2006 Emulators
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... (0-7) indicates the vertical pixel row within a character

    [B]2. 8-bit Pixel Coordinates[/B]

    (0 ... 0-7 and indicates the pixel position within a byte. 0 ... =leftmost pixel position (bit 7)

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to an 8-byte pixel buffer and a 1- ... are copied into the pixel and attribute buffer and ... top. Finally, the finished pixel and attribute buffer are copied ... and hrot members give the pixel rotation of the sprite ... (0..7) to add pixel precision to the sprite's ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... draws the graphics in the pixel buffer and returns to sp1_UpdateNow ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... place sprites at exact vertical pixel locations, and you will continue ... place sprites at exact vertical pixel coordinates even without the table ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... simply create ten masked 16x16 pixel sprites and move them around ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // for occluding sprites, clear pixel buffer before draw
    ... sp1_UpdateNow() will clear the pixel buffer before the sprite ... separates character coordinates and pixel shift within a character. ... hrot parameters are the pixel shift within a character ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... letter to represent each 8x8 pixel sprite character. As we've ... have to add to accommodate pixel precise placement of the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... affairs, with not too much pixel precision running and jumping required ...
    Matt_B Matt_B May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... games, I don't think pixel perfect jump will be an ...
    Kiwi Kiwi May 2006 Development
  • Has anyone ever owned, played on, or even seen an Amstrad GX4000I ask this question because the machine must have existed because Mean Machines from issue 1 until about 8 reviewed software for it until it flopped.…

    ... having a CPC I could pixel on and do lil tunes ...
    Wolverine Wolverine May 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... definition (and the blank 7 pixel rows above the first column ... ]
    ... also for blank 7 pixel rows above first column
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... takes to draw one 8x8 pixel sprite character. This figure is ... move (its speed is 1 pixel in the horizontal direction), it ... is already in the pixel buffer. The pixel buffer's initial contents ... the sprite into its 8x8 pixel characters and creates a struct ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... properties means each individual 8x8 pixel sprite character making up a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from another character in the pixel buffer. Arrange for two ... a software rotater to get pixel-precise placement of sprite ... be rotated a minimum of pixel in the horizontal direction ... above it to accommodate vertical pixel placement. Normally, the blank ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... ; ;
    ; Converts a screen pixel coord into a screen address ... the bit position of the pixel ;
    ; ;
    ; ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and an offset for vertical pixel placement of the sprite. By ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... />
    ld a,(shipy) ;calcuate pixel row from shipy value
    pixel row of the character lines ...
    48K 48K May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... />
    splib2 supported the 256x192 pixel 32x192 colour mode, but I ... SP1 is for the 256x192 pixel, 32x24 colour mode of the ... MSX1 also has 32 8x8 pixel hardware sprites (mono-colour, 4 ... like to add the 256x192 pixel, 32x192 mode for SE, Timex ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... , moves it to the first pixel row of the character lines ...
    Kiwi Kiwi May 2006 Development
<1…28293031323334>

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