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<1…28293031323334>
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... /> [code]
    10 REM 4x4 Pixel magnifier
    20 CLS
    Dunny Dunny May 2006 Sinclair Basic
  • My new development web page[FONT=Century Gothic][SIZE=3]Hi,[/SIZE][/FONT] [FONT=Century Gothic][SIZE=3][/SIZE][/FONT] [FONT=Century Gothic][SIZE=3]Just wanted to draw your att…

    ... quite good, but the background pixel stars are tilting a lot ...
    Metalbrain Metalbrain May 2006 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... ]

    It's 256x192 pixel, 32x192 colour (one attribute per ... pixel byte). The MSX1 machines also ... has a 64x48 individually coloured pixel mode that is little used ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... =Alcoholics Anonymous]It's 256x192 pixel, 32x192 colour (one attribute per ... pixel byte). The MSX1 machines also ... on any one attribute per pixel byte.
    Sam Mode 1 ...
    Kiwi Kiwi May 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... brought up the screen one pixel line at a time and ...
    JonNorth JonNorth May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... modifying them to move by pixel or character amounts. Again, all ... graphics) and later a 256x192 pixel, 32x192 attribute version that will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Bounce, Bounce, Bounce Goes The Bouncing BallFor some reason, 1986 saw a lot of bouncing ball games being released. The most well known ones were Trailblazer, Bounder and Action Reflex. Why was …

    ... but you were just a pixel bouncing around. personally i liked ...
    Sadako Sadako May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    ; d4f7 - d4fe SP1.LIB pixel buffer
    ; d4ee - d4f6 SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • fetishists of map making - dunnyummm, what?s that...?! is it 3D map of [url=http://homepage.ntlworld.com/paul.dunn4/DSC01084.JPG]Castle Master[/url]? :) (bored a little, browsing…

    ... I doubt there's enough pixel resolution for anyone to make ...
    Dunny Dunny May 2006 Games
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... mask" checked, the set pixel / reset pixel will apply to the mask ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... : change cursor mode to toggle pixel / select zone. Select the zone ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... , for example, could be (almost) pixel perfect. many of the older ...
    Sadako Sadako May 2006 Emulators
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... to store the screen$'s pixel data, and you'll need ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... notation means:

    "toggle pixel / select zone" means the left ... mouse button does pixel toggling and the right mouse ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... pacman will move in 1-pixel increments; the 'dx' and 'dy ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ) 6144 bytes long as only pixel data will be read by ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Manic Miner - TelephonesYou could say I was pretty happy recently, having successfully compled the level "Attack of the mutant telephones" in Manic Miner!! It took me 23 yea…

    ... the split second timing and pixel perfect jumps you need to ...
    Matt_B Matt_B May 2006 Sinclair Miscellaneous
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... squeezed on by selectively dropping pixel rows, mainly above the invaders ...
    obo obo May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    [QUOTE=48K]1/ Random number generator: I've started using a ld a,r command to grab a number from the memory refresh counter. Only problem is that if I do this in quick succession, the numbers are obviously not very random at all.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Speccy look for the forumaye, not sure where to post this... besides, we?ve had already some talks about it... but, l@@k at [url=http://zx.pk.ru/index.php?]this[/url] - the …

    ... be that avatars may exceed pixel boundaries - unless there's a ... that it would check the pixel size first and simply not ...
    XTM of TMG XTM of TMG June 2006 Sinclair Miscellaneous
  • Speccy look for the forumaye, not sure where to post this... besides, we?ve had already some talks about it... but, l@@k at [url=http://zx.pk.ru/index.php?]this[/url] - the …

    ... be that avatars may exceed pixel boundaries - unless there's a ... that it would check the pixel size first and simply not ...
    icabod icabod June 2006 Sinclair Miscellaneous
  • Basic Programming Routine Needed . . . HELP!Hello there, I though i would try and redo an old classic (pacman) in basic . . . BUT . . . I can't remember how to write the code to see what chara…

    ... as there's a unique pixel in each of your graphics ... to convert character positions to pixel ones.

    For a ...
    Matt_B Matt_B June 2006 Sinclair Basic
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... , for example, could be (almost) pixel perfect.[/QUOTE]
    It's ...
    obo obo June 2006 Emulators
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... hardware sprites and can do pixel-level scrolling with next to ...
    Matt_B Matt_B June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... it's done at a pixel level, and Green Beret which ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... hardware sprites and can do pixel-level scrolling with next to ...
    chaosmongers chaosmongers June 2006 Games
  • I played DSpec on my DSlite!That's right, TheHiVE sent out a few copys of a pre-release version of DSpec and I was one of the luckiest fellers in the world to get one ! I't ver…

    ... there is not a single pixel wasted and the image is ...
    mel the bell mel the bell June 2006 Emulators
  • Gamex - New J.Cauldwell gameHas anyone bought this yet from Cronosoft ? Received my copy the other day. Absolutely love this ! 16 or so mini games packed into one game ! I l…

    ... and you have to be pixel perfect but a nice idea ...
    psj3809 psj3809 June 2006 Games
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... offers 32-column
    text, pixel precise sprites (a pointer maybe ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • Name the game (2 years on)Two years ago, I asked a 'name the game' question, but no one was able to help me. 2 years, worth another bash, eh? Okay, it was a cheapie little t…

    Green background = full colour.

    1 pixel light bike = high resolution graphics.

    ....not forgetting the 'High Score Table'. Oh, hang on - it didn't have one.

    T.
    Tobo Tobo June 2006 Games
<1…28293031323334>

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