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New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…
... they're going in 1 pixel increments right now - which is ... -
Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…
Hi All,
[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite.gif[/IMG]
I'm writing a 16x16 block and sprite utility for the speccy. I ... -
screen$ out ?I've converted something via a scan and dithered it/saved out as a png in 7-up.. It'll load into 7-up , but I can't export it as a screen$ .. and …
... the option and draw a pixel, but the char doesn't ... -
The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …
... the user a 6x8 'AT pixel' print driver. What makes this ... -
Pixel engines for explosions...Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/ty…
Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/type-ins/yoursinc/ys8903pp.zip[/url]
The program is called Explode!, and basically does a ... -
Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…
... supported, use smoth scroll (1 pixel scroll). In this code tiles ... is not supported, use 2 pixel step scroll. Also this code ... the 0, first, second.. seventh pixel. Then use at the end ... the line the not used pixel at the start (using the ... -
Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …
Can anybody give a newbie some pointer to simple one char scrolling by pixel?
I've looked at a lot of resources, but as you can imagine, it's all a bit over-whelming to the beginner.
thanks -
AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…
... front of) any blocks without pixel clash?
Finally, any ... -
For Sale Box no.20Morning all, another box of odd sized things. Box 20 Odd Shaped Things Laser Basic ? Ocean IQ 2 x Superchess 3.5 ? CP Software Superchess 3.0 ? CP …
... Software
The Trader Trilogy ? Pixel
Make-A-Chip ? Sinclair ... -
SpecBAS 0.730 Now available!Well, I felt I should release SpecBAS as it is right now - my new son has been born (this one survived! \o/ ) and when he comes home I'll have very l…
Well, I felt I should release SpecBAS as it is right now - my new son has been born (this one survived! \o/ ) and when he comes home I'll have very little time to do any coding for a while...
So what's new for this one?
I added a ... -
Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…
... got them moving in 4 pixel intervals so they're moving ... -
Name the game (yay!)Dear all, I'm trying to find a Football Manager game (which isn't Football Manager or Stonkers) that used to hold a certain charm for me, although i…
... would each run about a pixel before shooting the ball at ... -
Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…
... />
[CODE];GRAPHIC DATA:
;Pixel Size: ( 16, 19)
;Char ... -
4116 SRAM replacement (and ULA timings).As mentioned in another thread, I have spent quite a lot of time experimenting with different circuits and components for using a static RAM IC to re…
... determined whether it is the pixel data or attribute data or ... -
Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…
... after having drawn the last pixel line). I understand that I ... -
How Sinclair computer interprets audio and loads codeHello, First time posting here, so sorry if the question is already answered or is unanswerable. I am trying to find some info about how sinclair …
... ) represents a location of a pixel, that worked but it was ... -
Google PlayGoogle Play is a new addition to the iGoogle browser homepage that showcases Android apps [url]http://play.google.com/store/search?q=zx+spectrum&c=a…
... add attribute clash to your pixel-perfect pictures. -
BrowserquestAn MMORPG entirely in HTML5 using WebSocket by the Mozilla team :-) Old-skool pixel art, too... [url]https://hacks.mozilla.org/2012/03/browserquest…
An MMORPG entirely in HTML5 using WebSocket by the Mozilla team :-)
Old-skool pixel art, too...
[url]https://hacks.mozilla.org/2012/03/browserquest/[/url] -
Stickman golf possible for Speccy?I was playing the highly addictive yet simple game stickman golf on Android recently and I thought this could be a great game for the Spectrum. There…
... golfer is just a small pixel and its highly addictive which ... -
Inlay Preservation etc., Why Such Low Quality?First up, this site is very good and has brought back some classic memories. I was looking through the Inlays section and other artwork and wondered …
... it to a very small pixel res. (as if your trying ... -
Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?
I'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8? -
Question about Pixel Smoothing in SpectaculatorI was wondering what exactly does this function? It is something that any type of TV had back in the day? And another, what is the most normal setup…
I was wondering what exactly does this function? It is something that any type of TV had back in the day?
And another, what is the most normal setup for a standard TV from the late 80s, beginning of 90s? (with the SCART mode on)
... -
Suggested corrections in Timex Reference pageThe [URL="http://www.worldofspectrum.org/faq/reference/tmxreference.htm"]Timex Reference[/URL] defines the screen modes as follows: [I]"Bits 0-2: Sc…
... 1 to create a 512x192 pixel screen."[/I]
This ... -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... -Spectrum conversion
* Pixel grid and customizable Pixel and character grid colors ... /> * Converter that transforms coloured to pixel-only overlays.
* File import ... -
4116 replaced by 4164 - "Noisy" paper?After I replaced my 4116's with 4164's and hooked them up to +5V, disconnected -5V and +12V, I have what looks like vertical lines in the paper, like…
... area. It is not a pixel fault, and not like any ... -
'Jumping' Composite Video Output on +2bNot having much luck recently... I have converted my +2b to composite out using the info contained [URL="http://www.secarica.ro/html/plus3_hardware.…
... be jumping vertically by a pixel or two and there's ... -
New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…
... . If the game has smooth pixel scrolling the attributes would look ... -
Loading Screens 2012Ta Daahhhh! Here it is, [U]the[/U] place to showcase all your marvelous [B]Screen$[/B] Whether old or new, this is your space to share your full-sc…
... to share your full-screen pixel art. R-Tape, along with ... -
Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo. [url]http://zx.maros.pri.ee/microhobby/M…
The first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo.
[url]http://zx.maros.pri.ee/microhobby/MH_211_p14.zip[/url]
[url]http://zx.maros.pri.ee/microhobby/MH_214_p06.zip[/url]
[ ...
