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<1…15161718192021…34>
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... . Everything was in BASIC. A pixel-sized cursor was used to ... define X and Y, certain keys were ...
    zxbruno zxbruno January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... appears to me that Retro-X converter doesn't use colours ... diffusion, since high intensity input pixel always asks for more intensity ...
    baze baze January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... appears to me that Retro-X converter doesn't use colours ... diffusion, since high intensity input pixel always asks for more intensity ...
    LCD LCD January 2009 Development
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    ... .

    I Of The Mask - As above really; the 3D ... , but it requires ludicrously difficult pixel-perfect gameplay.

    3D ...
    Matt_B Matt_B April 2009 Games
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... /> You can even store 8 pixel in one byte, but the ... 256 x 176 pixels, so that means I need 45056 pixel coordinates ... REM made up of 8x8 pixel blocks, and afaik one line ... won't hold enough pixel data either...?
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • SCREEN$ 1.9e Released!And here's another update! [url]http://paul.dunn.googlepages.com/SCREEN_1.9e.rar[/url] There's a few new things in this release, but it's mostly bu…

    ... 32
    Red Mask is 00FF0000
    Green Mask is 0000FF00
    Blue Mask is 000000FF
    Current Mode: 1024 x 768 (32 bit) (75Hz)
    zxbruno zxbruno May 2009 Sinclair Miscellaneous
  • SCREEN$ 1.9e Released!And here's another update! [url]http://paul.dunn.googlepages.com/SCREEN_1.9e.rar[/url] There's a few new things in this release, but it's mostly bu…

    ... .

    Even though Direct-X is working and dxdiag reports ... 16
    Red Mask is 0000F800
    Green Mask is 000007E0
    Blue Mask is 0000001F
    zxbruno zxbruno May 2009 Sinclair Miscellaneous
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... .
    Leave your first 8 pixel empty in your loading screen ... loader: 15 PRINT AT X,Y; Where X= row, Y= column number ...
    Arda Arda July 2009 Sinclair Basic
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... .
    Leave your first 8 pixel empty in your loading screen ... loader: 15 PRINT AT X,Y; Where X= row, Y= column number ...
    speccyfan1945 speccyfan1945 July 2009 Sinclair Basic
  • VIDEO to VGA convertor[url]http://velesoft.speccy.cz/other/zx-vga/vga-convertor.htm[/url] Game examples: [url]http://velesoft.speccy.cz/other/zx-vga/vga-games.htm[/url]

    ... of at least, oh, 768 x 525. Oh, and a well ... supporting only 4 bits per pixel (because all you need to ... , you'd only need one pixel clock, divided by two for ...
    Winston Winston July 2009 Hardware
  • 2 new FPGA based clone from russiaFirst of all I wanna introduce you to the [B]ZX Evo[/B] by NedoPC -> [URL="http://www.nedopc.com/zxevo/zxevo.php"]http://www.nedopc.com/zxevo/zxevo.p…

    ... in SAM COUPE (256x192 x 16colours for each pixel) + palette. SAM is ...
    velesoft velesoft August 2009 Hardware
  • PitPatI am coding the digital version of PIT-PAT [IMG]http://www.berg-en-dal.be/images/thumb/pitpat_spelen_2_kleur.jpg[/IMG] In fact it is golf on a tabl…

    ... ? (don't need an 8 pixel border for the cue to ... lost on coding your alternate x/y draw coding (very compact ...
    BloodBaz BloodBaz September 2009 New game ideas
  • PitPatI am coding the digital version of PIT-PAT [IMG]http://www.berg-en-dal.be/images/thumb/pitpat_spelen_2_kleur.jpg[/IMG] In fact it is golf on a tabl…

    ... ? (don't need an 8 pixel border for the cue to ... lost on coding your alternate x/y draw coding (very compact ... , so the program will swap X/Y and read new Y ... or X the next byte. If you ...
    Dr BEEP Dr BEEP September 2009 New game ideas
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... you can change any single pixel of it you like ... effect on any other pixel. Once something has appeared ... 3,12 into the appropriate pixel X, Y values for you ... the text to any pixel position you wanted to ... on the screen with single pixel rather than "character" ...
    Turkwel Turkwel November 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... of shifting a byte right x pixels). The table at ... ,(hl) ; a = spr mask rotated right
    47 inc ... 49 or (hl) ; or in mask rotated from left
    50 ... br /> 58 and b ; mask it
    59 or ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... 0 then it moves 1 pixel to the right

    pixel-based), so it's only ... coordinates are (the BASIC variables 'x' and 'y'), a subroutine for ... UDG routines and changes the x-coord.

    As I ...
    RoseCotton RoseCotton January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... BASIC is character-based (not pixel-based), so it's only ... coordinates are (the BASIC variables 'x' and 'y'), a subroutine for ... UDG routines and changes the x-coord.

    As I ...
    mel the bell mel the bell January 2010 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... print characters from BASIC at pixel positions. Import the binary at ... , then PRINT #4; AT y,x; etc. Probably the odd bug ...
    Arda Arda January 2010 Sinclair Miscellaneous
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    I believe there is a PRINT TO x,y command in BetaBasic that uses pixel coords. Will check my disassemblies.
    roko roko January 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... were broken down into 16x16 pixel blocks
    - duplicate blocks were ... /> - alignment was done with 1 pixel on all sides available for ... map (eg: what are the x,y coordinates of the enemies ...
    kgmcneil kgmcneil January 2010 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    [QUOTE=roko;416235]I believe there is a PRINT TO x,y command in BetaBasic that uses pixel coords. Will check my disassemblies.[/QUOTE]

    It was PLOT x,y,a$ .... full screen support ;)
    dg67 dg67 January 2010 Sinclair Miscellaneous
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... screen resolution of 128x48 pixels (X and Y respectively) which resulted ... a rectangular appearance. Though each pixel was plottable the usual method ... were based on a 2x3 pixel array. This approach was perfected ...
    Turkwel Turkwel January 2010 Games
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... movement instead of INKEY$ and pixel movement instead of character movement ... 's funny that x,y and y,x still confuses me. Shouldn ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... with the variables -

    x across screen - set automatically by ... 9400 to avoid
    y - pixel start from top
    xs ...
    Geoff Geoff January 2010 Sinclair Miscellaneous
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... divide everything by z - your x and y coordinates, and your ... other side with large positive x coordinates. When you come to ... screen, you divide the paper x and y coordinates of whatever ... coordinate. You then add the pixel displacement to the vanishing point ...
    jonathan jonathan January 2010 Sinclair Miscellaneous
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... especially like the Arkedo series! Pixel is the best one so ...
    deadpan666 deadpan666 January 2010 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    [url=http://www.fileplanet.com/208825/200000/fileinfo/Pixel-Force:-Left-4-Dead-Client-] Left 4 Dead - NES version[/url]


    [youtube]
    deadpan666 deadpan666 February 2010 Chit chat
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... shift by more than 1 pixel a frame, you are ... quicker. Sprites moving 1 pixel a frame are gonna take ... instead of shifts, and mask the right and left edges ... to complement the right/left mask as you draw right ... proposing shifting data 1 pixel a frame of course.
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... (that you have to mask off) will be 256* ... all your sprites to pixel positions can be more ... by settling for 2-pixel or 4-pixel positioning.

    pixel-positioning sprite routine for ... for byte or 4-pixel positioning with pre-shifted ...
    joefish joefish February 2010 Development
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... an UDG pacman 8x8 transit pixel-by-pixel gradually? It would require ... UDG for every direction: 7 x 4 = 28 extra chars! For ...
    NRA NRA February 2010 Sinclair Basic
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