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<1…16171819202122…34>
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... (some resolutions as 1680 x 1050 caused nearest pixel bleeding)
    [/LIST ...
    Madonna Mk 2 Madonna Mk 2 February 2010 Emulators
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... run it until we get X bytes (or just over) from ... of chunks n
    2 x n bytes = offset from start ... ', e.g. '32' for 16x16 pixel-only sprites. The compressor will ...
    joefish joefish February 2010 Development
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... an UDG pacman 8x8 transit pixel-by-pixel gradually? It would require ... UDG for every direction: 7 x 4 = 28 extra chars! For ...
    Dr BEEP Dr BEEP February 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> LEVEL TWO:
    80 x 25 blocks, 176 Tiles used ... /> LEVEL THREE:
    182 x 10 blocks, 145 tiles used ... /> LEVEL FOUR:
    48 x 25 blocks, 122 Tiles used ... /> LEVEL FIVE:
    136 x 20 blocks, 174 tiles used ... use the usual 8x8 pixel attribute grid?... The ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... harder than moving our 48 pixel high sprites?....

    ...hypothetical ... routine).

    64 x 48 pixel sprite could cost about 18000 ...
    Fikee Fikee March 2010 Development
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... were actually doing the same (pixel more, pixel less) BUT I was ... as well as screen panning x and y functions in this ... same as in previous versions (pixel more, pixel less). When you start ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... posts. The only way to mask those artifacts in those situations ... ]
    [*]1024 x 600
    [*]1280 x 1024
    [*]1680 x 1024
    x dimension: 344 x 258.)

    I ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... mode displays all pixels: 352 x 288, and fits the screen ... can, without losing a single pixel. That area may FILL your ... aspect ratio. NB that 352 x 288 is no longer 4 ... it fills all your 1024 x 768 monitor without either stretching ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... will always output a 352 x 288 pixel array that can be ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... adding an additional pixel or two to the outlining mask, as mentioned ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... would only mean extending the mask 1 pixel out around the edging ... the bottom part of the mask your using, without having to ...
    kgmcneil kgmcneil March 2010 Development
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... the moment does a per pixel comparison of the original to ... ? Not bad!
    Edit: Retro-X PC App can display BZither ...
    LCD LCD March 2010 Announcements
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... contains pairs of "JR x" instructions so that the ... uchar attr_mask; // +6 attribute mask logically ANDed with underlying attribute ... uchar col; // +1 current x tile-coordinate
    uchar width ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... is till moving them in pixel increments but the NR functions ... on whether the graphic contains mask data or not.

    pixel increments, you only need 4 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... your sprite around in pixel increments. z88dk probably has ... /> So for example, zx_pxy2aaddr (pixel x,y to attribute address) takes ... a pixel coordinate and returns the ... squares.

    Pixel placement horizontally requires you to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • A nice FUSE fullscreen hack I useThis might come in useful - a hack-ish script I wrote to get FUSE to open up in 3x mode on my NC10 netbook (screen resolution 1024x600) as the full-s…

    ... pixels), so on your 600 pixel high screen picks a 480 ... pixel high mode as 3x requires ... a 720 pixel high display.

    I ... like Fuse for Mac OS X to accommodate your configuration without ...
    Fred Fred March 2010 Emulators
  • Developing for the SpectrumHi What software is everyone now using to develop software for the spectrum? Is it all done on PC emulators or Windows apps or the real thing? Graph…

    ... , which is useful for more pixel by pixel orientated work...
    ( [url ... /pub/sinclair/tools/pc/Retro-X-Alpha8.zip[/url]
    ...it ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... , each frame being 8x5, the mask and sprite maps would have ... all maps are controled by X,Y coordinates.

    The ... and reuse sprite tiles and mask tiles in the same way ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... and reuse sprite tiles and mask tiles in the same way ... can work aligned on 8 pixel boundary in horizontal direction and ... on 1 pixel in vertical direction. if you ... which is 144 bytes. with mask it is 288B per single ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... )(so far, 32 or 48 pixel width sprites)... How high is ... repeatition using rows of 16 pixel height, particularly the feet, which ... byte regular, then one byte mask, but one byte regular, one ...
    kgmcneil kgmcneil May 2010 Development
  • Help, How to RGB to VGA Connector on +2A ?Hi, How would I go about converting the RGB output connector from ZX Spectrum +2/A to VGA type of connector. I found this device [url]http://www.am…

    ... very sharp one a 640 x 480 pixel TFT and also on ... a 1024 x 768 and a 1280 x ... 1024 pixel TFT I ...
    ingo ingo May 2010 Hardware
  • Help, How to RGB to VGA Connector on +2A ?Hi, How would I go about converting the RGB output connector from ZX Spectrum +2/A to VGA type of connector. I found this device [url]http://www.am…

    ... very sharp one a 640 x 480 pixel TFT and also on ... a 1024 x 768 and a 1280 x ... 1024 pixel TFT I ...
    pkupcik pkupcik May 2010 Hardware
  • Help, How to RGB to VGA Connector on +2A ?Hi, How would I go about converting the RGB output connector from ZX Spectrum +2/A to VGA type of connector. I found this device [url]http://www.am…

    ... very sharp one a 640 x 480 pixel TFT and also on ... a 1024 x 768 and a 1280 x ... 1024 pixel TFT I ...
    pkupcik pkupcik May 2010 Hardware
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... . i understand that you want pixel-precise printing, not char-precise ... . but they allow pixel-precise printing only by x (y still by ... /> if you really need monospace pixel-precise routines, then tell me ...
    Ketmar Ketmar June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... . i understand that you want pixel-precise printing, not char-precise ... thinking of the parameters being x,y and ascii code)
    pixel-precise printing only by x (y still by ... /> if you really need monospace pixel-precise routines, then tell me ...
    Gedlion Gedlion June 2010 Development
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... new x/y values in COORDS
    CALL L22AA ; routine PIXEL-ADD ... the plot-sub want the x and y parameters in the ...
    arfgh arfgh June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... on the screen
    ; E = X-coordinate.

    ; First of ...

    and 224 ; Bit-mask 11100000 in binary
    ; Throw ... , d
    and 24 ; Bit-mask 00011000
    add a, 64 ...
    ajmoss ajmoss June 2010 Sinclair Basic
  • Sevenup problemCan Sevenup import pictures bigger than Spectrum screen (256x192 pixels)? The version I tried didn't told me directly that it isn't possible but the…

    ... again :)

    [QUOTE]Retro-X Painter supports very large Spectrum ... have never tested thoroughly Retro-X:oops: When I downloaded it ... , with attrs, without attrs, with mask etc.) like in Sevenup?
    Ralf Ralf June 2010 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... of the area for one pixel if you want to use ... y
    ld l,10 ;x
    ld b,5 ;height ... the attribute area address from X,Y coordinates

    ... /> add hl,de ;+#5800+x, so we got the address ... the screen area address from X,Y coordinates

    ...
    Shiru Shiru June 2010 Sinclair Basic
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