World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.013s
<1…18192021222324…34>
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... , so that if a handle (x,y) of (2,2) is ... graphic design has a 2 pixel overflow around the edges.
    pixel in a mouse pointer graphic ...
    BloodBaz BloodBaz January 2011 Sinclair Miscellaneous
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... x+1,y) THEN LET x=x+1: GO SUB 1000: LET x=x ... -1
    1020 IF NOT POINT (x-1,y) THEN LET x=x ... -1: GO SUB 1000: LET x=x ... +1
    1030 IF NOT POINT (x,y ... 1040 IF NOT POINT (x,y-1) THEN LET ... perfect as antonym to pixel-perfect), but how to ...
    NRA NRA January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... , there must be exactly one pixel per scan raster. For horizontal ... (y/r)
    1040 LET x=r*COS alp
    1045 ...
    mcleod_ideafix mcleod_ideafix January 2011 Sinclair Basic
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... only stop on the 16-pixel boundaries, you can write a ... blocky method but with a mask byte for each attribute. That ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... sprites you can move on pixel (with screen boundary checking) accuracy ... DD does. it copies mask and pixel into two aligned buffers and ... is 1xRRD + 1xRR for 1 pixel precission and 2xRR for 2 ...
    Fikee Fikee February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... need to LDI ONE-PIXEL ROW onto the screen ... ldi
    dec d
    ) x 16

    TOTAL = ... /> ldi
    ldi
    ) x 16

    TOTAL = ... br /> ;; code to adjust pixel row, 20 cycles inlined / 42 ... if CALLed
    ) x 16

    TOTAL INLINED ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... what I mean) for the X co-ordinate? The extra pixels ... , as i can assume all X sprite coordinates are even (works ... if i want to be pixel-precise on the whole bigger ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... -bit value can hold both X,Y values. Yes: you can ... on the X axis, but that would limit smooth pixel movements.
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... -bit value can hold both X,Y values. Yes: you can ... on the X axis, but that would limit smooth pixel movements.[/QUOTE ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... what I mean) for the X co-ordinate? The extra pixels ... the DSi has the same pixel resolution as the Spectrum (256x192 ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... -bit value can hold both X,Y values. Yes: you can ... on the X axis, but that would limit smooth pixel movements.
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... given how it's 256 x 192 with eight (well, fifteen ... the memory address or a pixel look rather complicated, and I ... simple to work out any pixel's address and BIT value ...
    ewgf ewgf February 2011 Sinclair Basic
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    X and Y are pixel coordinates, 0-255 and 0-175 respectively. :)
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... game I added 4 pixel movement in x/y-directiom after having ... 8 pixelmovement in x and 2 pixelmovement in y ... as a 5x8 and 3x8 pixel character, thus simply simulating walking ... of Wiwo Dido have 2 pixel x/y movement and all characters ...
    Dr BEEP Dr BEEP March 2011 New game ideas
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... relevant runs of 12 rows x 16 PUSHes are copied into ... , it's only really 1 pixel of difference at each end ... . If it was a 2 pixel scroll, the 2 pixels on ...
    joefish joefish March 2011 Development
  • Gamecube MegathreadWell, we've got a PS2 megathread, so why not a similar Gamecube megathread? One where you can post your thoughts on the machine and it's games, and p…

    ... Legend of Zelda: Majora?s Mask (N64)--and a one-level ... crush hour
    wolverines revenge (x men 2)
    wrestlemania x8 ...
    mel the bell mel the bell April 2011 Chit chat
  • Gamecube MegathreadWell, we've got a PS2 megathread, so why not a similar Gamecube megathread? One where you can post your thoughts on the machine and it's games, and p…

    ... it twice)
    F zero x
    resident evil remake (got ... - i think it had an X at the end (cool soundtrack ... oricle of time and marjories mask. (had mm for 64 and ...
    mile mile April 2011 Chit chat
  • New Game: Flynn's Adventure In Bombland (Demo)Hi All Decided to release a demo version of a new game I'm developing. Got to the stage were most of the code is in place so thought it would be goo…

    ... in mind about [I]Rally X[/I] (and [I]Pacman[/I ... if you accidentally go one pixel past the grid square, your ... corners even by a single pixel.
    joefish joefish April 2011 Brand new software
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... **********************************
    ; xy coords to screen pixel position
    ; **********************************
    ld a ... c,%10000000 ; 7t - reset the mask
    ; *********************
    ; create ... /> srl c ; 8t - mask now 00001000
    ld a ...
    kgmcneil kgmcneil April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... -h=half row,l=key mask
    ; notes:
    ; MEM_KEYS ... space to store x * hl (2bytes) were x is the number ... a,(de) ; 7t - read key mask
    cp h ; 4t - ... ; show the press key for x bit here
    ld a ... e ; 4t - apply the key mask
    jr nz,THATKEYPRESSED ; ...
    TomD TomD April 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... like

    tile name, x pos, y pos
    tile ... name, x pos, y pos
    etc ... , much better graphics) has 16x16 pixel tiles and screen compression along ...
    BiNMaN BiNMaN May 2011 Development
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... fonts, a general purpose 7 x 5 font which is stretched ... letters and a smaller 3 x 7 pixel font for the names ...
    jonathan jonathan May 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... "width" seems to be bit mask rather than the value.

    [CODE]Character Width
    Pixel Width Byte Value

    pixel width from the byte value ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... Well here's the 12-pixel deep version of the original ... dealt with will be the X and Y positions to ... an AT then fetch the X and Y co-ordinates ... character definition into the correct pixel position, place it
    ; ... to point to the next pixel line up in
    ...
    chev chev May 2011 Sinclair Basic
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... also have to have a mask (I don't think I ... a wraparound map of 32 x 16 tiles and the map ... will be stored as 8 x 8 chunks. As the viewport ...
    kphair kphair May 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... data starts at the same X co-ord as the old ... ROTMASK it doesn't just mask out the bits where the ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... single byte you can just mask off the alternate one, which ... ) and uses a 5 pixel tall, 3 pixel wide typeface. You can ...
    chev chev May 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... three readable ports:
    X-AXIS, Y-AXIS and BUTTON ... />
    DETECT_M

    ;E=mask MA/SL
    ei
    inc b
    ;L=x-axis port
    in l ... (For example read stable values X=#80, Y=#2E, BUTTONS=#FF ...
    velesoft velesoft June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... bloody defbs have some mistakes:x in them so i need ... ,80,112,0,0,0 ;pixel from Alter ego
    defb ...
    R-Tape R-Tape June 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... are at x position 255 and move right one pixel, the interface ... an internal value representing absolute x and y coordinates.
    < ... are two separate vectors for X and Y). The interrupt ... internal variable that represents absolute X and Y coordinate.
    < ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
<1…18192021222324…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
pixel 5.1K 8.3K
mask 2.1K 3.3K
x 14K 31.7K

Related Threads

  • Spectaculator 5.x/6.x And Multiface 3Hi there, anyone had any trouble with this at all? The instructions say that it will auto-switch between a Multiface 128 and a Multiface 3 when choos…
  • X-10 or X-20 schematics wantedDoes anyone have schematics for the Sinclair X-10 or X-20 amplifiers ?<br /> <br /> These amp-kits were sold back in 1964/65, and when I read about t…
  • Boxed ZX Spectrum + with 2 x ZX microdrives, Alphacom32 printer with 3 x thermal rollHi people.<br /> <br /> I found a bargain at a carboot on Sunday from somebody who didn't know what he was selling. (Im no expert by a long shot)<br …
  • "Pixel after Pixel", WoS contest for the best fan made loading screen$After reading the post where Ste?86 did a splendid fan loading screen for Pud Pud, I had the idea of creating a contest to see which is the best load…
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…
  • Microhobby's Pixel A Pixel compo: help requiredHi!<br /> <br /> The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url]<br /> <b…
  • WoS Pixel after Pixel May 2012 CompetitionHere are the entries for the Wos Pixel after Pixel May 2012 Competition.<br /> <br /> [IMG]http://i1239.photobucket.com/albums/ff516/K33pontruckin/pi…
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo.<br /> <br /> [url]http://zx.maros.pri.ee/…
  • Microhobby's Pixel A Pixel restoration (210, page 10)A new compilation of restored images has been ready, demonstrating the power of an update conversion tool.<br /> [url]http://zx.maros.pri.ee/microhob…
  • Microhobby's Pixel A Pixel restoration: 156,157,158,159,160,161,205We've made another release of about 30 restored Pixel a Pixel entries.<br /> [url]http://zx.maros.pri.ee/microhobby/MH_156_p15_MH_157_p35.zip[/url]<b…

Related Searches

  • x files
  • pixel quest
  • pixel quest einar
  • x uno
  • fuse for mac os x
  • radastan 128 x 96 16 colours
  • mask buffer
  • xor sprite mask
  • mask source
  • code mask
  • sprite mask
  • 2 pixel scroll down
  • pixel scroll
  • assembly print text at pixel
  • mask
  • one pixel up scroll
  • x y z
  • calculate pixel position from x y
  • plot x mask
  • plot assembly x mask

Copyright © 2024 World of Spectrum