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  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • ZEsarUX 9.2 Release CandidateHi! I have uploaded a new ZEsarUX Release Candidate version 9.2. The final stable version will come in a few weeks, so stay tuned! You can down…

    ...

    Improved all-to-pixel text rendering:
    -Allow 1 ... on ZRCP/ZENG
    Fixed pixel color on text all-to ... -pixel text rendering (color inversion)
    ...
    chernandezba chernandezba March 2021 Emulators
  • ZEsarUX v9.2 Final released - Version 9.2 - Cliff Hanger edition. 05 April 2021As seen on: https://github.com/chernandezba/zesarux/releases [quote] ZEsarUX-9.2 @chernandezba chernandezba released this 21 hours ago · 6 com…

    ...

    Improved all-to-pixel text rendering:
    -Allow 1 ... on ZRCP/ZENG
    Fixed pixel color on text all-to ... -pixel text rendering (color inversion)
    ...
    Luzie Luzie April 2021 Emulators
  • Any retro styled games on itch.io, pico8, webgames etc. remade on ZX Spectrum?The last few yeas there have been many retro styled games released as webgames. Often these type of games are relatively simple but have innovative g…

    ... puzzle games, with focus on pixel art graphics and innovative gameplay ...
    BdR BdR July 2021 New game ideas
  • Were the full Sinclair Loki specs ever actually known?I was just curious. A lot was leaked to the media, but the exact specs seem different depending on source. Some say it could support up to 512x256 an…

    ... other than 256x192@9 bits/pixel.

    Also, exactly what ...
    cj7hawk cj7hawk August 2021 Hardware
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…

    is there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like plot x,x? any help would be appreciated...

    ive got this program from the spectrum routines ...
    digital digital December 2021 Development
  • 8-bit webcam & Speccy imagesI want to present you my small pet-project, made for the soul and for practicing some modern web technologies. The project is called "8-bit Camera…

    ... photos and process images in pixel style right in your browser ...
    Levi Levi February 2022 Announcements
  • Spectrum games on Steam, especially Imagine gamesA lot of them are published by Pixel Games UK. Some old Imagine games have appeared on there in the last month, including the only one I ever liked, …

    ... of them are published by Pixel Games UK. Some old Imagine ...
    3D Deathchaser 3D Deathchaser June 2022 Games
  • Exact emulation of the Snow effectAs the original post on another forum is outdated, and for those who don't know about that forum, I duplicate this info here: At the beginning of …

    ... ) which can point to a pixel byte and its attribute. The ... it happens on this 3rd pixel cycle T-state, it's ... the first pixel/attribute burst, the CAS asserted ... it happens on this 5th pixel cycle T-state, the CAS ...
    weiv weiv October 2022 Emulators
  • Laptop screensCan anyone suggest a DOS or Windows emulator that looks good on an LCD screen fixed at 800*600 res? I'd love to take a speccy with me on long journey…

    I own a Acer Travelmate 312 with P233, 32 Mb Ram and 8.4 inch TFT Display at 800x600 pixel, hi color mode. Every Emulator runs perfectly and most of them allow to change screen resolution, R80 for eample.
    Windows Emulators works well too...
    LCD LCD March 2001 Emulators
  • adventure gamesI always liked text adventures and the speccy had loads,my favourites were Robin of sherwood,,Espionage island,,emerald isle,,dracula,,secret of st b…

    ... problem with the 'searching-each-pixel-for-an-object'. Unfortunately both ...
    Chris Chris January 2002 Games
  • Where to get CodeMasters games?Prompt sites, where it is possible to download original games Codemastres for ZX Spectrum in the format tap or tzx.

    ... example. They did an almost pixel perfect conversion of Super Mario ...
    Anonymous Anonymous December 2001 Games
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... . Turrican 2 used a 8x8 pixel scrolling pattern to avoid attribute ...
    cyborg cyborg November 2001 Games
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... .e. not in those 8 pixel steps), you had to use ...
    Anonymous Anonymous November 2001 Games
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... .e. not in those 8 pixel steps), you had to use ... attribute pattern basically meant that pixel scrolling wasn't that desirable ... Spectrum games would eschew attempting pixel accuracy for the simplicity of ...
    cyborg cyborg November 2001 Games
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... any pros from using 8 pixel scrolling whatsoever, apart from ease ... colour clash. Actually, using 8 pixel scrolling was hell on earth ... /> I personally hated most 8 pixel movement games and stayed clear ... pace. However, using 8 pixel scrolling really doesn't make ...
    Anonymous Anonymous November 2001 Games
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... registers as possible and incorporate pixel routine into it.
    For ... pixel you have to have a ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... , which is called for each pixel. The task is not to ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... br /> ;
    ; Draw a pixel line from (x0,y0) defined ... ; ******************************************************************
    ;
    ; Get absolute pixel address in map of virtual ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... when deciding where the next pixel needs to go there is ... increment L if the last pixel was drawn in the 0 ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... br /> ;
    ; Draw a pixel line from (x0,y0) defined ...

    ; ******************************************************************
    ; Plot pixel at (x,y) coordinate.
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... attempt to count a single pixel being drawn - I use a ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... .
    Then I added some pixel caching a and stack indexing ...
    Mikie Mikie November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... : bc = (y,x) coordinate of pixel
    ex de,hl

    or_fim: ;plot a single pixel

    ld c,h ... ,1
    jr z, or_pixel2 ; pixel is at bit 0...
    rtunes rtunes November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ...
    or_fim2 ;plot um ?nico pixel

    ld b,l ... ,1
    jr z, or_pixel3 ; pixel is at bit 0...
    rtunes rtunes November 2001 Sinclair Miscellaneous
  • What were the most difficult, and pointless, games you ever played?1) Jack and the Beanstalk - incredibly difficult, a system of losing lives that seems to have designed by a certified lunatic, and no real sense of a…

    ... did you have to be pixel perfect with the jump, but ...
    Ed Ed March 2002 Games
  • what did people.................hi there, what did people use their spectrum for? (playing games, programming, graphics, music or just for fun) :) octave

    If you had 64 columns you would have had 4 pixels wide characters. I had that with a mode 7 simulator rom on the electron. # looks odd but most characters can be got used to. Hisoft products can use 5 pixel characters.
    Fraser Fraser March 2002 Sinclair Miscellaneous
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... at 320x240, only each spectrum pixel will be 2x2, instead of ...
    Dunny Dunny June 2002 Emulators
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... bout the high-res blocky pixel thingy. Necessary evil eh?
    Arjun Arjun June 2002 Emulators
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... bout the high-res blocky pixel thingy. Necessary evil eh?
    Dunny Dunny June 2002 Emulators
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