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<1…19202122232425…34>
  • Two colour nice Spectrum screen$Im wanting some 2 colour Spec or SAM screens to use as backgrounds in my OS... i.e. black and white, blue and back etc etc... not using attributes an…

    ... `s 16 colour, with any pixel being able to be any ...
    CKay CKay August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... 512x384 and still maintained the pixel and attribute buffers a sprite ...
    Kiwi Kiwi August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... screenaddress
    ; A returns pixel point
    EX DE,HL ... LD HL,TAB ; table for pixel
    LD C,A < ... br /> XOR (HL) ; reset pixel
    LD (HL),A ; ... You can also calculate the pixel, but it's only ...
    Dr BEEP Dr BEEP August 2004 Development
  • golf gamesIve been playing the fantastic Leaderboard, and trying to increase my ability ;) my question is, there are other cool golf games on speccy?? thank…

    Is crazy golf the same game in which you had to guide a small pixel around a maze of obstacles? If so, I remember it was great fun! Drove me nuts it did!
    Arjun Arjun August 2004 Games
  • golf gamesIve been playing the fantastic Leaderboard, and trying to increase my ability ;) my question is, there are other cool golf games on speccy?? thank…

    ... had to guide a small pixel around a maze of obstacles ...
    MattLamb MattLamb August 2004 Games
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ...

    This assumes the pixel table doesn't cross a ... />
    If you place the pixel table right at the beginning ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... xcoord. AND 7 to find pixel position and multiply by 96 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... of 512, one for each pixel position.
    and each block ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... way:
    [code]256 - 1 pixel shift left
    256 - 2 ... left

    256 - 1 pixel shift right
    256 - 2 ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... same way but shifted one pixel right, and so on.
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... same way but shifted one pixel right, and so on.
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    LD A,C ;taking pixel position
    ADD A,A ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    what about two pixel precission ?

    [ This Message was edited by: Fikee on 2004-08-21 04:09 ]
    Fikee Fikee August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites between 16 and 32 pixel wide, of any height ( ... ,(SPRXCO)
    AND 7 ;Find pixel position 0 - 7
    JP ... />
    LD A,C ;taking pixel position
    ADD A,A ... in unshifted position. Called when pixel position is zero.

    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... sprites between 16 and 32 pixel wide, of any height (evenly ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... starts draw sequence: left border-pixel screen - right border for every ... pixel line (one line takes 224t, ... 192. during this time (drawing pixel part of screen, not left ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... on to the next 8-pixel group
    call label2addr(unscrambleHL ...
    Erlstoned Erlstoned August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    pixel movement, remove this and store ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    robpearmain robpearmain August 2004 Development
  • Bouncy maze game???Hi, I've been hanging around other Speccy sites for awhile now but only just come accross this one,which looking at the content amazes me that I didn…

    ... who would think a single pixel could look so cute :)
    Sadako Sadako August 2004 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... has grabbed its single 8-pixel byte/attr pair, it releases ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... text at anywhere on screen, pixel rather than character)

    CKay CKay August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... text at anywhere on screen, pixel rather than character)

    pixel position rather than cell- from ...
    Sadako Sadako August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... things like having a 30 pixel high scroller bobbing across the ... out screen address for a pixel and setting it in that ...
    CKay CKay August 2004 Development
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... have any colour in any pixel.

    ?

    I ...
    CKay CKay September 2004 Games
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... /> PLOT 100,150;"ABC" for pixel perfect positioning.

    DRAW ...
    MatGubbins MatGubbins September 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... screen and code that performs pixel/block based collision detection?
    Parky Parky September 2004 Development
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... have any colour in any pixel.
    [/quote]

    Would ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
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