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  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... you see shearing on several pixel lines as a result.
    pixel line order. This is easy ... this time before starting your pixel-line order copy, you will ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... wait until ULA start drawing pixel part of screen.
    you ...
    Fikee Fikee September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... positions to allow for 2 pixel scrolling. Then left side of ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... which are stored in each pixel position. For example: the background ... /> this gives 2 pixel precision. For single pixel precision each line would ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... . For example, you want 2-pixel precision. You store only +0 ... then you can obtain single-pixel precision by using 2 bit ...
    Erlstoned Erlstoned September 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    ... ) tstates before the top-level pixel of the screen (as opposed ...
    Philip Kendall Philip Kendall September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... your method would be single pixel precision.

    If the ...
    dmsmith dmsmith September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... smaller attribute, or a pixel per pixel colour grid then it ... and yet because every pixel can be any colour the ... 1 bit for each pixel then it works out ... />
    With a pixel per pixel, at say 16 colours available ... need 4 bits for each pixel, that`s nearly 25K ...
    CKay CKay September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... - 16 colours, two per 8x8 pixel attribute cell. The equivalent on ...
    TMR TMR September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... , is 8*1 and any pixel in this row of 8 ...
    Sadako Sadako September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... starts on, you can achieve pixel perfect scrolling by literally moving ... additional hardware registers to control pixel scrolling in both directions and ...
    AndyC AndyC September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... I didn't know better. Pixel smooth Sprites and scrolling, etc ...
    Sadako Sadako September 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... to use Sprites (or any pixel by pixel animation) unless you fall ...
    Dunny Dunny October 2004 Games
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... to type in each individual pixel before saving the screen$[/quote ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... exit hl = address of next (pixel) row down.
    inc h ... .

    ; Draws a 16 pixel wide sprite (variable height)
    robpearmain robpearmain October 2004 Development
  • Games for the Magnum Lightgun and SpinI have downloaded the games for the Magnum Lightgun from this site but they don't work. I load them in Spin and choose the otion "PC Mouse Emulates M…

    ... with the emulator, the hardware pixel scaling is done with Direct ...
    Alessandro Grussu Alessandro Grussu October 2004 Emulators
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... do for the left most pixel I'm sure - quicker ways ...
    cyborg cyborg October 2004 Development
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... playing it with an Inverse pixel-shader, so I could see ...
    b00mzi11a b00mzi11a October 2004 Sinclair Miscellaneous
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... playing it with an Inverse pixel-shader, so I could see ...
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... .

    You could use pixel overlap tests to actually fine ... -collisions, and then do a pixel overlap test (if you require ...
    Arjun Arjun October 2004 Development
  • was there a "perfect game"?i would say bruce lee, what about you? EDIT - trusting my memory i would say bruce lee, but i just downloaded , first got a good impression, just th…

    ... least when it comes to pixel precision platformer. It's gorgeous ...
    Yanek Yanek October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    It certainly wouldn't be impossible, provided that you sacrifice pixel-perfect movement and go for block-based movement instead... Trouble is, it would really bog down on screens with a lot of guardians (even when optimized)...
    GOC GOC October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... it obviously didn't have pixel movement in it.
    Neil^P Neil^P October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... it obviously didn't have pixel movement in it.
    [/quote ...
    darkman darkman October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    Actually you could make it pixel perfect in basic. You could ... animated across the blocks one pixel at a time. You could ... this with all areas needing pixel accuracy. It would be slow ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... /> Actually you could make it pixel perfect in basic. You could ... animated across the blocks one pixel at a time. You could ... this with all areas needing pixel accuracy. It would be slow ... />
    The difficult bit is pixel perfect collision detection with the ...
    AndyC AndyC October 2004 Games
<1…20212223242526…34>

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