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<1234567…34>
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... character across the screen one pixel at the time. I do ...
    Rickard Rickard May 2007 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... to suggest that you store pixel data in a [B]HexString ...
    BloodBaz BloodBaz June 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... an attribute-based, rather than pixel-based, game, and you can ...
    bobs bobs June 2007 Games
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... the y-cord of a pixel row for the speccy in ... the Y address of each pixel row.

    But are ... y co-ord of a pixel row efficiently? It would be ...
    Arjun Arjun July 2007 Development
  • Has the airport scanner killed my laptop??I am now in the USA and am writing this from my Best Western Hotel room. I am basically in the sh1t a little bit. Rather than fork out for a new la…

    ... vertical stripy, like every other pixel is being coloured bright green ...
    Scottie_uk Scottie_uk August 2007 Chit chat
  • concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…

    ... above do move in 8-pixel steps, but lower floors of ...
    cichlasoma cichlasoma August 2007 Games
  • Things that games didn't had, but...you wish they did. Here's my list, and if there's someone out there who knows how to make any of these things possible, please share it with us. :) …

    ... Studio: Replace that square (the pixel tool) with an arrow, just ...
    zxbruno zxbruno August 2007 Games
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... gathered. Say the top left pixel is displayed 64*224 (63 ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • New ZX81 Emulator appletHi! In case anyone's interested, I've added a new Java ZX81 emulator applet to my web site. Each program listed now has a "play" button that loads …

    ... fantastic EightyOne so has a pixel-perfect display with Hires games ...
    hldswrth hldswrth September 2007 Emulators
  • Whats Gone Wrong - Pixels Everywhere!Changed one small piece of code, that doesnt do anything to the screen and the following has happened: [img]http://www.officetrack.com/download/wos/…

    ... ://www.officetrack.com/download/wos/pixel.jpg[/img]

    None ...
    carlinski carlinski September 2007 Development
  • Recent Returnee to the spectrum fold needs hardware adviceHi all. Thanks for taking the time to read this. This is my first post to this forum after I stumbled on this site just a few weeks ago, i only reg…

    ... know i can see a pixel perfect map but where's ...
    Modern Games are rubbish! Modern Games are rubbish! October 2007 Hardware
  • Pimp That Snack[url]http://www.pimpthatsnack.com/gallery.php[/url] Ugh....

    [url]http://www.pimpthatsnack.com/gallery.php[/url]

    Ugh....
    NickH NickH October 2007 Chit chat
  • Spectrum ethernet ... first stepsThe first thing I do when I get a strange and unusual chip to play with, is to make a breakout board. The breakout board basically contains the chip …

    ... is 3.3 mil per pixel.

    8 isn't ...
    Winston Winston October 2007 Hardware
  • ANNOUNCE: JSW64 Manic Miner: James BondTo celebrate "Two Double-Oh Seven" before it ends, I am delighted to announce the first gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.0),…

    ... with its own cell-type, pixel-pattern and colour-attribute), and ... and tight manoeuvres, often requiring pixel-perfect jumps, sometimes with perfect ...
    andrewbroad andrewbroad December 2007 Games
  • How to rotate an imageI'm working on an idea for a game and to test it I want to draw some graphics on the screen which are made up of 8x8 pixel squares (single characters…

    ... are made up of 8x8 pixel squares (single characters in other ...
    Mr Millside Mr Millside January 2008 Development
  • One Man & His Mic - AY Music Special!Hiya Specchums! My latest One Man & His Mic retro game music podcast show is dedicated to the AY chip and features lots of tunes from the Speccy 128…

    ... /> 06. Girls & Boys (Mofobaru) [Pimp My Chips]
    07. Feud ...
    Kenz Kenz February 2008 Sinclair Miscellaneous
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... Alcoholics Anonymous's 32x ldi pixel-scrolling method) to go left ...
    bigjon bigjon March 2008 Development
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... "/only two colours per 8 pixel square, and I managed to ...
    The Lone Magpie The Lone Magpie March 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... : ATM Turbo Lowres (Colour per Pixel) Colour and monochrome, ATM Turbo ... /> o ATM Turbo Colour Per Pixel mode included
    o Filled ...
    LCD LCD April 2008 Development
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... aim is to be as pixel perfect as possible (except perhaps ...
    heng-di heng-di May 2008 Games
  • jetset blue colourhi the spectrum only had 8 colors in jet set willy the in the room i am sure i have seen this before there is a blue color that is not cyan or the b…

    ... putting white and blue together pixel by pixel so you can't ...
    hillelr hillelr May 2008 Games
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... can fill.
    Fills each pixel, moving only y+1 and ...
    carlinski carlinski June 2008 Development
  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... a huge amount of 14x15 pixel sprites and thought that, rather ...
    bobs bobs June 2008 Development
  • Help with hi-res 40 column fontI have created a 12x8 pixel font for use with Timex hi-res (Mode 6).

    I have created a 12x8 pixel font for use with Timex hi-res (Mode 6).
    chev chev June 2008 Development
  • Why would Ricochet do this to an Ultimate game ?When i was testing a rubber key speccy ( prior to ebaying it ) with the ricochet version of Knightlore game i thought the speccy must be damaged beca…

    ... appeared the top, say 10 pixel lines of the loading screen ...
    swordheart swordheart July 2008 Sinclair Miscellaneous
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... windows will need to be pixel accurate rather than character square ... not drawing the first/last pixel.[/LIST]

    I know ...
    Jimmy Jimmy August 2008 Development
  • three thousand posts -2There are two posts until I reach the 9000 posts mark. what should I write about, paint or read (and retell here)? Any sensible suggestions welcome…

    ... 'll beat you with my pimp hand :-D


    mile mile August 2008 Chit chat
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... the origin. So for every pixel (x,y) it calculates

    ;we draw a pixel in each of the 8 ... of discrete pixels where each pixel has integer coordinates.

    rtunes rtunes September 2008 Development
  • High Noon 2.0 Released - 5.Oct.2008Hello!!! Team SpecNG ( [url]www.specng.org[/url] ) has released the Remake "High Noon V2.0" tonight. Changes for V2.0: 1) Now compiled with Dar…

    ... now smoother, scrolling 1 pixel by 1 pixel, and it has a ... : Coffin animation smoother, moving 1 pixel at a time.
    Fixed ...
    marcoagpinto marcoagpinto October 2008 Announcements
  • Happy LCD-day!And may you never experience a dead pixel.

    And may you never experience a dead pixel.
    ZnorXman ZnorXman October 2008 Chit chat
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