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  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    Thanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
    chev chev October 2008 Development
  • Richard Hawley interview about sheffieldjust seen this on channel 4 news and saw it was on the website in an extended form so thought id post it here just to pimp my home city :) [url]http…

    ... post it here just to pimp my home city :)

    mel the bell mel the bell October 2008 Chit chat
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... which sets ink in each pixel line to RED, BLUE or ... )
    2) assume the RGB pixel is 4 points wide. so ...
    Fikee Fikee November 2008 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... walls. Either 2 or 4 pixel scrolling, depends on speed.
    FrankT FrankT November 2008 Development
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... 'm trying to use 16 pixel-wide graphics which are symmetrical ...
    bigjon bigjon January 2009 Development
  • Computer Animated Racetrack SimulatorHello to you all, I am working on C-A-R-S, the Computer Animated Racetrack Simulator. You can make your own racetracks and later you can race aga…

    ... />
    Not yet added:
    Pixel perfect movement
    Player control ...
    Dr BEEP Dr BEEP February 2009 Games
  • MIA / STP records in Infoseek which could be removed?There's a few records in Infoseek which if removed could clear a few MIA / STP entries:- Sector 90 by Quicksilva. I'm not sure there were seperate …

    ... ever seen for it are Pixel badged versions... It may be ... the game on behalf of Pixel, who continued to churn out ...
    Gilby Gilby February 2009 Infoseek database
  • Kempston Mouse Drivers[url]http://velesoft.speccy.cz/k-mouse_driver.htm[/url] Next versions of mouse drivers will added later. Actual mouse driver "superdriver" is fully …

    ... emulation, videoram adress generator for pixel/attribute area, mouse wheel support ...
    velesoft velesoft March 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... the frame and getting every pixel and detail just right.
    pixel in it without screwing up ...
    joefish joefish April 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... 1,2,4, or 8 pixel increments.

    When the ...
    robpearmain robpearmain April 2009 Development
  • Definitely Not Stonkers**Or the ZX Spectrum equivalent to Nintendo's Advance Wars. With the simple presentation but demon wars, I've thought about a Spectrum version of Adv…

    ... area (although no need for pixel scrolling, character blocks would be ...
    redballoon redballoon May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... compute game game functions (1 pixel vertical scroll) also draw a ...
    Arda Arda May 2009 New game ideas
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    ... could make each of these pixel different colour. Only horizontal neighbours ...
    Ralf Ralf May 2009 Development
  • Pimp My Spectrum!! Show us what you got!! Can You get more on your Spectrum than me?So from the 'What we got' section its clear allot of us have a lot of neat kit. So lets's chav it up So whats the best set OTT set up i you can p…

    So from the 'What we got' section its clear allot of us have a lot of neat kit.

    So lets's chav it up

    So whats the best set OTT set up i you can put together, protograph and show us. Showing us it powered up and working will ...
    Scottie_uk Scottie_uk May 2009 Sinclair Miscellaneous
  • ANNOUNCE: JSW64 Manic Miner: James Bond [v1.1]I am delighted to announce the second gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.1), which is available as a free download from: [url]…

    ... with its own cell-type, pixel-pattern and colour-attribute), and ... and tight manoeuvres, often requiring pixel-perfect jumps, sometimes with perfect ...
    andrewbroad andrewbroad May 2009 Games
  • New game idea, "sneak-em-up".A while ago, I was going to try my hand at a game on the speccy, but nothing ever came of it. Basically, I had an idea to do a "Thief" style game. N…

    ... to be character rather than pixel based. One thing that might ...
    Dunny Dunny June 2009 Development
  • Edge 205So, the new issue of Edge magazine is out and, hey, there's an article on the upcoming BBC4 docudrama 'Syntax Era' which tells the story of Sir Clive…

    ... ://www.redballoon.demon.co.uk/pixel/zx_sirclivesinclair_colour01.gif[/IMG][IMG]http ... ://www.redballoon.demon.co.uk/pixel/zx_chriscurry_colour01.gif[/IMG]
    redballoon redballoon August 2009 Announcements
  • Sony Offer ?10,000 For PSN Game IdeasAny old Speccy coders fancy there hand at this, there has been quite a few retro styled games on Xbox Live and the Playstation Store. It would be gr…

    ... Sony Computer Entertainment Europe and Pixel-Lab.


    The ...
    brcu brcu August 2009 Chit chat
  • Knot in 3D - how?Dear all, Does anyone know the basic concept behind the programming of Knot in 3D? How much usable ram did the speccy have - was it 32768 bytes? If…

    ... picture in bitmap format (each pixel counted), then a more efficient ...
    Tobo Tobo August 2009 Games
  • RGB to VGA convertor for ZX (clones)[img]http://s44.radikal.ru/i106/0908/1a/28c90d0ca25b.jpg[/img] [img]http://s15.radikal.ru/i188/0908/f2/c1d66b5f6d4f.jpg[/img] It's GOOGLE translatio…

    ... work with ZX128. (must calculate pixel clock from original ula clock ...
    velesoft velesoft August 2009 Hardware
  • New Spectrum game appears in the printed press...It's probably been years since news about a new Speccy game has appeared in the general press... but today it happened. In the Basque Country edition…

    ... .elpais.com/articulo/pais/vasco/pixel/bello/divertido/elpepiesppvs/20090903elpvas_17/Tes ...
    Winston Winston September 2009 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... 23296, which affects an 8x8 pixel block per byte, in logical ...
    bigjon bigjon November 2009 Development
  • Framerate of arcade gamesThe Golden Age of video games coincided with the birth of 8-bit home computing; this is why every computer of that era has a slew of really bad Pacma…

    ... BASIC and using UDGs. The pixel-accurate sprite motion in the ... in MAME. Pacman moves one pixel per frame, but pauses for ...
    ajmoss ajmoss November 2009 Games
  • RetroMa??a 09Last week the association [url=http://www.retroaccion.org/]Retroaccion[/url] celebrated "[url=http://www.retroaccion.org/retromania-2009]RetroMa??a[/…

    ... -exposicion-spectrum-del-pincel-al-pixel-de-alfonso-azpiri]here[/url ...
    zyloj zyloj November 2009 Sinclair Miscellaneous
  • how convert PNG to TAP (SCR...)Can you tell me how can I convert PNG (or BMP GIF) image [B]without any pixel/attributes changing[/B] to TAP (SCR)? The problem is that I have a pict…

    ... GIF) image [B]without any pixel/attributes changing[/B] to TAP ...
    maiki maiki November 2009 Emulators
  • Hello from a new forum user!Hi folks. This is just a post of introduction -- to say a little about me and my interest in the (World of) Spectrum. I've recently acknowledged to…

    ... do, but, already, blocks of pixel data have begun scrolling, and ...
    RoseCotton RoseCotton November 2009 Chit chat
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... screen consists of a 256x192 pixel monochrome display with a low ... making a sprite dip one pixel in height for a couple ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... . Also, it moves in one pixel increments and is painted to ... the screen for each pixel movement.

    In other ...
    RoseCotton RoseCotton December 2009 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... UDG from BASIC but using pixel coordinates?

    Ideally it ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • What PS3 game should I get next?I have just completed Heavy Rain and was wondering what I should get next. I have also completed Dragon Age: Origins (if anybody wants to know a goo…

    ... 4, RE5, Conan, Resistance FOM, Pixel Junk Shooter, Devil May Cry ...
    stupidget stupidget March 2010 Chit chat
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