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<1…567891011…34>
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... implemented. I followed all of Einar Saukas suggestions (few posts above ... has been decided by their pixel count, trying to produce ... available version this produces this pixel pattern:

    [IMG] ... ]

    Thank you, Einar. A wonderful algorithm.
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... - not more).

    [QUOTE=Einar Saukas;794849]I assume "grid ... appear on screen. Thus besides "pixel grid" and "character grid", ... are drawn in the order: pixel grid, character grid, user- ... /> [QUOTE=Einar Saukas;794849]In ZX-Paintbrush 2.3.9, Pixel grid ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... ! :o

    [QUOTE=Einar Saukas;795762]In theory, if ... selectors, simply use the 1-pixel based rectangular selector
    ... position.

    [QUOTE=Einar Saukas;795762]Even so... I ... tools again.

    [QUOTE=Einar Saukas;795762]I even tried ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=Einar Saukas;797679]I just found ... clicked on the last 16th pixel in the lower right corner ... the line of the 9th pixel instead. Can you please take ...
    clausjahn clausjahn October 2014 Emulators
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    [QUOTE=Einar Saukas;797887]The best way ... Matthew Smith release. Perhaps "Megatree Quest" or "Megatree Journey" or even ...
    stevebroad stevebroad October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... hl,16384+LAST_COL ; first pixel line, last column
    ... add hl,bc ; next pixel line or attrib row
    pixel lines
    ld hl, ... first pixel line, last column[/CODE][/QUOTE]

    Einar Saukas ...
    Atari_Jetman Atari_Jetman October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    [QUOTE=Einar Saukas;798454]Assuming you ... ld a,192+24 ; 192 pixel lines + 24 attrib rows
    pixel line, last column
    ld ... ld hl,16384+LAST_COL ; first pixel line, last column
    ...
    Mr X Mr X October 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... downloads on #62.

    * @Einar: I can't find Luca ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... "]
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy October 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy November 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy November 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy November 2014 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    [QUOTE=Einar Saukas;804018]Ops, there was ... FZX to SAM COUPE (color pixel mode 256x192 or color ...
    velesoft velesoft November 2014 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    [QUOTE=Einar Saukas;804313]It's not ... you want. Quite a few pixel artists are using it already ...
    zx_kel zx_kel November 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy December 2014 Games
  • Stone AgeThere is an old (1992) and very playable logic game "Stone Age" [URL]http://hol.abime.net/2125[/URL] It was released on Amiga, Atari ST, PC and C64.…

    [QUOTE=Einar Saukas;804980]...Some degree of ... /> Even if you go for pixel by pixel, it will be an ...
    4throck 4throck December 2014 New game ideas
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... nibble (half byte) per pixel, thus storing 2 pixels per ... . If you stored 1 pixel per byte, fastest way ... you stored 2 bytes per pixel, fastest way to scroll ... them.[/LIST][/QUOTE]
    Einar, this is really not a ... and it matters for per-pixel effects. At the same ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    [QUOTE=introspec;806163]Einar, this is really not ... ...
    ld (hl),255 ; set pixel
    ret
    [/CODE]
    or $0f ; set pixel on even side
    ld ... attributes on screen every 4 pixel lines. This "multicolor render" ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    [QUOTE=Einar Saukas;806229]Storing 1 pixel per byte instead, Ralf's ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    [QUOTE=Einar Saukas;806235]OK ... colored 4x4 big pixel on screen using ... CODE]; -----------------------------------------------------------------------------
    ; Plot 4x4 colored pixel on screen
    ;
    ; ... -7)
    ; D = pixel line (16-188, must be ...
    Einar Saukas Einar Saukas December 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy December 2014 Games
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    [QUOTE=Einar Saukas;807512]Space Quest would be a better choice. ...
    hikoki hikoki December 2014 New game ideas
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy December 2014 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... to apply attributes in every pixel row then, which will slow ... the normal one. (or use Einar's idea.)

    [QUOTE ...
    Timmy Timmy January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    [QUOTE=Einar Saukas;811881]Do you ... apply colour on every pixel row which would halve ... attributes to the first pixel row and then computing ... values to select between per-pixel and per-square colouring. ... height be coloured as Einar suggests as opposed to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... =49117"]thread[/URL]]
    by Einar Saukas
    release date: 19th ... />
    [B]Page's Castle Quest[/B] [I](platform, AGD)[/I ...
    Timmy Timmy January 2015 Games
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Jerri;817782][QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... 2015

    [B]Pentacorn Quest[/B] [I](Churerra, Platform)[/I ... =50272"]thread[/URL]]
    by Einar Saukas
    release date: 25th ...
    Timmy Timmy March 2015 Games
  • draw single pixel in the borderI have problems with drawing in the border. I can get it to draw a line ,but it always becomes a line and not a single pixel. <br><br>rept 3580 <br…

    ... line and not a single pixel.

    It's not ... possible to draw a single pixel in the border.

    Einar Saukas Einar Saukas May 2015 Development
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... Feb 2015

    Pentacorn Quest (Churerra, Platform)[thread]
    by ... (Multicolour, Othello)[thread]
    by Einar Saukas
    release date: 25th ... II (Puzzle)[thread]
    by Einar
    release date: May 13 ...
    Timmy Timmy May 2015 Games
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... 2015

    Pentacorn Quest (Churerra, Platform)[thread]
    ... , Othello)[thread]
    by Einar Saukas
    release date: 25th ... (Puzzle)[thread]
    by Einar
    release date: May ... PC port)[thread]
    by Einar Saukas
    release date: ...
    Timmy Timmy June 2015 Games
<1…567891011…34>

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