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<1…6789101112…34>
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... 2015

    Pentacorn Quest (Churerra, Platform)[thread]
    ... , Othello)[thread]
    by Einar Saukas
    release date: ... port)[thread]
    by Einar Saukas
    release date: ... , bitfrost)[thread]
    by Einar Saukas
    release date: ...
    Timmy Timmy June 2015 Games
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ...

    [b]Pentacorn Quest[/b]
    [i](Churerra, ... 50272"]thread[/url]]
    by Einar Saukas
    release date: ... adventure"]thread[/url]]
    by Einar Saukas
    release date: ... dx"]thread[/url]]
    by Einar Saukas
    release date: ...
    Timmy Timmy August 2015 Games
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... way but I struggle with pixel moving sprites in a block ... for my purposes.

    @Einar, thanks very much, that's ...
    R-Tape R-Tape September 2015 Development
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ...

    [b]Pentacorn Quest[/b]
    [i](Churerra, ... 50272"]thread[/url]]
    by Einar Saukas
    release date: ... adventure"]thread[/url]]
    by Einar Saukas
    release date: ... dx"]thread[/url]]
    by Einar Saukas
    release date: ...
    Timmy Timmy September 2015 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    [quote="Einar Saukas;836753"][quote="Sokurah;836744"] ... />
    I would choose Space Quest instead.[/quote]

    You ...
    hikoki hikoki October 2015 New game ideas
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... in your last example (load pixel data from HL, pop ... the same clocks..
    [quote="Einar Saukas;841850"]
    2. Consider ... screen coordinates once every 8 pixel lines.
    [/quote]
    ... to be smaller).
    [quote="Einar Saukas;841850"]
    3. ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    [quote="Sol_HSA;841853"]If you mean that (HL) addressing is faster than (DE) addressing,[/quote]

    Nope.

    If you swap HL and DE, you won't need EX DE,HL, thus saving 4T per pixel line. See http://www.ime.usp.br/~einar/z80table
    Einar Saukas Einar Saukas November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    [quote="Einar Saukas;841864"]If you swap HL and DE, you won't need EX DE,HL, thus saving 4T per pixel line. [/quote]

    You are correct. Change done.
    Sol_HSA Sol_HSA November 2015 Development
  • People that can complete Jet Set WillyHi All I had the following posted on my youTube walk-through of Jet Set Willy: "for those that can complete Jet Set Willy i salute, you truly are…

    ... day. I liked the perfect pixel accuracy of the game that ... games are great, even Fire Quest was good and I think ... />
    I have played fire quest so it must be available ...
    saberman saberman February 2016 Games
  • Britsoft - Read-Only Memory Publishing"Britsoft" by Read-Only Memory Publishing is their latest book charting the rise and fall of game development in the UK from the early 80s to the end…

    Thanks Einar!

    My original idea ... Jones) poster for the main pixel illustration but would I wouldn ... be focusing on NES/Famicom pixel illustrations for the next few ...
    redballoon redballoon March 2016 Announcements
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    [quote="Einar Saukas;863611"][quote="karingal;863609"] ... the byte value of each pixel row?[/quote]
    [img]http ...
    rich_chandler rich_chandler June 2016 Development
  • Some Graphic Coding & Audio help.Hello my fellow WoS'ers I am in the process of writing some code for graphical purposes - I have Z88DK raring to go but I do not know how to take…

    ... addresses to move up/down pixel lines and so on).
    I have some ideas for pixel shifting and animation that I ... new c lib comes with Einar's bifrost and nirvana engines ...
    Alcoholics Anonymous Alcoholics Anonymous August 2016 Software
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... ?)[/quote]

    Speaking of Einar's code, when I was ... , draw mode (or, xor, reset), pixel coords, paper size (it does ... individual character metrics, measuring the pixel width of strings or buffers ...
    Alcoholics Anonymous Alcoholics Anonymous October 2016 Development
  • PHP class for ZX Spectrum images parsing/convertingI've taken a class from ZX-Art, made it composer-friendly, refactored it and published on Github. https://github.com/moroz1999/zx-image Now every…

    [quote="Einar Saukas;881090"]OK, this is ... , bmp, sxg.

    [quote="Einar Saukas;881090"]
    This is ... NIRVANA screens.

    Does pixel data follow the same byte ... not mistaken.

    [quote="Einar Saukas;881090"]
    BTW none ...
    moroz1999 moroz1999 October 2016 Announcements
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    [quote="Einar Saukas;891078"][quote="AndyC;891023"] ... .

    In essence, any pixel on a Speccy display can ... map) we can represent any pixel with 8 bits. Which exactly ... original frame but with the "pixel" bit of the colour toggled ...
    AndyC AndyC December 2016 Emulators
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... ;889760"][/quote]

    Hi Einar. I'm trying to figure ... one[/url] I did for pixel addresses.

    I tried ...
    colonel32 colonel32 January 2017 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    Hi Einar, another question. Do you have ... ().
    ;
    ; Params:
    ; D = pixel line (16-192, even values ...
    colonel32 colonel32 January 2017 Brand new software
  • Project: ZX OpusHello my friends, I have been in need of a push lately so I thought if I post some of the work for this project here you guys (and gals) can help me …

    ... just understanding how character and pixel coordinates map to a ... thirds vertically
    SSS = vertical pixel within character square 0-7 ... these display file addresses from pixel or character coordinates can ... with them) I agree with Einar -- this is a great ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Software
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... have little in common with pixel values unless all zeros or ... 0~7 part of a 'pixel space' address MSB which often ... coordinates.[/quote]

    [quote="Einar Saukas;905359"]Good work!
    TomD TomD April 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    Sorry to be slow Einar, but I've been trying ... at character resolution (assuming 8 pixel wide characters), I can use ... to place a sprite at pixel resolution, which can I use ...
    thricenightly thricenightly July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... latter can place things at pixel (?) precision on screen. There is ... up here, I'm sure Einar will fix it :)
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... tiles on an exact vertical pixel, but only on a divisible ... -by-8 horizontal pixel.[/quote]

    Exactly!
    einar/bifrost/"]here[/url] teach the ...
    Einar Saukas Einar Saukas July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    Einar pointed out that "printf(PRINTF_PAPER_P ... 's why we see the pixel artifacts on the left and ... same for the rest of Einar's examples as they are ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... vast source of public domain pixel fonts at http://www.pentacom ... editor.

    I use Einar and Chev's fab FZX ...
    colonel32 colonel32 July 2017 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... 867874"][quote="Alcoholics Anonymous;867401"]Einar have you considered rewriting the ... .
    [/quote]

    Einar, I've incorporated esxdos into ... != size; ++i) // go through each pixel
    umem.buffer[i] = palindex ...
    Alcoholics Anonymous Alcoholics Anonymous August 2017 Brand new software
  • Gandalf - A ZX Spectrum platformer that looks rather nice indeed![img]https://1.bp.blogspot.com/-BuVmuvmRXfg/WYhRw0z0lMI/AAAAAAAAisA/LFKD4SipiSkm3x0FsCNjJCRsCnHgE6W6gCLcBGAs/s640/GandalfZX.jpg[/img] [quote]As ma…

    ... on a 128K, but since Einar cracked how to do it ... line of the Spectrum's pixel display before the main effect ... sprites can move in 8-pixel steps, even better.
    joefish joefish August 2017 Development
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    [quote="Einar Saukas;919634"]
    Technically, the ... would need to remember each pixel byte and corresponding attribute that ... that. You'd have the pixel/attribute layout and a bitmap ...
    AndyC AndyC August 2017 Announcements
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    [quote="AndyC;919673"][quote="Einar Saukas;919634"]
    Technically, the ... would need to remember each pixel byte and corresponding attribute that ... that. You'd have the pixel/attribute layout and a bitmap ...
    Einar Saukas Einar Saukas August 2017 Announcements
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... 10 characters A-J, use Einar and Alessandro samples). Walk your ... the size of an individual pixel in the image and enables ...
    tstih tstih August 2017 Development
<1…6789101112…34>

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