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<1…3456789…34>
  • Robin Hood : Legend Quest Video & Written ReviewToday we look at a very late release of Codemasters Robin Hood : Legend Quest. I have also sorted out a review in the description box on YouTube i…

    ... of Codemasters Robin Hood : Legend Quest.

    I have also ...
    morcar morcar May 2020 Games
  • New competition - Yandex Retro Games Battle 2020The Yandex Museum announces the kickoff of its second annual Yandex Retro Games Battle, a competition to create the best game for the ZX Spectrum. [u…

    ... [/b]
    Pioneer of 1980s pixel graphics, artist for the Ocean ... sites KG-Portal and Idealny Pixel. Produced the game Castlevania: Spectral ... and Ice, Vera, and Viking Quest 3 games on ZX Spectrum ...
    Michelle_KG Michelle_KG June 2020 Announcements
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • ZEsarUX 9.2 Release CandidateHi! I have uploaded a new ZEsarUX Release Candidate version 9.2. The final stable version will come in a few weeks, so stay tuned! You can down…

    ... to set PC register to zero
    Added command line setting ...

    Improved all-to-pixel text rendering:
    -Allow 1 ... on ZRCP/ZENG
    Fixed pixel color on text all-to ... -pixel text rendering (color inversion)
    ...
    chernandezba chernandezba March 2021 Emulators
  • ZEsarUX v9.2 Final released - Version 9.2 - Cliff Hanger edition. 05 April 2021As seen on: https://github.com/chernandezba/zesarux/releases [quote] ZEsarUX-9.2 @chernandezba chernandezba released this 21 hours ago · 6 com…

    ... to set PC register to zero
    Added command line setting ...

    Improved all-to-pixel text rendering:
    -Allow 1 ... on ZRCP/ZENG
    Fixed pixel color on text all-to ... -pixel text rendering (color inversion)
    ...
    Luzie Luzie April 2021 Emulators
  • castle quest, cant beat this game.Hello!. Im new here so if im breaking any rule with my first post, please delete it and tell me for avoid doing again, Thanks!! My question is ab…

    ... an old game named Castle Quest. I couldnt finish when i ...
    cptsolo cptsolo August 2021 Games
  • Zero v0.8Pigs can apparently fly because it's the v0.8 update of Zero that no one asked for but is out for public consumption anyway. Grab it [url="https:/…

    ... the v0.8 update of Zero that no one asked for ... [url="https://github.com/ArjunNair/Zero-Emulator/releases/tag/v0.8 ... files.
    * Changed the way Zero attempts to load ROMs if ...
    Arjun Arjun January 2022 Emulators
  • Trixie's QuestTrixie's Quest LOAD SCR shows "Trixies Quest"

    Trixie's Quest
    LOAD SCR shows "Trixies Quest"
    hackersanon hackersanon April 2022 Updates
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... /> ld hl,04100h ; second pixel line address in hex
    pixel is reset
    ; replace ... and jump if non zero, this will scroll the ... is trickier when dealing with pixel scrolls -
    ; it ... .5, which ends up as zero)

    ; Of ...
    Anonymous Anonymous June 2002 Games
  • Zombie Zombie (Ant Attack II)Great control system compared to the first game, shame it's so bloody difficult. I watched the demo, and when your guy goes up to a zombie, he shoots…

    ... the score will reset to zero and it won`t kill ... this helps you in your quest.

    Mat
    MatGubbins MatGubbins September 2002 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... likely to want on your quest."{6}{16}{5}He then ... in your face.{6}Your quest is terminated!{6}{6}{6 ...
    CARRIED 4
    ZERO 19
    ZERO 12
    LET 12 ...
    BadBeard BadBeard August 2003 Games
  • which game would be the best remake?ive got a few remakes and the best of them is Head Over Heels. what do you think should be done? I want to see a more developed version of Dun Darach…

    ... weeks ago has got almost zero feedback good or bad(besides ... />

    _________________
    [B]Pixel Me Do?[/B]
    [url ...
    Amigo Amigo August 2003 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... building each screen using 16x16 pixel tiles. You're already storing ... properties, you might have a zero for a blank space, 1 ...
    jonathan jonathan February 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... non-zero value from any of the AND opcodes represents a pixel ...
    Woody Woody July 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites between 16 and 32 pixel wide, of any height ... SPRXCO)
    AND 7 ;Find pixel position 0 - 7
    ...
    LD A,C ;taking pixel position
    ADD A,A ... unshifted position. Called when pixel position is zero.

    UNSHIFTED ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... snapshots manage to work with zero in that byte??? Isn't ... other games run with a zero flip-flop):

    It ... on to the next 8-pixel group
    call label2addr(unscrambleHL ...
    Erlstoned Erlstoned August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... exit hl = address of next (pixel) row down.
    inc h ... .

    ; Draws a 16 pixel wide sprite (variable height)
    ; a MUST be zero.

    Left4: add hl ... display.
    ; a MUST be zero.

    Right4:
    srl ...
    robpearmain robpearmain October 2004 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... sprite is drawn over non-zero background. I don't know ... inverted and drawn with non-zero paper. Sprites that don't ... collide are drawn with zero paper and non-zero ink. This way ... , I wouldn't use per-pixel checks. Better use some kind ...
    baze baze August 2005 Development
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... /> B = counts the width to zero (50546-50549)
    A = fixed ... to
    get to one pixel row down on left side ... +32
    which is one pixel row down.

    [quote ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... place sprites at exact vertical pixel locations, and you will continue ... place sprites at exact vertical pixel coordinates even without the table ... of its address must be zero. If you don't intend ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... set, an existing non-zero pointer in the tile ... // for occluding sprites, clear pixel buffer before draw
    # ... sp1_UpdateNow() will clear the pixel buffer before the sprite character ... separates character coordinates and pixel shift within a character. ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... letter to represent each 8x8 pixel sprite character. As we've ... should show through, and a zero bit wherever the sprite should ... have to add to accommodate pixel precise placement of the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... takes to draw one 8x8 pixel sprite character. This figure is ... is already in the pixel buffer. The pixel buffer's initial contents ... the sprite into its 8x8 pixel characters and creates a struct ... visited. The count starts at zero and is incremented for each ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and an offset for vertical pixel placement of the sprite. By ... (struct sp1_update **ua, void *hook); // zero terminated array
    extern void ... />
    sp1_IterateUpdateArr() goes through a zero-terminated array of struct_sp1_updates, calling ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... decremented and if it reaches zero, "an_index" is incremented to select ... 1-pixel increments; the 'dx' and 'dy' variables are set to zero ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • How do I run games/programs from TR-DOS?Hi, the World of Spectrum is a nice and great site. I already looked a bit through it but despite of its hugeness I couldn't find any information reg…

    ... little bit about this Ball Quest game. As far as I ... modes like 16 colors per pixel (similar to EGA graphic card ...
    Ralf Ralf September 2006 Emulators
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ...
    inc h ;move one pixel down
    djnz repeat ;repeat ... that the next char after zero is nine again
    [code ...
    Fikee Fikee November 2006 Development
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... a flag when BC reaches zero so the djnz is not ... ,(de) ; get first byte in pixel row
    ldd
    pop ... byte into last byte of pixel row
    jp pe, scanline ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... , and if the result is zero then the RAMTOP is set ... down on a black background (pixel and attribute areas filled with ...
    Marcelo Marcelo January 2007 Hardware
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