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  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    pixel movement, remove this and store ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    robpearmain robpearmain August 2004 Development
  • Bouncy maze game???Hi, I've been hanging around other Speccy sites for awhile now but only just come accross this one,which looking at the content amazes me that I didn…

    ... who would think a single pixel could look so cute :)
    Sadako Sadako August 2004 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... has grabbed its single 8-pixel byte/attr pair, it releases ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... text at anywhere on screen, pixel rather than character)

    CKay CKay August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... text at anywhere on screen, pixel rather than character)

    pixel position rather than cell- from ...
    Sadako Sadako August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... things like having a 30 pixel high scroller bobbing across the ... out screen address for a pixel and setting it in that ...
    CKay CKay August 2004 Development
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... have any colour in any pixel.

    ?

    I ...
    CKay CKay September 2004 Games
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... /> PLOT 100,150;"ABC" for pixel perfect positioning.

    DRAW ...
    MatGubbins MatGubbins September 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... screen and code that performs pixel/block based collision detection?
    Parky Parky September 2004 Development
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... have any colour in any pixel.
    [/quote]

    Would ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... and add offset based on pixel position of ycar
    LD ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... you see shearing on several pixel lines as a result.
    pixel line order. This is easy ... this time before starting your pixel-line order copy, you will ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... wait until ULA start drawing pixel part of screen.
    you ...
    Fikee Fikee September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... positions to allow for 2 pixel scrolling. Then left side of ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... which are stored in each pixel position. For example: the background ... /> this gives 2 pixel precision. For single pixel precision each line would ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... . For example, you want 2-pixel precision. You store only +0 ... then you can obtain single-pixel precision by using 2 bit ...
    Erlstoned Erlstoned September 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    ... ) tstates before the top-level pixel of the screen (as opposed ...
    Philip Kendall Philip Kendall September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... your method would be single pixel precision.

    If the ...
    dmsmith dmsmith September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... smaller attribute, or a pixel per pixel colour grid then it ... and yet because every pixel can be any colour the ... 1 bit for each pixel then it works out ... />
    With a pixel per pixel, at say 16 colours available ... need 4 bits for each pixel, that`s nearly 25K ...
    CKay CKay September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... - 16 colours, two per 8x8 pixel attribute cell. The equivalent on ...
    TMR TMR September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... , is 8*1 and any pixel in this row of 8 ...
    Sadako Sadako September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... starts on, you can achieve pixel perfect scrolling by literally moving ... additional hardware registers to control pixel scrolling in both directions and ...
    AndyC AndyC September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... I didn't know better. Pixel smooth Sprites and scrolling, etc ...
    Sadako Sadako September 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... to use Sprites (or any pixel by pixel animation) unless you fall ...
    Dunny Dunny October 2004 Games
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... to type in each individual pixel before saving the screen$[/quote ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... exit hl = address of next (pixel) row down.
    inc h ... .

    ; Draws a 16 pixel wide sprite (variable height)
    robpearmain robpearmain October 2004 Development
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