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<1234567…34>
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... gathered. Say the top left pixel is displayed 64*224 (63 ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • New ZX81 Emulator appletHi! In case anyone's interested, I've added a new Java ZX81 emulator applet to my web site. Each program listed now has a "play" button that loads …

    ... fantastic EightyOne so has a pixel-perfect display with Hires games ...
    hldswrth hldswrth September 2007 Emulators
  • Whats Gone Wrong - Pixels Everywhere!Changed one small piece of code, that doesnt do anything to the screen and the following has happened: [img]http://www.officetrack.com/download/wos/…

    ... ://www.officetrack.com/download/wos/pixel.jpg[/img]

    None ...
    carlinski carlinski September 2007 Development
  • Recent Returnee to the spectrum fold needs hardware adviceHi all. Thanks for taking the time to read this. This is my first post to this forum after I stumbled on this site just a few weeks ago, i only reg…

    ... know i can see a pixel perfect map but where's ...
    Modern Games are rubbish! Modern Games are rubbish! October 2007 Hardware
  • Spectrum ethernet ... first stepsThe first thing I do when I get a strange and unusual chip to play with, is to make a breakout board. The breakout board basically contains the chip …

    ... is 3.3 mil per pixel.

    8 isn't ...
    Winston Winston October 2007 Hardware
  • ANNOUNCE: JSW64 Manic Miner: James BondTo celebrate "Two Double-Oh Seven" before it ends, I am delighted to announce the first gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.0),…

    ... with its own cell-type, pixel-pattern and colour-attribute), and ... and tight manoeuvres, often requiring pixel-perfect jumps, sometimes with perfect ...
    andrewbroad andrewbroad December 2007 Games
  • How to rotate an imageI'm working on an idea for a game and to test it I want to draw some graphics on the screen which are made up of 8x8 pixel squares (single characters…

    ... are made up of 8x8 pixel squares (single characters in other ...
    Mr Millside Mr Millside January 2008 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... Alcoholics Anonymous's 32x ldi pixel-scrolling method) to go left ...
    bigjon bigjon March 2008 Development
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... "/only two colours per 8 pixel square, and I managed to ...
    The Lone Magpie The Lone Magpie March 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... : ATM Turbo Lowres (Colour per Pixel) Colour and monochrome, ATM Turbo ... /> o ATM Turbo Colour Per Pixel mode included
    o Filled ...
    LCD LCD April 2008 Development
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... aim is to be as pixel perfect as possible (except perhaps ...
    heng-di heng-di May 2008 Games
  • jetset blue colourhi the spectrum only had 8 colors in jet set willy the in the room i am sure i have seen this before there is a blue color that is not cyan or the b…

    ... putting white and blue together pixel by pixel so you can't ...
    hillelr hillelr May 2008 Games
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... can fill.
    Fills each pixel, moving only y+1 and ...
    carlinski carlinski June 2008 Development
  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... a huge amount of 14x15 pixel sprites and thought that, rather ...
    bobs bobs June 2008 Development
  • Help with hi-res 40 column fontI have created a 12x8 pixel font for use with Timex hi-res (Mode 6).

    I have created a 12x8 pixel font for use with Timex hi-res (Mode 6).
    chev chev June 2008 Development
  • Why would Ricochet do this to an Ultimate game ?When i was testing a rubber key speccy ( prior to ebaying it ) with the ricochet version of Knightlore game i thought the speccy must be damaged beca…

    ... appeared the top, say 10 pixel lines of the loading screen ...
    swordheart swordheart July 2008 Sinclair Miscellaneous
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... windows will need to be pixel accurate rather than character square ... not drawing the first/last pixel.[/LIST]

    I know ...
    Jimmy Jimmy August 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... the origin. So for every pixel (x,y) it calculates

    ;we draw a pixel in each of the 8 ... of discrete pixels where each pixel has integer coordinates.

    rtunes rtunes September 2008 Development
  • High Noon 2.0 Released - 5.Oct.2008Hello!!! Team SpecNG ( [url]www.specng.org[/url] ) has released the Remake "High Noon V2.0" tonight. Changes for V2.0: 1) Now compiled with Dar…

    ... now smoother, scrolling 1 pixel by 1 pixel, and it has a ... : Coffin animation smoother, moving 1 pixel at a time.
    Fixed ...
    marcoagpinto marcoagpinto October 2008 Announcements
  • Happy LCD-day!And may you never experience a dead pixel.

    And may you never experience a dead pixel.
    ZnorXman ZnorXman October 2008 Chit chat
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    Thanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
    chev chev October 2008 Development
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... which sets ink in each pixel line to RED, BLUE or ... )
    2) assume the RGB pixel is 4 points wide. so ...
    Fikee Fikee November 2008 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... walls. Either 2 or 4 pixel scrolling, depends on speed.
    FrankT FrankT November 2008 Development
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... 'm trying to use 16 pixel-wide graphics which are symmetrical ...
    bigjon bigjon January 2009 Development
  • Computer Animated Racetrack SimulatorHello to you all, I am working on C-A-R-S, the Computer Animated Racetrack Simulator. You can make your own racetracks and later you can race aga…

    ... />
    Not yet added:
    Pixel perfect movement
    Player control ...
    Dr BEEP Dr BEEP February 2009 Games
  • MIA / STP records in Infoseek which could be removed?There's a few records in Infoseek which if removed could clear a few MIA / STP entries:- Sector 90 by Quicksilva. I'm not sure there were seperate …

    ... ever seen for it are Pixel badged versions... It may be ... the game on behalf of Pixel, who continued to churn out ...
    Gilby Gilby February 2009 Infoseek database
  • Kempston Mouse Drivers[url]http://velesoft.speccy.cz/k-mouse_driver.htm[/url] Next versions of mouse drivers will added later. Actual mouse driver "superdriver" is fully …

    ... emulation, videoram adress generator for pixel/attribute area, mouse wheel support ...
    velesoft velesoft March 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... the frame and getting every pixel and detail just right.
    pixel in it without screwing up ...
    joefish joefish April 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... 1,2,4, or 8 pixel increments.

    When the ...
    robpearmain robpearmain April 2009 Development
  • Definitely Not Stonkers**Or the ZX Spectrum equivalent to Nintendo's Advance Wars. With the simple presentation but demon wars, I've thought about a Spectrum version of Adv…

    ... area (although no need for pixel scrolling, character blocks would be ...
    redballoon redballoon May 2009 New game ideas
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