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<1…22232425262728…34>
  • Dizzy, Prince Of The YolkFolk: Alternate loading screen?Hi, Please have a careful look at the new Dizzy remake teaser (seconds 0:42-0:52) [youtube]LGW53914gDk[/youtube] That certainly looks like a [b]*r…

    ... real*[/b] ZX Spectrum loading screen (please forget about the, ... different from the loading screen currently shown at Infoseek:< ... of the first loading screen matches the cover illustration ... Spectrum release[/url] (see 3rd row, 2nd column):

    ...
    jpablo jpablo November 2011 Support files
  • Display file addressHi Folks, Could someone please help me. I seem to recall that the address of a given byte of the Spectrum's display file breaks down as row, column…

    ... seem to recall that the address of a given byte of ... display file breaks down as row, column etc. when looked at ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... 23693),a ; set our screen colours.
    xor a ... ld hl,blocks ; address of user-defined graphics data ... ; ROM routine - clears screen, opens chan 2.
    ... bc,63486 ; keyboard row 1-5/joystick port 2 ...
    Saboteur Saboteur May 2012 Development
  • ULA bug and snowI am tryng to improve the snow emulation in FBZX wii but I do not have a real spectrum to test the results. I used the information taken from Harele…

    ... ULA video register the second screen byte it checks if the ... lower bit of the address of second screen byte the value of ... emualtes the fact that the row address of the second byte pair ... RAM but the previous latched row address of the refresh remains.
    Oibaf Oibaf August 2012 Emulators
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... by a single pixel. Depending on the screen position, the program ... 0'+k)
    #define printAt(row, col) printf("\x16%c%c ... ", ' '+row, ' '+2*col)
    #define printAt64c(row, col) printf ... ("\x16%c%c", ' '+row, ' '+col)< ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... in all directions, with pixel precision, using pre-shifted ... '+k)
    #define printAt(row, col) printf("\x16%c%c ... ;

    // clear bitmap screen
    printMode(32);
    zx_border ... The tiles in the first row were originally designed by ...
    Einar Saukas Einar Saukas August 2012 Development
  • Very weird +2 problem.After two days, I'm still fighting this grey +2. Symptoms: When I first got it, there were stray pixels on the screen, and stray lines and colours. …

    ... 2.
    The title screen works perfectly.
    Press ... the game properly starts), the screen disappears, and is replaced ... pixel line from the copyright message on the initial 128K screen ... C80

    Edit: All address lines, data lines and resistors ...
    Spirantho Spirantho August 2012 Hardware
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... " groups for the phrase "next pixel" and got no matches - and ... "next" and just searches on "pixel", which wasn't any good ... with printing stuff to the screen, I rediscovered this [url=http ... .0 in the example) in pixel steps, which was what I ...
    Battle Bunny Battle Bunny September 2012 Development
  • Zero 0.5 ReleasedAfter a bit of a hiatus, the next update of Zero is now available [URL="www.ramtop.wordpress.com"]here[/URL]. Feedback and bug-reports appreciated! …

    ... via Options.
    + On screen indicators, like tape and disk ... /> + Monitor now supports Go To address. Clicking on the register values ... causes a GO TO that address.(CCowley, Obo and others)< ... -user. I think.
    * Pixel smoothing option added to Direct ...
    Arjun Arjun January 2013 Emulators
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... different INK/PAPER colors per pixel line, so you could improve ... multicolor in the entire Spectrum screen. In BIFROST*, the multicolor region ... 33w8gg2.png[/IMG] [I]* First row of multicolor tiles by R ... -Tape, second row of multicolor tiles by na_th_an ...
    Einar Saukas Einar Saukas March 2013 Development
  • Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …

    ... color mode, the base address of the screen #4000
    0 0 ... base address of the screen #6000
    0 1 0 - Multicolor mode, pixel ... color mode, the base address of the screen #4000
    1 0 ... color mode, the base address of the screen #6000
    1 1 ...
    Black_Cat Black_Cat April 2013 Hardware
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... scroller that shifts the off-screen buffer by 4 pixels during ... /> sbc hl,de ; next pixel line address
    djnz 58434[/CODE]
    screen buffer
    ld b, 128 ; 128 pixel lines
    Einar Saukas Einar Saukas May 2013 Infoseek database
  • IZX: a new standard format and driver for ZX-Spectrum icons[B]IZX[/B] is a very compact and efficient standard format to create icons for the ZX-Spectrum. You can download it from here: [LIST] [*][URL="http:…

    ... attribute area on screen,
    with an additional pixel line/column in ... /> The demo contains this loading screen, intended to help understand the ... you want to draw at row [B]5[/B] and column ... /> As indicated in a previous screen, Andrew Owen and I have ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... compressed background menu screen
    [B]mainscr[/B] - address of the ... compressed background gameplay screen

    ... DIM x AS UBYTE ' cursor row coordinate (0-8)
    DIM ...
    Einar Saukas Einar Saukas August 2013 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... 0x81DE that reads the half-row of keys including ENTER, ... bc,0xdffe ; port of half-row including P (bit 0)
    address once; just continue through it ... now have a pristine loading screen without a defunct Speedlock timer ...
    stephenw32768 stephenw32768 August 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 8x1" (an attribute for each pixel line, i.e. each block ... " (an attribute for every 2 pixel lines, i.e. each block ... ]bicolor[/B] graphics everywhere* on screen.

    In practice, [B ... NIRVANA ENGINE is also "full-screen". Technically, perhaps it would be ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... printed in them). The screen is restored after pressing ENTER ... /> Part the 3rd - the improved SCREEN$ routine assembler listing:
    [url ... PRINTA: ;print character A at row B column C with attributes ... routine was run from an address other than that at which ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... right side of the screen is reached without slicing ... characters actually written to screen and the carry flag ... the bottom right of the screen.

    [B ... B]
    Return the pixel width of the buffer. Newline ... will fit in a row. You can keep calling ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... with the video memory address generated by the ULA ... on the screen.
    In detail, the address which is ... The ULA reads a whole row of pixels and attributes ... 48K). Then, the second row of pixels is started ... so on until the 192th row is finished.[/quote]
    ...
    Hikaru Hikaru January 2014 Development
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    ... @ 0x3Fxx are written to the screen location 0x4xA4 is not when ... 'HL' registers that indirectly address the screen location are passed the 'A ...
    username username April 2014 Sinclair Miscellaneous
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... the spectrum had the stupid screen split into three sections and ... why didn't they just address the screen from top to bottom.
    ASH-II ASH-II May 2014 Sinclair Miscellaneous
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    ... /> I'm optimizing my set pixel code. For speed. But without ... boundary) I have optimal memory address position code and am now ...
    tstih tstih May 2014 Development
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... 0x5AFF are the screen memory locations for pixel data and then ... ---------------
    0x02E00 Repton Loading screen (0x1800 size)
    0x04600 ... worked out (from the memory address):
    15 14 13 ... is the base address of 0x4000 (start of screen memory)
    ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... ]I need to do some pixel level collision detection. Assuming I ... DE and a byte of screen to test in HL I ... isn?t run on every screen redraw.[/SIZE][/FONT]
    Mr Millside Mr Millside November 2014 Development
  • Zero 0.7 / Zero 0.6.5 releasedAfter months of grueling work, I?m proud to announce the Vanilla version of Zero, which is a regular Windows version of the emulator. I?ve tried to m…

    ... renderer to show aesthetically correct screen dimensions (0.7).
    ... br /> ? Fixed full screen toggle issue. Also uses correct ... tapes).
    ? Fixed Pixel Smoothing option not reflecting currently ... not wrapping correctly if calculated address is > 65535, ...
    Arjun Arjun January 2015 Emulators
  • draw single pixel in the borderI have problems with drawing in the border. I can get it to draw a line ,but it always becomes a line and not a single pixel. <br><br>rept 3580 <br…

    ... line and not a single pixel.


    rept 3580 ... /~micken/borderdrawing.png
     This screen also shows a second question ...
    micken micken May 2015 Development
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... />
    ;Is righthand side of screen reached?
    cp 233
    pixel line where you can move ... pressing RIGHT while on a row with tiles on it. Like ...
    Sokurah Sokurah July 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... discussion/45538/a-new-full-screen-bicolor-engine-called-nirvana"]NIRVANA ... the top row on screen for timing synchronization, so the screen will never ... drawing a tile at the screen edge. Would you like ... this tile to appear on screen, so you can easily implement ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New game: PIXEL QUEST![img]http://i61.tinypic.com/2s76e7t.png[/img] [img]http://i61.tinypic.com/3168bnn.png[/img] [img]http://i57.tinypic.com/n1chds.png[/img] [img]http…

    ... reveal heroes and other famous pixel images from your favorite Speccy ... br /> * Play to collect classic pixel art in a virtual gallery ... [/b]!
    * Featuring awesome loading screen by top artist [b]Craig ... com/thread/26/new-game-pixel-quest"]ZX DEV 2015[/url ...
    Einar Saukas Einar Saukas September 2015 Brand new software
<1…22232425262728…34>

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