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Search Again :: Adv Search 1000 results in 0.027s
<1…13141516171819…34>
  • Protection - why?Just musing on my huge box of copied Spectrum games, and wondering why the publishers bothered using all those elaborate copy protection mechanisms. …

    ... from the manual. Or those code-wheel things. Or the reams ... of cardboard to form a code-wheel could be a greater ... , rather than a protection per platform.
    Laser Laser June 2006 Sinclair Miscellaneous
  • Protection - why?Just musing on my huge box of copied Spectrum games, and wondering why the publishers bothered using all those elaborate copy protection mechanisms. …

    ... from the manual. Or those code-wheel things. Or the reams ... of cardboard to form a code-wheel could be a greater ... , rather than a protection per platform.[/QUOTE]

    Because with ... to enter from manuals or code sheets would be on there ...
    Daren Daren June 2006 Sinclair Miscellaneous
  • Protection - why?Just musing on my huge box of copied Spectrum games, and wondering why the publishers bothered using all those elaborate copy protection mechanisms. …

    ... from the manual. Or those code-wheel things. Or the reams ... of cardboard to form a code-wheel could be a greater ... , rather than a protection per platform.[/QUOTE]

    it would ... /> but those f**king colored code sheets were a nightmare for ...
    mile mile June 2006 Sinclair Miscellaneous
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... set where in memory the code goes? After all, ... of memory content, as are CODE blocks, DATA() blocks etc ... load a program in as code (don't laugh, ... is to accurately emulate the platform. We strive for accuracy. ... a single byte of Z80 code.
    [/quote]

    Dunny Dunny July 2006 Emulators
  • What would you pay for a brand new Spectrum?I wanted to know if there was a market for new hardware, like the DTV-64.

    ... I wanted to code something for a modern platform with multi-megabyte ...
    gasman gasman July 2006 Hardware
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... happens if I run that code twice, but only actually load ... four code blocks? How do I "rewind ... " to start from code block 1 again?
    D ... INFO MODIFICATION AND READABILITY and PLATFORM/ENDIAN/MEDIA independence.

    zilog zilog July 2006 Emulators
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... helped boost sales of that platform long before they were eventually ... ) which contained large chunks of code stolen from CP/M.
    Lee Fogarty Lee Fogarty July 2006 Games
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... ready to GPL TommyGuns source code.

    But want I ... as close to a Cross Platform (ie Machines) VisualStudio style development ...
    Kiwi Kiwi August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... ready to GPL TommyGuns source code.

    But want I ... as close to a Cross Platform (ie Machines) VisualStudio style development ... systems) lets you assemble your code, transfer the executable to a ...
    JamesD JamesD August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... systems) lets you assemble your code, transfer the executable to a ... doesn't write all the code for you.
    The only ... debugger stays independent of the platform and TG would work regardless ... will also be changing the code parsers to use a custom ...
    Kiwi Kiwi August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... doesn't write all the code for you.
    The only ... debugger stays independent of the platform and TG would work regardless ...
    JamesD JamesD September 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... it takes more lines of code to do the same thing ... difficult to translate to another platform. But the same can be ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... some problems from the original code... but it could gain a ... it up no matter what platform its on.


    platform so a certain speccy fan ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... to be exceptionally poor z80 code to achieve that. I really ... or less), sometimes self-modifying code, stack depth (256 bytes or ... the top all around gaming platform so a certain speccy fan ... think how good a gaming platform is depends most on the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... native mode and running native code. That has been benchmarked by ... think how good a gaming platform is depends most on the ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... the programmer to make the code efficient, and not the compiler ... an assembler running on a platform other than a Spectrim, a ... a compiler running on a platform other than a Spectrum. The ... will not generate as good code as a reasonably experienced z80 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... 't include a lot of platform independent code. The standard spectrum header ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... the "Integrated 8-Bit Multi-platform sprite, map & code editor"!
    bobs bobs October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    [QUOTE=bobs] "Integrated 8-Bit Multi-platform sprite, map & code editor"![/QUOTE]
    Brillant! But you forgot to put IDE in it ;)
    Kiwi Kiwi October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    [QUOTE=bobs]"Integrated 8-Bit Multi-platform sprite, map & code editor"[/QUOTE]
    Bah, what sort of stupid acronym is I8MPSMCE? It should be something like "Sprite / Map Editing Game Making Application".
    gasman gasman October 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... where everything gets turned into code/resources.

    [QUOTE= ... /> [/QUOTE]
    Its NOT a code editor, there are much better ... ->Actions/Flight patterns->Code->Create Game.
    ... maker style plugins such as Platform game maker, shoot'em up ...
    Kiwi Kiwi October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... "Integrated 8-Bit Multi-platform sprite, map & code editor"![/QUOTE]
    Sadako Sadako November 2006 Development
  • Mac2Spec 3.0[url=http://sourceforge.net/projects/mac2spec/]Mac2Spec 3.0[/url] is released. o Native video conversion o Universal binary o Code reorganised in an…

    ... the Cocoa API. The video code (JWMovie.m) is OS X ... re-written for the target platform. Ought not to be that ...
    JamesW JamesW November 2006 Announcements
  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... when he's intending to code (initially) for the Spectrum.[/QUOTE ... , align, local labels, is multi-platform... shared labels are a bit ...
    baze baze January 2007 Development
  • Emulators with debuggers (OpenSource)Are there any open source emulators that have a debugger in them? I want to add an API to access the debugging functions from other programs. Much l…

    ... Fuse?
    I know the code is open source and that ... a wxWidgets conversion of the code so it works under Mac ... make it a solid cross-platform retro development studio for all ...
    Kiwi Kiwi February 2007 Emulators
  • Compiling FUSE on Solaris 10 (x86)Digital Prawn has created Fuse 0.9.0 packages for OpenSolaris that run under Solaris 10.

    ... Darwin cctools build system/code base to support gcc4 ... 1.2.7-1 Cross-platform multimedia library
    ... 1.2.7-1 Cross-platform multimedia library
    i ... 2.5.3-5 Cross-platform GUI API - mac/ ... 5 Cross-platform GUI API - mac/carbon version
    [/CODE]
    ...
    glancaster glancaster February 2007 Emulators
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... platform so you must keep in mind its limitations when writing code ... of efficient program design (in code size and data size requirements ... days in comparison to writing code that is quickly delivered to ... how to organize your source code into separate files, how ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... level
    [size=1]
    [code]
    org $73ad
    ld ... location of table
    =====Relocatable code=====
    org $73f4
    defb ... ; end level platform
    defb $ff ; EOF marker
    [/size][/code]
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... bytes, 1st byte is pickup code #E9 to #EB, 2nd byte ... tile to draw for that code starting from the rear gun ... into, drop left of the platform and edge upto the bottom ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=Woody;175128]blah[/QUOTE]

    Here he is! :)

    Edit:

    Here's the other info: A bit quick otherwise it'd have been weekend.

    table a1f6
    ========

    (this will need relocating/updating ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
<1…13141516171819…34>

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