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Search Again :: Adv Search 1000 results in 0.019s
<1…20212223242526…34>
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... Microsoft operating systems or building code for them. I just write ... x86 code and build with nasm and ... algorithm and someone can multi-platform development can just build it ... the nasm help:

    [code]

    usage: nasm [-@ ...
    ASM ASM November 2010 Announcements
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... seems to have the best code generation of the open ... :P) to improve its z80 code generator. z88dk's future would ... include a rewrite of the code generator and, as has ... we are going to generate code for >64k memory ... / whatever to a native z80 platform :) .
    Alcoholics Anonymous Alcoholics Anonymous November 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... do with the language or platform being used. It is about ... works and how to structure "code"/algorithms to achieve your ends ... to learn about the host platform you are programming on/for ... much more fun. You can code, debug and achieve results much ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... present.

    A new platform game (well, more of a ... ]

    Eight levels of platform fun.

    It's ... fact it's the first platform game I've ever written ... , along with instructions and source code.

    Anyway, have fun ...
    mel the bell mel the bell December 2010 Brand new software
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... of getting a modified JSW code
    block saved correctly, or ... . Smooth
    physics and reasonable platform design could have made this ...
    BloodBaz BloodBaz January 2011 Games
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... been added to the source code, but anyway, here's what ... \DISK
    e:\Spectrum\Games\platform
    e:\Spectrum\Games\favourit ... \DISK
    e:\Spectrum\Games\platform
    e:\Spectrum\Games\favourit ...
    ewgf ewgf January 2011 Emulators
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... demands? Has the ability to code code 3D games, intricate adventures, into ... just simply more demand in platform games. In fact, one of ... games last year was a platform game.
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... top of my head when code running in Fuse reads/writes ... try to get onto the platform, I'm going to be ...
    csmith csmith January 2011 Emulators
  • PS3 now fully cracked and open?About a month back, a hacking group claimed that they'd discovered the PS3's 'key' algorithms, meaning that they can 'sign' any code. What this means…

    ... place, but most people actually code it properly. Sony messed up ... />
    [QUOTE=guesser;506902]The platform with the most homebrew is ...
    ewgf ewgf January 2011 Chit chat
  • A thousand core CPU?Maybe this is old news to most people on here, but according to: [url]http://www.zdnet.co.uk/news/emerging-tech/2010/12/25/intel-why-a-1000-core-chi…

    ... having a consistently performing platform that allows code to be tweaked so ... than something targetting a generic platform. You can push right up ...
    AndyC AndyC February 2011 Chit chat
  • Jet Set Willy 2What did everybody make of Jet Set Willy 2? I remember at the time i disliked it, I thought it was a cash in, and hated the way they just expanded t…

    ... on the edge of a platform edge detection/movement thing worked ... doesn't have the colour code protection in it, either. The ...
    ewgf ewgf February 2011 Games
  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... a couple of lines of code.

    [QUOTE]EDIT: Dunny ... for SpecBAS (which is cross-platform, with the linux build being ...
    Timmy Timmy March 2011 Development
  • Mr Beep / ipod gameCongrats to Mr Beep who did the music for a new ipod game... Air Supply The game looks very old skool with simple 80's style graphics, plus with th…

    ... !

    If its a platform game i hope its not ... :(

    As to the platform game - I *did* mention that ... /> I sent him a promo code for Air Supply! I hope ...
    quantumsheep quantumsheep March 2011 Announcements
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... (usually) impenetrable and the ordinary "platform" walls, not to mention the ... a conveyor belt or moving platform.

    Also, the ... reverse engineering the music player code. When I heard Mister Beep ... issue with the music player code. Mister Beep had a ...
    Digital Prawn Digital Prawn March 2011 Brand new software
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... much? I assume that this code must suffer quite a lot ...

    So, assuming the code itself isn't contended, the ... on a line, but the code has to be able to ... /> I probably could replace the 'platform' block type with the 'ground ...
    joefish joefish April 2011 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... something more complex (like a platform adventure with puzzles say). I ... to produce.

    3. Code re-use. :D About 90 ... % of the code in SS4 is derived from ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... to build on the C++ code produced here to create such ... the conversion code to Java so that a cross-platform GUI can ...
    Fred Fred April 2011 Emulators
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... which one bit of code modifies the code that then renders the ... )transition from empty to platform, (iii)repeated platform, and (iv)transition ... no good at reading others' code myself. I can only ... m familiar with self-modifying code. I wrote an ST parallax ...
    joefish joefish April 2011 Development
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... daft, seeing Nanako on this platform has rekindled my interest in ... !

    (is there any platform you [I]can't[/I ... />
    If you do native code for it then you can ...
    bobs bobs May 2011 Brand new software
  • Computer gaming industry "heroes"From the web page ( [url]http://content.usatoday.com/communities/gamehunters/post/2011/05/poll-molyneux-miyamoto-top-world-game-development-heroes/1?…

    ... JSW set the standard for platform games and upped the ante ... , but for the hodge podge code he 'narf delivered a quality ...
    dm_boozefreek dm_boozefreek May 2011 Chit chat
  • Computer gaming industry "heroes"From the web page ( [url]http://content.usatoday.com/communities/gamehunters/post/2011/05/poll-molyneux-miyamoto-top-world-game-development-heroes/1?…

    ... Because regardless of the bad code the games were f**kin ... out there now have awful code, but nobody will ever be ... agree utterly. Smith released two platform-defining games within about 12 ... the international market, the platform was never going to reach ...
    Vampyre Vampyre May 2011 Chit chat
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... was re-released on the Code Master's Cartoon Time label ... topic herewith is the PSS platform game Frank N Stein. PSS ...
    Battle Bunny Battle Bunny May 2011 Games
  • ANN: Spectaculator for iPhone, iPod Touch & iPadHi all, Spectaculator is now available for the iPhohe, iPod Touch & iPad! It features the same high quality emulation developed for the Windows' ve…

    ... Java.[/QUOTE]
    Nah, native code is typically written in C ... "Android platform" - the NDK lets you produce ARMv5TE and ARMv7-A code ...
    ccowley ccowley May 2011 Announcements
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... Monty Mole)

    [CODE]eights defb 60,126,219 ... 170,174,0 ;stamp quest platform
    defb 255,129 ... ,50,96,32,0 ;platform
    defb 24,24 ... 170,85,170,85,255 ;platform
    defb 0,0 ... 117,170,68,16,0 ;platform
    defb 166,231 ... 219,102,60 ;smiley[/CODE]
    R-Tape R-Tape June 2011 Development
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... DS as the run time platform for the application. The program ... as I have amended the code to accept the 128K cursor ...
    Paddy Coleman Paddy Coleman June 2011 Emulators
  • Development choices, help!As a small part-time project I would like to convert my daily programming work (a workflow/bpel engine) to the Spectrum, purely for fun. I would like…

    ... such development on the Spectrum platform.
    [/QUOTE]
    definitely C ... main user interface. The current code is C++ and Java. What ...
    Fikee Fikee June 2011 Development
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... described much properly (with source code) in [URL="http://www.worldofspectrum ... porting it to the PC platform (at the moment there are ... wants to see the source code right now they can PM ...
    Timmy Timmy June 2011 Development
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... GAC games than any other platform).

    [QUOTE=Arda;544440 ... , maybe I could follow the code but 6502 is out of ...
    Timmy Timmy June 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... simpler than wrestling with Machine Code. He also did a little ... SEUD as well I think (Platform Game Designer, and Shoot Em ...
    dm_boozefreek dm_boozefreek July 2011 New game ideas
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... already done is:

    [CODE]defb 135,122,172,173 ... ,55,50,96,32,0 ;platform
    defb 156,244,252 ... ,88,108,80,144 ;exolon[/CODE]
    R-Tape R-Tape July 2011 Development
<1…20212223242526…34>

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