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<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253279]Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... you are still limited to 256*192 screen resolution.
    With my ...
    rg_software rg_software December 2008 Games
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    [QUOTE=rg_software;323917]No, that's not right -- in Spec256 you are still limited to 256*192 screen resolution.[/QUOTE]
    Spec256 itself have this limitation, but method used in Spec256 allows to increase screen resolution too.
    Shiru Shiru December 2008 Games
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... set emulator's screen to 256/192 original size, without any "x2 ...
    Mister Beep Mister Beep February 2009 Development
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... planning to play in native 256*192 resolution, i.e. in a ... ]Will it run already existing 256 color games?[/QUOTE]
    If ... analog, take EmuZWin. It runs 256-color games perfectly.
    rg_software rg_software May 2009 Games
  • "ZX dot printer" plugin?wonder if there is a plugin for gfx pgms that makes b&w pics look like being printed through dot printer matrix... or does anyone know a few trix ho…

    ... in two sizes:
    "original" 256*192 or "double" which is almost ...
    de Vandemar Croup de Vandemar Croup February 2010 Sinclair Miscellaneous
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... by the PAL telly standard... 192 lines fits nicely in a ... square pixels for graphics and 256:192 is 4:3 (the ratio ...
    ccowley ccowley December 2010 Hardware
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... is happening is proportional to 256*192 = 49k bytes. This one is ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Basic
  • R-Type: Good or horrible?I know, right? R-Type. The jaw-dropping poster child for Speccy brilliance? How could I even suggest such a thing. Well, here's the thing. It is…

    ... games are trimmed down to 256*192, games with border effects are ... trimmed to 320*256) and chop out the clips ...
    j00ce j00ce September 2011 Games
  • Speccy related resolutionsThis year I am going to: Learn machine code Complete Lords of Midnight Make a game with AGD

    I don't make resolutions, but the Speccy one is 256*192.

    I will be releasing some software for the Speccy's thirtieth anniversary.
    Alarm Alarm January 2012 Games
  • Speccy related resolutionsThis year I am going to: Learn machine code Complete Lords of Midnight Make a game with AGD

    ... , but the Speccy one is 256*192.[/QUOTE]

    Har har ...
    ZnorXman ZnorXman January 2012 Games
  • Speccy related resolutionsThis year I am going to: Learn machine code Complete Lords of Midnight Make a game with AGD

    [QUOTE=Alarm;591419]I don't make resolutions, but the Speccy one is 256*192.

    I will be releasing some software for the Speccy's thirtieth anniversary.[/QUOTE]

    Final part of the KEYWORD trilogy?
    guesser guesser January 2012 Games
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... , IX_TABLE
    LD BC, 64 * 256 + 192 ; 64 used has high byte ... of start of screen buffer; 192 used to test the 25 ... /> AND C ; C = 192
    CP C ; C = 192
    JR Z ...
    BloodBaz BloodBaz March 2012 Development
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…

    ... pixels added to make a 256*192 image with all attributes fitting ...
    moroz1999 moroz1999 April 2012 Sinclair Miscellaneous
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo. [url]http://zx.maros.pri.ee/microhobby/M…

    ... are cropped, so less than 256*192 had been printed on a ...
    moroz1999 moroz1999 July 2012 Sinclair Miscellaneous
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    Actually you would need 256*192*2=98304 bytes since each ...
    Einar Saukas Einar Saukas July 2013 Sinclair Basic
  • 48k+ ULA'sI've got three ULA's here that only work in certain boards. Thought I was going nuts, swapping, changing stuff around. But hey, I've got two working …

    ... /> Does the screen matrix (the 256*192 display) have the 8 pixel ...
    rga24 rga24 March 2014 Hardware
  • 48k+ ULA'sI've got three ULA's here that only work in certain boards. Thought I was going nuts, swapping, changing stuff around. But hey, I've got two working …

    ... /> Does the screen matrix (the 256*192 display) have the 8 pixel ...
    zub zub March 2014 Hardware
  • master system 2while there's a few old game threads around...who used to have one of these? the only gaming system that I have anywhere near as much nostalgia for …

    ... . Screen resolution was the same (256*192), sound was three channel tone ...
    rga24 rga24 April 2014 Chit chat
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... same machine though? Speccy resolution: 256?192, equivalent CPC resolution 320?200 ...
    RobeeeJay RobeeeJay June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... same machine though? Speccy resolution: 256?192, equivalent CPC resolution 320?200 ...
    AndyC AndyC June 2014 Development
  • Speccy Jam - New ZX Spectrum game development jam![IMG]http://1.bp.blogspot.com/-DYW9mHiExs4/U-fbD5oRuzI/AAAAAAAAOUg/dD0OM5DTyyM/s1600/Chuckie_Egg_2200738b.jpg[/IMG] [QUOTE]Dave from RetroYak has ju…

    ... conforms to a resolution of 256 ? 192, use only 15 ZX Spectrum ...
    LCD LCD August 2014 Announcements
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... . The screen is 32x24 characters (256*192 pixels) and is divided into ... the next character, or add 256 to step down through the ... . And the Z80 can add 256 to a number as quickly ...
    joefish joefish August 2015 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... bit wide characters on a 256 * 192 graphics display.
    ;* This version ... BytesPerLine 32
    #define ScreenHeight 192
    org $0000 ; page zero ... row ; adding row to MSB = 256 * row
    sta >fscreen ...
    JamesD JamesD September 2015 Development
  • bmp2scrhttps://www.youtube.com/watch?v=zsjTpFR0oYQ converted for the sam coupe by using bmp2scr can anyone help Leszek Daniel Chmielewski ideally it onl…

    ... 1209 Mode 4 (i.e. 256×192 at 4bpp) video frames being ...
    zub zub September 2015 Development
  • Knight Lore disassemblyHi, Not quite sure if this belongs here or in "Games" but figured it's more likely that developers would be interested. I've just released the …

    ... do 4 colors graphics in 256*192, so no possibility to prepare ...
    mariuszw mariuszw February 2016 Development
  • Knight Lore disassemblyHi, Not quite sure if this belongs here or in "Games" but figured it's more likely that developers would be interested. I've just released the …

    ... do 4 colors graphics in 256*192, so no possibility to prepare ...
    tcdev tcdev March 2016 Development
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... , for extra-size (more than 256*192, with asm viewer existing as ...
    moroz1999 moroz1999 September 2016 Announcements
  • Why do we have to live with colour clash on the Spectrum Next - if it ever gets sold!I can fully sympathize with those who would like to see a 'new' Spectrum, presumably modelled on the last and best version with perhaps the option to…

    ... 48K. [/quote]

    Well 256*192 = 48k if it's one ...
    Alcoholics Anonymous Alcoholics Anonymous November 2016 Chit chat
  • Why do we have to live with colour clash on the Spectrum Next - if it ever gets sold!I can fully sympathize with those who would like to see a 'new' Spectrum, presumably modelled on the last and best version with perhaps the option to…

    48k for 256 colour 256*192, or 24k for 256*192 with 16 colours.
    DavidB DavidB November 2016 Chit chat
<1234567…34>

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