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<1234567…34>
  • What should your speccy have come with ?:) I was thinking about this earlier. What changes should of been made to the Speccy when you purchased yours ? Realistically this topic really…

    ... resolution of 32×24, 256×192 pixels with colour resolution of ... 32×192 Hi-Colour 8x1 attributes ... and monochrome 512×192 mode.


    256 colour palette in all resolutions ...
    retrogod retrogod January 2017 Sinclair Miscellaneous
  • Were the full Sinclair Loki specs ever actually known?I was just curious. A lot was leaked to the media, but the exact specs seem different depending on source. Some say it could support up to 512x256 an…

    ... />
    Screen:
    256*192*(8x8attrib) - Spectrum Compatible.
    256*200*RGBI ( four ... bits per pixel )
    256*200*RRGGBBPP ( 8 bits per ...
    cj7hawk cj7hawk August 2021 Hardware
  • Paging for 64Kb of Video Ram??? What is the best way to page this?Hi all, I'm just putting together a concept card for a "Loki" style of video card, which supports shadow ( so it fits a normal Speccy ) and also t…

    256*192*64 is kind of awkward ...
    AndyC AndyC October 2021 Hardware
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    hi! please, help with code:
    [PHP]For x=-100 To 100
    For y=-100 To 100
    If (x/2-25)*(x/2-25)+(y-50)*(y-50)
    g0blinish g0blinish November 2012 Development
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... ,0,0,0,0,64,192,192
    120 FOR x ... Menu area ***
    420 PLOT 1,140
    430 FOR ... draw musical keyboard ***
    860 PLOT 4,1
    870 DRAW ... 'grille' effect.
    1265 PLOT 0,y
    1270 DRAW ... blank spaces.
    1299 PLOT 184,104: DRAW INVERSE 1 ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ...
    470 SET PALETTE 64,192,248,7,56,199,255 ... ,192
    480 CALL HUD
    ...
    endi endi June 2017 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... /> 340 POKE 63692,o-256*INT(o/256): REM lower byte
    350 POKE 63693,o/256: REM higher byte
    360 ...
    Volker Volker February 2021 Software
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... />

    ; ******************************************************************
    ; Plot pixel at (x,y) coordinate ... h,$taby1/256
    ld d,$tabx1/256
    ... ,160
    .db 192,192,192,192,192,192,192,192
    .db 224, ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • Small BasicFor all those people who ask "where's the equivalent of Sinclair BASIC for today's generation", I give you (a link to) [url=http://msdn.microsoft.com…

    ... have had that with a 256 x 192 graphics window and colors ... (x,y,color) equates to PLOT and
    GraphicsWindow.GetPixel(x ...
    Geoff Geoff November 2008 Sinclair Basic
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... [/b] to [b]cp 192[/b] in fact).
    256
    LD C,NUMSTARS%256

    CP 192
    JR NC,STARLOOP2< ... />
    CALL PLOTSTAR ; plot the stars initially
    POP ...
    CALL PLOTSTAR ; PLOT the star again

    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... /> LD B,NUMSTARS/256
    LD C,NUMSTARS%256

    ... again

    CALL PLOTSTAR ; plot the stars initially
    POP ... make it so
    CP 192
    JR C,YCOORD_INRANGE_U
    SUB 192
    LD (HL),A
    Digital Prawn Digital Prawn December 2008 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... :
    poke uinteger 23606,@Fontdata-256
    Print "Test"
    [/CODE ... /> On the other hand, original PLOT routine is used, but jumping ... drawing in the range 0..192 so all the screen is ...
    boriel boriel May 2009 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... the Y coordinate in base 256 whereas you should be counting ... the Not2Big subroutine and the 192-plot inversion line. Oh, and the ... a,$c0
    sub e ;192-plot
    ld d,a
    cp $c0 ;plot 24 lines = 192 points
    ret c ...
    Battle Bunny Battle Bunny December 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... ;191 then it must be 192 but it's actually 191 ... .something; similarly with regard to 256 and the x coordinate.
    plot addresses and bit positions and ...
    Battle Bunny Battle Bunny January 2014 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    And finally Part 3!
    Here's the full engine with floor and ceiling rendering:
    http://s22.postimg.org/xup7xc9m9/maze4.png
    It's ... slow. Where SpecBAS could help enormously with vertical texture strips for the walls, floors can't be done ...
    Dunny Dunny May 2015 Sinclair Basic
  • HighSPEC (brand new RADICAL High resolution emulator) Hi there, This is an announcement to all spectrum lovers of a brand new (and radical) spectrum emulator called HighSPEC! It is the work of Tom Walk…

    ... modes at resolutions ranging from 256 x 192 upto 1280 x 960 ...
    happymonster happymonster October 2003 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... idea to implement support for 256 colors ' overlays ' ( thanks Andrew ... from which we can obtain 256 colour graphics.

    256 colour palette, generating a ... definition in 8 planes (256 colours). The Z80_GFX processor ...
    Arm73 Arm73 January 2004 Emulators
  • TV-GAME - a brand new game by WSS TeamHere is a special new game that extends the power of ZX-Spectrum ! It has extra wide screen, uses not 256, 288 * 192 pixel and not 2 colors, 8 color…

    ... wide screen, uses not 256, 288 * 192 pixel and not 2 colors ...
    Pgyuri Pgyuri February 2004 Announcements
  • TV-GAME - a brand new game by WSS TeamHere is a special new game that extends the power of ZX-Spectrum ! It has extra wide screen, uses not 256, 288 * 192 pixel and not 2 colors, 8 color…

    ... wide screen, uses not 256, 288 * 192 pixel and not 2 colors ...
    Pgyuri Pgyuri February 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to download, and it supports 256 color games made for Sp256 ... other existing Spectrum games to 256 Colors mode.

    Certainly ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... aren't aware of another 256 colour project, which was mentioned ... , holds the game palette - 129*256*3 bytes, indexed as:
    Sadako Sadako March 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... working on converting games to 256 colour using Emuzwin please let ... put it up on the 256 colour projects on my site ... , take over as the premium 256 colour games site once it ...
    Arjun Arjun April 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... /> INC DE
    INC H ; *256 to get next line
    DEFB 192,120,172, 86,162, 2 ... 2, 2, 2, 4, 56,192
    DEFB 0,0,0 ... ,0
    DEFB 0,128,192, 96, 32, 32, 16, ... 168, 64,160, 64,160,192,112, 15
    DEFB 0 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> INC DE
    INC H ; *256 to get next line
    DEFB 192,120,172, 86,162, 2 ... 2, 2, 2, 4, 56,192
    DEFB 0,0,0 ... ,0
    DEFB 0,128,192, 96, 32, 32, 16, ... 168, 64,160, 64,160,192,112, 15
    DEFB 0 ...
    robpearmain robpearmain August 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... DE
    INC H ; *256 TO GET NEXT LINE
    DEFB 192, 32
    DEFB 192, 32
    DEFB ... 64
    DEFB 192, 32
    DEFB 192, 32
    DEFB ... , 0
    DEFB 63,192
    DEFB 15, 48 ... , 48
    DEFB 63,192
    DEFB 255, 0 ...
    robpearmain robpearmain September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... b ; B becomes 0 after 256 times
    ld b,(hl ... ) ; B = high byte or 192 at end of table
    defb 27,"K",192,0
    [/code]

    Dr BEEP Dr BEEP September 2004 Development
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... series and had a good plot, however delusional and absurdly expensive ...
    15 - Can't be 256 colors game.

    Here ...
    alban lusitanae alban lusitanae October 2004 Games
<1234567…34>

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  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit:<br /> <br /> new version 2.4 of the EmuZWin is available to download, and it…
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …
  • 256 colour gamesFollowing on from the thread in the Emulator section...<br /> <br /> Will people who are working on converting games to 256 colour using Emuzwin plea…
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