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<1234567…34>
  • zxasm.net facebook group - COMPO #6 – 256 byte game compo – THE RESULTS !!!The results of the last compo are in. All entries include the source code. [img]http://zx-speccy.co.uk/Copy2WebServerData/2016716_12380.png[/img]…

    ... /2016/07/16/compo-6-256-byte-game-compo-the-results ... /2016/07/16/compo-6-256-byte-game-compo-the-results ...
    polomint polomint July 2016 Development
  • Where does the the Spectrum store the PLOT position ?So try this and it works just fine. The Spectrum must store the PLOT position somewhere as the line moves along. I'm sure someone knows where this is…

    ... . The Spectrum must store the PLOT position somewhere as the line ... 0: RANDOMIZE:CLS
    10 PLOT 0,0
    20 DRAW ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • Plot questionHi all Is there a way of detecting whether a plot position has been plotted, or whether it's still 'empty' ? In short, I need to know for a pro…

    ... way of detecting whether a plot position has been plotted, or ... line being drawn from one plot position to another, growing in ...
    Robbie Robbie October 2019 Sinclair Basic
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... target format.
    2) Create 256 x 8 bit to 32 ... Speccy byte.[code]uint32_t pattern_8_32[256];[/code]
    3) Create a ... line as[code]uint16_t offsets[192][/code]. Then I can simply ...
    tstih tstih November 2019 Development
  • Jack the Nipper 2 EditorJack The Nipper 2 - Mapeditor v0.8 (c) Sokurah, May 2012 I made [url="https://tardis.dk/files/Jack_The_Nipper_2_Editor.zip"]this[/url] about 10 y…

    ... />
    The full map has 192 screens (arranged in a 32 ... 32x32 pixels.
    There are 256 of those 32x32 tiles, and ... 4x4 grid).
    There are 256 8x8 tiles, so the actual ... assets are only 2304 bytes (256*9).

    There are ...
    Sokurah Sokurah May 2022 Games
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... to have a table of 192 words to store addresses of ... either have another table of 256 bit masks or you can ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ...
    ; Preset
    ; Point
    ; Plot
    ; Bar
    ; Rect
    SerzhSoft SerzhSoft January 2002 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... NBYTE...DEC B ; B = 192 for
    ........LD A,B ... ........INC B ; counter from 192 to 0
    ........DJNZ NBYTE ... /> ........JR NLINE ; 32 COLOM ( 256/8) (PRINT = LANDSCAPE)
    ... 24
    ........DEFB 27,"K",192,0

    [/ ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • Spectrum vs Vic 20 - cast your vote (please!)As I mentioned earlier this week, the Spectrum goes head to head with the Commodore Vic 20 in this week's round of the Micro Mart 'computer world cup…

    ... resolution (total number of pixels) = 256 x 192 = 49,152
    Vic ... , half) of 32,384 = 16,192

    32,384 + 16 ... ,192 = 48,576 (ie, slightly less ...
    woodcock88 woodcock88 January 2003 Sinclair Miscellaneous
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... PHASE TWO!"

    Message 192
    ^{7}^{7}A voice ... of the pond lies a plot of swampy, marshy ground.^{7 ...
    BadBeard BadBeard March 2003 Games
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... , only 128 of 256 pixel x maximum of 192 pixel. Rainbow mode ... it on a machine with 192 Mb Ram, and it works ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... , only 128 of 256 pixel x maximum of 192 pixel.[/quote]
    192 Mb Ram, and it works ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    Here's the Lenslok proggy I chose...
    It's TT RACER but I'd imagine the following could be applied to all Lenslok games...


    =====================
    TT RACER AND LENSLOK
    =====================

    Ok, So the ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... 192. i want to get down theer and be able to plot ...
    Amigo Amigo August 2003 Development
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... 192. i want to get down theer and be able to plot ...
    GOC GOC August 2003 Development
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    ... /> 1) Create a table of 256 values that refer to the ... 64, entry 3 will be 192 etc... then when you want ...
    cyborg cyborg October 2003 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... br /> * The first 192 bytes are the low byte ... address
    * Second 192 bytes are the high byte ... /> * Note: the second 192 bytes DO NOT follow on ... further split with the first 256 bytes
    * containing ... the
    * second 256 bytes containing the right half ...
    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> INC DE
    INC H ; *256 to get next line
    DEFB 192,120,172, 86,162, 2 ... 2, 2, 2, 4, 56,192
    DEFB 0,0,0 ... ,0
    DEFB 0,128,192, 96, 32, 32, 16, ... 168, 64,160, 64,160,192,112, 15
    DEFB 0 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> INC DE
    INC H ; *256 to get next line
    DEFB 192,120,172, 86,162, 2 ... 2, 2, 2, 4, 56,192
    DEFB 0,0,0 ... ,0
    DEFB 0,128,192, 96, 32, 32, 16, ... 168, 64,160, 64,160,192,112, 15
    DEFB 0 ...
    robpearmain robpearmain August 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... wrong there! :)

    256 by 192 in black and white, or ...
    chaosmongers chaosmongers September 2004 Games
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    [quote]
    On 2004-11-16 21:44, dalmudlee wrote:

    I have never seen this graphics restriction before. Why does the Spectrum have this limitation?

    1720 FOR A=0 TO INT ((50*3.14)-38) STEP 3.14/P
    1730 LET Y3=96+Y*A*COS A
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... being used is stored minus 256 at 23606 and 23607. For ... charset stored at 50000: 50000-256=49744, lsb=80, msb=194 ... (194*256+80 = 49744), that is:

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    na_th_an na_th_an April 2005 Development
  • The ZX Spectrum SE explained[url]http://scratchpad.wikia.com/wiki/ZX_Spectrum_SE[/url]

    where i can found some ports descriptions ? for example, if i want to switch to 192*256 "multicolor" mode which bit on which port should be changed ?
    Fikee Fikee July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... that 320 > 256 and 200 > 192 - and the offer of ...
    devnull devnull July 2005 Games
  • What windows screen Res... do you have set on your system. e.g. 1280 x 1024 pixels and colour 32 bit just want to know what most folks are using these days. thanks Steve(sp…

    256 x 192
    Woody Woody July 2005 Chit chat
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