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<1…3456789…34>
  • What windows screen Res... do you have set on your system. e.g. 1280 x 1024 pixels and colour 32 bit just want to know what most folks are using these days. thanks Steve(sp…

    [quote]
    On 2005-07-17 23:25, Woody wrote:
    256 x 192
    [/quote]

    very funny!

    O.K you can stop posting now!

    [ This Message was edited by: Steve Parry-Thomas on 2005-07-18 00:28 ]
    Steve(spt) Steve(spt) July 2005 Chit chat
  • FrameSyncIt was many many years ago since i programmed assembly on the spectrum but I just picked it up again for fun. Now this is one thing I can't remember…

    ... /> TURNON DI
    LD A,192
    LD I,A
    256)+193 in this instance.
    dmsmith dmsmith August 2005 Development
  • Best screenshot/game graphics?My son got some Hama beads for Christmas (coloured beads that you put on an array of pins, and iron to produce a permanent picture). This seemed lik…

    ... .

    Screen resolution is 256 x 192,

    Standard Hama ...
    murtceps murtceps January 2006 Sinclair Miscellaneous
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    This may or may not be what you're looking for. It's a quick ( < 10 min) attempt to get the same effect.

    You'll probably want to run this in BASin or a very fast emulator - I didn't write this for speed, just to display the image. The ...
    Dunny Dunny January 2006 Development
  • reason #57643 to buy a DS...web access foe the DS! [url="http://opera.com/pressreleases/en/2006/02/15/"]http://opera.com/pressreleases/en/2006/02/15/[/url]

    ... DS's screens are both 256 x 192, so they wouldn't ...
    udgoverload udgoverload February 2006 Chit chat
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... : Left=0; Right=256;Top=16;Bottom=192 (we will snap playing ... -bit color depth, Step X=256, StepY=176.

    04 ...
    Pavero Pavero May 2006 Support files
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... than the speccy's native 256 x 192 - more usually 320 x ...
    bobs bobs May 2006 Emulators
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    Perhaps I was a bit unclear. Say I have a large (256 by 192 pixels or something like that) picture I want to use in the background. Should I convert it to a very large (and non-moving) sprite?
    liftarn liftarn May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... I have a large (256 by 192 pixels or something like ... the background (selected from 256) and any number of ... . Because there are only 256 tiles to choose from, ... the full-size screen (256 unique chars out of ... and almost always less than 256. You might be able ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... the dy/dx decisions. To plot a line 160 pixels wide ... . Plotting a line 256 pixels wide requires 256 decisions on whether or ... -bit simply by using a 256 pixel wide window centred in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... )
    ld h,screen_xpos_table/256 ; point h to beginning ... l,c ; l=ypos (0-192)
    add a,(hl) ; ... )
    ld h,screen_xpos_table/256 ; point h to beginning ...
    Dr BEEP Dr BEEP September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... -255)
    ld h,screen_xpos_table/256 ; point h to beginning of ... l,c ; l=ypos (0-192)
    add a,(hl) ; a ...
    Dr BEEP Dr BEEP September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... /> ld a,h
    cp 192
    jr nc, outrange ; if ... and bitmask of the last plot into the data structure and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... -255)
    ld h,screen_xpos_table/256 ; point h to beginning of ... l,c ; l=ypos (0-192)
    add a,(hl) ; a ...
    Dr BEEP Dr BEEP September 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 30 LET chs=PEEK (chars)+256*PEEK (chars+1)
    40 ... IF c>127 THEN PLOT x1,y1: LET c=c ...
    NotFound NotFound October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... /> 12 OVER 1
    13 PLOT boxposx,boxposy
    14 DRAW ... 1;0,-boxbigy
    15 PLOT boxposx,boxposy
    16 DRAW ...
    Arda Arda November 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... pen colour.

    256 x 192 screen layout, straight 128 bytes ...
    Quazar Quazar December 2006 Development
  • Emulating Spectrum digitizer?Hello everyone, Not sure if this is the right forum part to ask this question...basically, I'm making a video for my brother's band (the song is cal…

    ... /> Choose 'new size', enter 256 x 192, aspect ratio should be same ...
    zxbruno zxbruno February 2007 Emulators
  • Border size?Hi I've read the documentation on the border in the CSS. But I think I've managed to missread somthings, perhaps som one can explain. it says 64 bord…

    [QUOTE=hldswrth;180252]120 border, 192 screen - that's about 2/ ... QL) could manage up to 256.
    Matt_B Matt_B April 2007 Emulators
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... 197 196 195 194 193 192 191 190 207 206 206 ... 207 190 191 192 193 194 195 196 197 ... 241 240 257 256 255 254 254 255 256 257 240 241 ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... screen you have saving of 192*(22-10)=2304T cycles. That ... am assuming your VTABLE is 192 WORD lengths in size (384 ... shows table for each column, 256*number of columns = max. 8192 ...
    omega omega May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =1 TO COUNT: OVER 0: PLOT X(Y),64+(Y*2 ... TO COUNT:
    OVER 1: PLOT X(Y),64+(Y*2 ... X(Y)=x(Y)-(256*R): PLOT X(Y),64+(Y*2 ...
    icabod icabod May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... flyback and the actual 256 pixels) for all 192 rows then you ... the frame (about 70000 - 224*192 - 14300 = 12692 cycles). All rough ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... /> 65 DATA "a",0,128,192,160,144,136,132,254 ... /> 210 POKE 23675,V-256*INT (V/256): POKE 23676,INT (V ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... to a 192 bytes table, aligned to a 256 byte boundary ... , and followed by another 192 bytes ... table 64 bytes later, at TABLE+256.
    HIBRI2: LD H,SMALLTAB/256 ; 2 / 7
    RLCA ...
    Metalbrain Metalbrain July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ...
    FAST: LD H,TABLE/256 ; 2 / 7
    ADD ... points to a 192 bytes table, aligned to a 256 byte boundary ... , and followed by another 192 bytes table ... 64 bytes later, at TABLE+256.
    Dr BEEP Dr BEEP July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... br />
    MAIN call plot

    ld b ... ret ;EXIT!

    plot ld BC, (coord) ;load the ... creating a table with 192 addresses but got bored ...
    Arjun Arjun July 2007 Development
  • Converting .wma to .mp3Im using Winamp to convert an album from 128kbps .wma to 128kbps .mp3. Does this introduce much degradation in quality? Does it add hissing or anyt…

    ... up in the region of 192/256 or higgher to get cd ...
    Megatron-UK Megatron-UK July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... bargraph

    int outcome[256];

    main()
    {< ... /> memset(outcome, 0, sizeof(int)*256);

    // run 10000 ... /> max = outcome[i];

    // plot bargraph -- functions from graphics.h ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... 034 034 175 058 249 192 048 014 [B]000 000 ... 000[/B] ([B]3[/B] * 256 + [B]232[/B] = 1000).
    Marcelo Marcelo August 2007 Sinclair Basic
<1…3456789…34>

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