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<1…25262728293031…34>
  • Pause XWhat would be the best way to implement a short delay (unlike with basic, without any key detection to cut it short) in assembly ? Basically somethi…

    ... to cut it short) in assembly ?

    Basically something like ...
    spider spider August 2014 Development
  • PLOTTER - display file utilityI've been disassembling Gyron and needed something to help with working out where things were being put on the screen, so I wrote this program. I was…

    ... origin at top left.
    Plot coordinate lines: -16:+175 origin ...
    Battle Bunny Battle Bunny August 2014 Development
  • New version emulator ZEsarUX-1.2Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added emulat…

    ... ;2, Cursor Joystick, Cursor & Shift, Fuller, Zebra, Mikro-Gen. Autofire ...
    chernandezba chernandezba August 2014 Emulators
  • This week Joefish is disappointed by: Shutter Island [spoilers again]If you were to take away all the up-skirt cosplay, giant Nazi death robots and humongous explosions from [I]Sucker Punch[/I], would there be anything…

    ... />
    As for the key plot points, his delusional alternate persona ...
    joefish joefish August 2014 Chit chat
  • 1st interface in 30 years (update)Hi all, Just a wee update to my "1st ZX interface in 30 years" project. Main IC's: 82C55 three 8-bit port I/O (configured for 12 dig in, 12 dig out…

    ... high = VALTOSEND >> 8; // Shift the integer right 8 bits ...
    IanJ IanJ August 2014 Hardware
  • ZX BlockEditor questionAs we are talking in another thread about the development of Claus Jahn utilities, I would have a request to Claus about Zx Blockeditor Some time ag…

    ... to block start
    - with SHIFT point to block end = select ...
    Ralf Ralf September 2014 Emulators
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    Dear all,

    I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! Even Toni Baker has let me down.

    In the following code, what does the [b]eostr equ ...
    Tobo Tobo September 2014 Development
  • New Game: First World ProblemsHi, people. A coder called Victor and myself have released another Churrera game for Speccy Jam party. Unless it's too soon to know the result of thi…

    ... .gif[/IMG]

    The plot, taken from Victor's post ...
    Neil Parsons Neil Parsons September 2014 Brand new software
  • Can you plot on Spectaculator?I recently posted a thread asking if you can use plots on ZXSpin, is there a way on any Android emulators? It gets a bit boring without any plots:p

    I recently posted a thread asking if you can use plots on ZXSpin, is there a way on any Android emulators? It gets a bit boring without any plots:p
    number1empalon number1empalon September 2014 Emulators
  • New BASIC game: 'RPS' Drop.My BASIC is rather poor, but I've been messing about trying to make a playable game using it ([I]It's also helped to distract me from gum-ache while …

    ... do a fancier version in assembly.

    Hope you enjoy ...
    R-Tape R-Tape September 2014 Sinclair Basic
  • ANN: Tipshop updated Friday, 19 September 2014Friday 19 September 2014 Welcome to the August update (eh? Ed). A tad late, but hopefully worth it! * Fixed the links to the scanned pages of Smash …

    ... , Krakout, Lemmings,
    Pac-Mania, Plot, The, Renegade, Rocman, Skate Crazy ...
    hackersanon hackersanon September 2014 Announcements
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    Dear readers,

    as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler.
    Here the things I have changed in the new version 2.5:

    1. [COLOR="Red"] ...
    clausjahn clausjahn September 2014 Emulators
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... TO SCREEN

    4 -SHIFT AND PLACE IE A SELECTED ... 3. (FOR ANOTHER FORMAT
    SHIFT THEN CHANGE FORMAT OF
    DIFFERENT FORMAT PRESS CAPS SHIFT
    TOGETHER WITH THE FORMAT ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • New game: COUSIN HORACE[CENTER] [IMG]http://www.alessandrogrussu.it/zx/CH0.png[/IMG] [/CENTER] Hello everyone! After many months of work, finally [B]COUSIN HORACE[/B] is …

    ... maze exploration.
    - An immersive plot illustrated by ?Spectrumized? pictures and ...
    Alessandro Grussu Alessandro Grussu October 2014 Brand new software
  • On this day, I got my SpeccyOMG, 30 years ago, 3rd October 1984... 48k rubber thingie show up in my room... after school (afternoon 'shift') that was a night... :) My choice …

    ... my room... after school (afternoon 'shift') that was a night... :)
    Alex_Lux Alex_Lux October 2014 Sinclair Miscellaneous
  • ZX-Modules voting eventDear readers, before I went to a 10-hours shift on my real workplace, I want to announce that I've started a voting event for ZX-Modules, where you …

    ... went to a 10-hours shift on my real workplace, I ...
    clausjahn clausjahn October 2014 Emulators
  • Progress on my next NovelHello, WOS :) I have finally made progress on my next story - "[i]Rubeus Imperium[/i]" ("The Red Empire" ) - following the positive reception of my …

    ... /> Comments and suggestions for the plot are always welcome.
    Swevicus Swevicus October 2014 Chit chat
  • Keyboard for ZX Spectrum 16k/48k or HarlequinThere is a keyboard developed originally for use with the Harlequin but maybe used as well with any 16k/48k ZX Spectrum. The keyboards offer a great …

    ... are available as PCB only, assembly kit with all parts or ...
    PokeMon PokeMon October 2014 Sales
  • New chiptune album (ZX81, Spectrum, Sam Coupe, Atari ST, Amiga)Not entirely Sinclair - granted - but maybe somebody might be interested. ________________________________ YERZMYEY - CHIPTUNES (C) 2014 DOWNLOAD M…

    ... -Blazar_shift.mp3]05. Yerzmyey - Blazar Shift (ZX Spectrum / Atari 520ST)[/url ...
    Yerzmyey Yerzmyey October 2014 Sinclair Miscellaneous
  • Simon FrancoSimon Franco, the programmer behind Gloop Troops and Crimbo tragically lost his short fight with cancer a few months ago. We were a great team and he…

    ... Alien: Isolation and the Creative Assembly have set up a gamejam ...
    AndyOaks AndyOaks November 2014 Announcements
  • Issue 3 ULA ProblemsI've been given an Issue 3 48k to fix. It was producing no video and no picture on the TV. The coil was buzzing so it was getting power and all the v…

    ... as far as pressing Sym-Shift+N for the comma and ...
    retrogamemart retrogamemart November 2014 Hardware
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... just beginning to dabble in assembly language so, in the meantime ...
    RetroPhase2014 RetroPhase2014 November 2014 Brand new software
  • Project: Stealth Fighter keysThere is a document called ProjectStealthFighter_keys.txt that list the keys used in this game, but it has some missing keys and other keys are wrong…

    ... time On-Off
    Caps Shift - Pause

    Joystick / QAOP ... Gear Up-Down
    Symbol Shift - Eject

    V - Change ...
    Zup Zup November 2014 Infoseek database
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... not very fast. It's assembly (albeit being interfaced with C ...
    na_th_an na_th_an December 2014 Development
  • Blockly for Z80As a first step on a project of mine, I'm trying to adapt [url=https://developers.google.com/blockly/]Google's Blockly[/url] to generate Z80 assembly…

    ... Blockly[/url] to generate Z80 assembly code.

    [url=http ...
    haroldo-ok haroldo-ok December 2014 Development
  • New Game: BALACHOR'S REVENGEBalachor is back.. Here it is..! [B]Balachor's Revenge[/B], the sequel to Catacombs of Balachor. By me & Rorthron - our second game. [IMG]http://i10…

    ... it.

    Written in assembly using my emulator of choice ...
    Morkin Morkin December 2014 Brand new software
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... examples of sprite inertia (in assembly)? I'm not after anything ...
    R-Tape R-Tape January 2015 Development
  • Murkwood by Julian Gollop Red ShiftHas any one seen Red Shifts Murkwood? I have never seen the cover tape or anything except the game on WOS has anyone here got it or seen it? It was b…

    Has any one seen Red Shifts Murkwood? I have never seen the cover tape or anything except the game on WOS has anyone here got it or seen it? It was based on Rebelstar Raiders one of the all time greats?
    harrylime harrylime January 2015 Games
  • Help with DragoniaI enjoy playing Dragonia but I would enjoy it even more if I knew what the aim of the game was. There is a complete lack of instructions in the Arch…

    ... just looking for a basic plot and a general idea of ...
    Nick Nick January 2015 Games
  • Space MercenaryThe first complete game of Space Mercenary series (started with a demo version at Your Game 5 compo) is out: [url]http://kein1985.narod.ru/SpaceMercP…

    ... . The game has a long plot and dialogues that must be ...
    Alone Coder Alone Coder January 2015 Games
<1…25262728293031…34>

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