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<1…18192021222324…34>
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... Me
    George Benson - Love X Love
    George Benson - Turn ...
    Greg Phillinganes - Behind The Mask
    Habit - Shot Gun City ...
    ASM ASM November 2010 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... to a very serious issue :-x[/QUOTE]

    I topped ... Creed at the moment. The plot of this one follows [I ... were left with a few plot gaps and this game is ...
    Bermondsey Bob Bermondsey Bob November 2010 Chit chat
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... port
    and a,1 ; Mask for SPACE
    jr nz ...
    dec (ix+SPR_xpos) ; X = X - 1
    jr no_right
    inc (ix+SPR_xpos) ; X = X + 1
    no_right
    ; ...
    move_ball inc (ix+SPR_xpos) ; X = X + 1
    ret

    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... port
    and 1 ; Mask for SPACE
    jr nz ...
    dec (ix+SPR_xpos) ; X = X - 1
    jr no_right
    inc (ix+SPR_xpos) ; X = X + 1
    no_right
    ; ...
    move_ball inc (ix+SPR_xpos) ; X = X + 1
    ret

    ASM ASM November 2010 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... is INT( x/8 ) == x>>8

    in assembly:
    [code]
    ld a, (x)
    and %11111000 ... bytes * y

    in assembly:
    [code]
    ld a ...
    Fikee Fikee December 2010 Development
  • SherlockThe files in WoS for "Sherlock" by Melbourne House all appear to be version 2.0. I was reading a review of this game which talked about the bugs the…

    ... kind of wrapped up the plot even though things hadn't ... that would be a v1.x although I'm not sure ...
    Rainbird Rich Rainbird Rich December 2010 Games
  • ZX Flight - flight simulator (Basic)Yesterday I found this BASIC flight simulator on an old tape. Obviously this is a my type-in from an old ex-Yugoslavian magazine from mid 80s. I did …

    ... to every PLOT and DRAWs required.
    [*]Replace INPUT x with x = VAL ...
    boriel boriel December 2010 Games
  • ZX Flight - flight simulator (Basic)Yesterday I found this BASIC flight simulator on an old tape. Obviously this is a my type-in from an old ex-Yugoslavian magazine from mid 80s. I did …

    ... to every PLOT and DRAWs required.
    [*]Replace INPUT x with x = VAL ...
    Pegaz Pegaz December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... )
    ;Sort Priorities: Mask, Char line, Y char, X char
    ;Data ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes ...
    Digital Prawn Digital Prawn December 2010 Development
  • Donkey Kong - TransparencyHi, I might not recall it perfectly but as I was playing the Donkey Kong for ZX-spectrum 48k - I somehow noticed that the Monkey jumps with something…

    ... operations where you 'AND' a mask byte first, which cuts a ... . It gives you an odd X-Ray effect when the sprite ...
    joefish joefish December 2010 Games
  • Best game of the Decade. The winner is...Gamefaqs.com have given the results of the Best Game of the Decade, and the winner is... Legend of Zelda: Majora's Mask. Which seems a bit strange …

    Majora's Mask is my favourite Zelda game, the plot was really good and it had some moments of hilarity too (aliens stealing the cows). It was like groundhog day.

    CivIV is the best game of the last 10 years though.
    Paradigm Shifter Paradigm Shifter December 2010 Chit chat
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... thinking of SPRITE n PATH x,y TO x1,y1 TO ... parameters, e.g. "SPRITE n,x,y,A$" becomes "SPRITE n ... floating rectangles that you can PLOT/DRAW/CIRCLE etc to.
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... something like SPRITE SET id, x, y, w, h, (other options ... the ability to subtract a mask from sprite graphics data, and ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... PLOT x,y
    1010 IF NOT POINT (x+1,y) THEN LET x=x ... +1: GO SUB 1000: LET x=x ... -1
    1020 IF NOT POINT (x-1,y) THEN LET x=x ... -1: GO SUB 1000: LET x=x ... +1
    1030 IF NOT POINT (x,y ... 1040 IF NOT POINT (x,y-1) THEN ...
    NRA NRA January 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... br />
    [code]100 LET x = 50: LET y = 50
    110 LET cc = INT (x/8)
    120 LET t ... of 8 pixels where the (x, y) address is contained. ... compatible with the y address PLOT uses, you have to add ... value and 2^(7 - (x - 8 * INT (x / 8 ))). As I wrote ...
    na_th_an na_th_an February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... /> ldi
    dec d
    ) x 16

    TOTAL = 704 ...
    ldi
    ldi
    ) x 16

    TOTAL = 864 ... inlined / 42 if CALLed
    ) x 16

    TOTAL INLINED ... , things are close enough that plot time is not what dominates ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... don't need this program assembly - just a slideshow loader that ... name, warning and read input X (stating it is in seconds ... /> 4) After showing Gigascreen for X seconds goto 2 (i.e ...
    brownb2 brownb2 February 2011 Development
  • Elite's iPhone/iPad Spectrum Emulator updated... with Manic Miner, Monty and more!This was updated earlier today: [URL="http://itunes.apple.com/gb/app/zx-spectrum-elite-collection/id391336343?mt=8"]link[/URL]. Now includes Manic M…

    ... /> Jonathan Cauldwell

    Game X (yayyyy), Slubberdeguillion, Quantum Gardening, Loco ... (nice shoot em up), The Plot and Heartland. Some good uns ...
    psj3809 psj3809 March 2011 Announcements
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... image or sprite at coordinates x,y with w witdh and ... the the image after specifying x,y, w and h.
    X the start of a column (thus 0-31) or a PLOT ...
    Dr BEEP Dr BEEP March 2011 Sinclair Miscellaneous
  • Gamecube MegathreadWell, we've got a PS2 megathread, so why not a similar Gamecube megathread? One where you can post your thoughts on the machine and it's games, and p…

    ... Legend of Zelda: Majora?s Mask (N64)--and a one-level ... crush hour
    wolverines revenge (x men 2)
    wrestlemania x8 ...
    mel the bell mel the bell April 2011 Chit chat
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... command to specify the x/y pixel position to ... dealt with will be the X and Y
    ld ... /> jr z, getyp ; X and Y co-ordinates and ... ld bc, 0xff03 ;+mask
    push bc ;+save mask

    ... putit:
    pop bc ;+ restore mask
    ld de, (df_cc) ...
    chev chev April 2011 Sinclair Basic
  • Gamecube MegathreadWell, we've got a PS2 megathread, so why not a similar Gamecube megathread? One where you can post your thoughts on the machine and it's games, and p…

    ... it twice)
    F zero x
    resident evil remake (got ... - i think it had an X at the end (cool soundtrack ... oricle of time and marjories mask. (had mm for 64 and ...
    mile mile April 2011 Chit chat
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... br /> ; _PLOT2CHR - plot double sized character on screen ... the mask
    ; *********************
    ; create & plot byte ... ********************
    ; create & plot byte 2
    ; ********************
    kgmcneil kgmcneil April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... -h=half row,l=key mask
    ; notes:
    ; MEM_KEYS ... space to store x * hl (2bytes) were x is the number ... a,(de) ; 7t - read key mask
    cp h ; 4t - ... ; show the press key for x bit here
    ld a ... e ; 4t - apply the key mask
    jr nz,THATKEYPRESSED ; ...
    TomD TomD April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... see much written in z80 assembly here on the subject... ... then implement such things into assembly, yet Im sure these ... or another random number gives x% chance of changing direction ... same as above but every x moves (chosen by random number ... just a simple if x diff
    TomD TomD April 2011 Development
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... /> The USR function invokes an assembly routine and returns a numeric ... program, replace [B]RANDOMIZE USR x[/B] with [B]PRINT USR ... x[/B] to see this returned ... are using [B]RANDOMIZE USR x[/B], every time you call ...
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    BTW you can avoid this problem using any other statement such as [B]LET a=USR x[/B] instead of [B]RANDOMIZE USR x[/B] to invoke assembly routines.
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... of [B]RANDOMIZE USR x[/B] to invoke assembly routines.[/QUOTE]
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... ]The USR function invokes an assembly routine and returns a numeric ... program, replace [B]RANDOMIZE USR x[/B] with [B]PRINT USR ... x[/B] to see this returned ... are using [B]RANDOMIZE USR x[/B], every time you call ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... of [B]RANDOMIZE USR x[/B] to invoke assembly routines.[/QUOTE]
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
<1…18192021222324…34>

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  • I am currently watching.....
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