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Search Again :: Adv Search 1000 results in 0.014s
<1…28293031323334>
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... text)

    0 -- foreground mask (set bits indicate which existing ... br /> ioctl(fd, IOCTL_OTERM_GET_WINDOW_COORD, &x, &y); // return coords top ... window
    ioctl(fd, IOCTL_OTERM_SET_WINDOW_COORD, x, y);
    ioctl(fd, IOCTL_GET_WINDOW_RECT ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... print mode, etc). Advance the x coordinate by char width. This ... font)
    5..6 current x coordinate
    7..8 ... coordinate
    9..10 window.x coordinate (in pixels, top ... text)
    20 foreground mask (set bits indictae which existing ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • New Game(s): Sir Ababol 2 and Sir Ababol DXHere is our own Christmas Present from Mojonia! We weren't going to release these games (at least, by the moment) but we decided just yesterday to fi…

    ... 16
    ld a,0 ;x
    rst 16
    plp ... as port then byte to mask
    ;e.g. in game ...
    R-Tape R-Tape January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... print spaces, it advances the x coordinate so nothing is actually ... . If you set up a mask such that fzx printing only ... maybe do is use special mask values to select between per ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • New Game - When Alex Didn't Do ItHello everyone, and a Happy New Year for 2015. After 6 months of toil, I've finished my graphic adventure, When Alex Didn't Do It, which consists of…

    ... the word Examine (and now X) to the verb list.
    plot in a certain manner, as ...
    RetroPhase2014 RetroPhase2014 January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... a font. Ie - you can plot the horizontal pixels twice. Andrew ... (approximately) double the usual 256 x resolution, so I will add ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... .cgi?screen=screens/in-game/x/Xcel.gif[/IMG]

    plot related bull**** designed to try ...
    Jumping Stack Jumping Stack January 2015 Games
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... the following categories:
    [LIST][*]assembly instructions (default option obviously)
    [*]several strings separated by value X (default zero)
    [*]graphics block ... :
    macros, loops, conditional assembly, full Z80 mnemonics, defines, includes ...
    clausjahn clausjahn February 2015 Emulators
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Jerri Jerri February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Jerri;817782][QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... y=RND*175:LET x=RND*255: PLOT x,y
    30 NEXT ...
    Jerri Jerri February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... y=RND*175:LET x=RND*255: PLOT x,y
    30 NEXT ...
    Einar Saukas Einar Saukas February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... )
    ;Sort Priorities: Mask, Char line, Y char, X char
    ;Data ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... )
    {
    char x,y;

    myrect.x=0;
    myrect ... *font; // selected font
    uint16_t x; // x coordinate in pixels
    uint16_t ... as black on black. The mask byte has set bits where ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... simple. Pick pairs, but only plot them if it is possible ... LET y=USR 32768: LET x=USR 32768: IF y
    Patrik Rak Patrik Rak February 2015 Development
  • #RaspberryPi has outsold #ZXSpectrumRaspberryPi has outsold ZXSpectrum to become best selling British computer ever. [url]http://www.theguardian.com/technology/2015/feb/18/raspberry-pi…

    ... robots did most of the assembly work. These guys had already ... a lot easier to find X number of people to work ...
    RetroTechie RetroTechie February 2015 Sinclair Miscellaneous
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> and #3 ; mask bits for high byte.
    x*32 again.
    and #224 ; mask low byte ... /> and #3 ; mask bits for high byte.
    x*32 again.
    and #224 ; mask low byte ...
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> and #3 ; mask bits for high byte.
    x*32 again.
    and #224 ; mask low byte ... /> and #3 ; mask bits for high byte.
    x*32 again.
    and #224 ; mask low byte ...
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... l.
    and #3 ; mask bits for high byte.
    x*32 again.
    and #224 ; mask low byte.< ... .
    and #3 ; mask bits for high byte.
    x*32 again.
    and #224 ; mask low byte.< ... main()
    {
    unsigned char x, y, temp; // unsigned so ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... .
    and 3 ; mask bits for high byte.
    x*32 again.
    and 224 ; mask low byte.< ... ; get x*32 again.
    and 224 ; mask low byte.< ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... ,mmh=1350 REM Engine60 FOR x=0 TO w-170 LET ... =SIN pla80 LET cx=2*x/w-1,rx=px,ry ...
    Dunny Dunny May 2015 Sinclair Basic
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... program showing a 3d plot of cos(x*x+y*y).  sccz80 produces ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…

    ... choosing label/variable names. In assembly I tend to use it ... /> Not sure why I use x/xer for characters, I think ...
    GReW GReW July 2015 Development
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... function to which i give x,y,font and text and ... stuff like current font, current (x,y) coord, left_margin.

    mask are also present but this ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... colours then use ATTR(y,x) to retrieve the attribute byte ... it's at PEEK (22528+x+(y*32)).[/quote]

    AND $03 ; mask to give correct third of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Sinclair Basic
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... global variables that make independent assembly impossible.

    I ... 11:06:29 zasm v3.x
    ZASMLOCATION=~/dev/unix- ... 22:24:12 zasm v4.x
    #ZASMOPTIONS=-vw2 # :dbolli: ... 11:06:29 zasm v3.x
    ZASMOPTIONS="-uwv2 --ixcbxh" # : ...
    dbolli dbolli August 2015 Development
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... correct BIFROST* version and the assembly succeeds but it overflows and ... sections of the assembly in pasmo on OS X.

    Regards ...
    dbolli dbolli August 2015 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> ;; ------------------------------------------------------
    ;; extern void con_putcharxy(byte x, byte y, byte ascii);
    x to b
    srl c ; x=x/8 (byte offset ... a,e ; second mask
    and (hl) ; mask AND screen
    or ...
    tstih tstih August 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... convention is that 'x' is the horizontal axis ('x' is a-cross ... axis and are quoted as x,y. This is frequently reversed ... quoted before the column/X/horizontal value (although PLOT does it the ... case). All further references to 'x' & 'y' below use this ...
    Battle Bunny Battle Bunny September 2015 Development
<1…28293031323334>

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