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<1…28293031323334>
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... REMs. I'm doing the X-ref version in RTF format ... everything in by adjusting the X-coords by 0.9 (256 ... suggestion, using DATA loops to plot the graphics rather than a ... set of explicit PLOT/DRAW commands, saved about 1 ...
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... -States.
    And a new assembly programmer should probably take the ... screen is two loops (an X and a Y loop) because ...
    AndyC AndyC September 2016 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... I had to use the x*0.91397849 method for the ... X-axis as otherwise the lines ... the overground graphics only the PLOT changes for each object; its ...
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... INK 6
    160 PLOT 0,113: DRAW 255,0 ...
    170 PLOT 0,46: DRAW 255,0 ... 3)
    340 LET x=128+118*SIN r
    400 PLOT x,y+t: DRAW i,- ... l-k
    410 PLOT x,y+t: DRAW j,-t ... ,k-l
    420 PLOT x,y+t: DRAW -i ... ,l+k
    430 PLOT x,y+t: DRAW -j ...
    joefish joefish September 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... number of steps in the PLOT/DRAW calculations; ie. by holding ... backwards):
    [code]
    DRAW X*0.91397849,-Y
    READ ... X,Y
    DATA ... r2-r1, ... bytes, then I could derive 'X' directly. There are five arrays ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... ,x order, with the assumption that the first pixel is a plot ... next pixel pair is another Plot, 255 is end of sequence ...
    AndyC AndyC October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ...
    210 REM P=PLOT, D=DRAW
    220 ... /> 230 REM F=0 - PLOT, X=+ve, Y=+ve
    240 ... REM F=1 - DRAW, X=+ve, Y=+ve
    250 ... REM F=2 - DRAW, X=-ve, Y=+ve
    ... 260 REM F=3 - DRAW, X=+ve, Y=-ve
    ... 270 REM F=4 - DRAW, X=-ve, Y=-ve
    ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... 380
    170 READ X,Y
    180 REM ...
    210 REM P=PLOT, D=DRAW
    220 ... /> 230 REM F=0 - PLOT, X=+ve, Y=+ve
    240 ... REM F=1 - DRAW, X=+ve, Y=+ve
    250 ... REM F=2 - DRAW, X=-ve
    260 REM F ... 270 REM F=4 - DRAW, X=-ve, Y=-ve
    280 ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... 390
    180 READ X,Y
    190 REM ...
    220 REM P=PLOT, D=DRAW
    230 ... /> 240 REM F=0 - PLOT, X=+ve, Y=+ve
    250 ... REM F=1 - DRAW, X=+ve, Y=+ve
    260 ... REM F=2 - DRAW, X=-ve
    270 REM F ... 280 REM F=4 - DRAW, X=-ve, Y=-ve
    290 ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Best place to start learning assembly on WOS ?So I'm pretty new at this forum but not the Speccy so my BASIC is pretty good. I can see lots of resources on WOS for doing machine code/assembly but…

    ... "]I see the use of x - as in 0x... Why? What ... 's the x for? To me that's ... x in hex) otherwise it's decimal.

    z80 assembly conventions ...
    Alcoholics Anonymous Alcoholics Anonymous October 2016 Development
  • Lunar Jetman is rubbish i think Lunar Jetman id rubbish, a great shame as jetpac is one of my favourite games. on load-up Lunar Jetman looks fantastic but it is too diffi…

    ... X amount of space ship bits, take it back to an assembly ... point on the planet, as well as destroying X amount ...
    MatGubbins MatGubbins October 2016 Games
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    [b]N.E.X.O.R.[/b] [Design Design ... /in-game/n/N.E.X.O.R..gif[/img]
    plot is a complex sci fi ... /load/n/gif/N.E.X.O.R..gif[/img]
    WhenIWasCruel WhenIWasCruel October 2016 Games
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... , (yfrom + height) * 8):
    for x in range(xfrom, (xfrom + width ... /> r, g, b = rgb_im.getpixel((x*8 + bit, y))

    mask
    [/code]
    Bedazzle Bedazzle November 2016 Assembler
  • why does line length affect angle?I am using Plot Draw to make a V like drawing. It's part of an intersection on an isometric path. You would expect one half to be the inverse coordin…

    ... =2*d
    40 FOR x=0 TO 5
    50 ... y2=ys+y*d-x*d
    70 PLOT x2,y2
    100 IF x=5 THEN PLOT x2+d2,y2-d ... y
    120 NEXT x
    130 PLOT 8,64: DRAW 0 ... : DRAW 0,-50
    140 PLOT 128,124: DRAW 0,50 ...
    Timmy Timmy November 2016 Sinclair Basic
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... BORDER 0: CLS
    70 PLOT 58,68: DRAW 80,-20 ... DRAW 0,-20
    100 PLOT 58,88: DRAW -4,4 ... DRAW 0,-8
    120 PLOT 54,96: DRAW 84,-21 ... DRAW 4,-4
    140 PLOT 58,104: DRAW 60,15 ... DRAW 80,-20
    150 PLOT 138,40: DRAW 0,44 ... 0,0;"The B O X Of D E L I ...
    joefish joefish December 2016 Development
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... BORDER 0: CLS
    70 PLOT 58,68: DRAW 80,-20 ... DRAW 0,-20
    100 PLOT 58,88: DRAW -4,4 ... DRAW 0,-8
    120 PLOT 54,96: DRAW 84,-21 ... DRAW 4,-4
    140 PLOT 58,104: DRAW 60,15 ... DRAW 80,-20
    150 PLOT 138,40: DRAW 0,44 ... 0,0;"The B O X Of D E L I ...
    joefish joefish December 2016 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... , as the bulk of the PLOT & DRAW time is taken ... two separate DRAWs. For an X-PLOT between 128 & 255 I ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... /> However, replacing all of the PLOT/DRAW loop in lines 401 ... /> LET wpc=CODE w$(s): PLOT CODE w$(s+1),CODE ... ,(ix+2)
    call $22df ;PLOT+3
    ld b,(ix ... -2)
    call STKSGN ;DRAW X parameter
    ld a,(ix ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... with 4 x rra, then I don't need to mask off ...
    FrankT FrankT February 2017 Assembler
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... br /> rl e ;E x 2
    djnz csa_lp1 ... bit 7 and x data length x 2
    ...
    and d ;mask bit
    sub d ...
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... br /> rl e ;E x 2
    djnz csa_lp1 ... bit 7 and x data length x 2
    ...
    and d ;mask bit
    sub d ...
    Arkannoyed Arkannoyed March 2017 Development
  • Project: ZX OpusHello my friends, I have been in need of a push lately so I thought if I post some of the work for this project here you guys (and gals) can help me …

    ... CCCC
    CCCCC = character x coord 0-31
    RRRRR ... .asm" means "character Y,X to attribute address". The function ... .asm" means "character Y,X to screen address" (screen address ... z88dk, is written in assembly with an assembly and [url="https:// ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Software
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... show, so effectively what a mask (if there was one!) would ... data is actually only 8 x 0 bits.

    Each ...
    Arkannoyed Arkannoyed March 2017 Development
  • Trying to enter a line from a book fails for some reasonI am reading through the book "[i]Spectrum Machine Language for the Absolute Beginner edited William Tang[/i]". I have got to the section where I nee…

    ... currency sign, CHR$ 96, SymShift+X). It's checking for a ... the basic to make my assembly loader.
    Balrockus Balrockus April 2017 Sinclair Basic
  • z80 Helper?When you are programming with z80 do you get 'lost' you are in the middle of making a routine and you can't remember which registers are holding val…

    ... not be proficient in z80 assembly and would not find it ... be implemented. When looking at assembly code, I know immediately how ... to repeat this code x times where x is big" is good ...
    Alcoholics Anonymous Alcoholics Anonymous April 2017 Development
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... so all those LETS , INKEY$, PLOT, DRAW etc, are done at ... more? Were you intimidated by assembly/machine code? I, for example ... compiler/interpreter. Whereas programming in assembly, while making you accountable for ...
    Ast_A_Moore Ast_A_Moore May 2017 Chit chat
  • Control Panel QuizName the game that features the control/status panels below All the important bits have been removed, no scores, no lives counters or other helpful…

    ... Squared (JuanF. Ramirez)
    M - MASK III: VENOM Strikes Back (MykeP ... - Ballbreaker II (Alessandro Grussu)
    X - Myth History in the making ...
    MatGubbins MatGubbins June 2017 Games
  • Mojon Twins MK2 and lighting effectsDoes anyone have any experience in getting the overlay.h working in the MK2 engine. There were several games written in the churro that used the ove…

    ... no such issue in the x coordinates, though I might just ... , I have no idea in assembly to perform the proper looping ...
    andydansby andydansby June 2017 Development
  • Control Panel QuizName the game that features the control/status panels below All the important bits have been removed, no scores, no lives counters or other helpful…

    ... Squared (JuanF. Ramirez)
    M - MASK III: VENOM Strikes Back (MykeP ... - Ballbreaker II (Alessandro Grussu)
    X - Myth History in the making ...
    MatGubbins MatGubbins June 2017 Games
  • Control Panel QuizName the game that features the control/status panels below All the important bits have been removed, no scores, no lives counters or other helpful…

    ... Squared (JuanF. Ramirez)
    M - MASK III: VENOM Strikes Back (MykeP ... /> N - Spellbound (FrankT)
    O - X-Out (Timmy)
    P - Quazatron ... - Ballbreaker II (Alessandro Grussu)
    X - Myth History in the making ...
    MatGubbins MatGubbins June 2017 Games
<1…28293031323334>

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