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<1…28293031323334>
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... 'd bought Zelda - Majora's Mask for 3DS :) She's a ... almost sounded loosely like the plot of a popular Speccy platformer ...
    dm_boozefreek dm_boozefreek July 2017 Chit chat
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... ##
    dnl## $5 = window.x coordinate ##
    dnl## $6 = ... ##
    dnl## $12 = foreground mask (set bits = keep screen bits ... ##
    dnl## $14 = paper.x coordinate (pixels) ##
    dnl## $ ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • Calculating coordinates for a curveI need to write some code that will calculate the arc of a curve so that I can draw a sprite at each location to simulate a ball being thrown. The an…

    ... you ignore air resistance. Now plot your steadily increasing horizontal position ... can meddle with the starting X and Y velocity and acceleration ...
    joefish joefish August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ld a,$00 ; Starting X coordinate
    ld (XCOORD ...
    call $22DF ; Call PLOT in ROM
    ; ------------------------------------------------------------------------------
    Paddy Coleman Paddy Coleman August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... br /> ld a,$00 ; Starting X coordinate
    ld (XCOORD),a ... c,$00 ; C=X
    call $22DF ; Call PLOT in ROM
    X, D=SGN Y, E=SGN ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... DE/HL and DEC BC x 8
    ldi
    ... ld de,MSK_B1 ; Address of mask data
    ld b,8 ...
    inc de ; Next mask byte
    djnz MAIN_LOOP2
    Paddy Coleman Paddy Coleman September 2017 Development
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... :
    rl e ;E x 2
    djnz csa_lp1 ... (hl) ;
    and e ;mask the bit
    xor (hl ...
    Arkannoyed Arkannoyed October 2017 Development
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... rrca ;/8 (=C x 2)
    and e ;mask again 1Eh
    and e ;mask the bit
    xor (hl ...
    Arkannoyed Arkannoyed November 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... 0 or 1, and then PLOT another one, based on a ... ]
    IF POINT (x,y)=1 THEN PLOT x1,y1
    [/code ... three ports: 64479 for the x coordinate, 65503 for the y ... /> 15 PRINT AT 1,0;"X=";IN 64479;" "
    20 GO ...
    Ast_A_Moore Ast_A_Moore November 2017 Sinclair Basic
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... hl,hl ;HL=3C00 + l x 8
    shift:
    ld ... ,dah,c4h,d8h,f2h,40h ;Assembly
    DB a0h,e4h,deh ...
    Arkannoyed Arkannoyed November 2017 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... hl,hl ;HL=3C00 + l x 8
    shift:
    ld ... ,dah,c4h,d8h,f2h,40h ;Assembly
    DB a0h,e4h,deh ...
    digital digital November 2017 Development
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... loading the Y and X in the assembly listing to begin with ... with Y. Load C with X but temporarily send it to ...
    ivanb303 ivanb303 November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... as he steps across the X-direction, and then resets them ... running in each of the X and Y directions, and combining ... guess you could do the X-lookups first then the Y ... them to do the 2D X/Y plot..? That sounds too easy ...
    joefish joefish November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... 0f940h ;plasma table 16 x 12 blocks = 192 bytes ... h ;HL = address of mask bytes 0FAxx
    ld ... b,(hl) ;B=left mask
    inc l ;
    ... addr
    and 0bh ;mask
    add a,a ...
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... 0f940h ;plasma table 16 x 12 blocks = 192 ... addr
    and 0bh ;mask
    add a,a ... byte
    and b ;mask LHS
    ex af, ... byte
    and c ;mask RHS
    res 7, ...
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... ,0f940h ;plasma table 16 x 12 blocks = 192 bytes ... add hl,hl ;uses mask bytes as a map of ... byte
    and b ;mask LHS
    ex af,af ... byte
    and c ;mask RHS
    res 7,d ...
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... ,0f940h ;plasma table 16 x 12 blocks = 192 bytes ... add hl,hl ;uses mask bytes as a map of ... byte
    and b ;mask LHS
    ex af,af ... byte
    and c ;mask RHS
    res 7,d ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... 0bf40h ;plasma table 16 x 12 blocks = 192 ... c,l ;C=right hand mask

    a2s_addr ... byte
    and b ;mask LHS
    ex af ... byte
    and c ;mask RHS

    ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... 0bf40h ;plasma table 16 x 12 blocks = 192 ... c,l ;C=right hand mask

    a2s_addr ... byte
    and b ;mask LHS
    ex af, ... get byte
    and c ;mask RHS
    write:
    ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... 0bf40h ;plasma table 16 x 12 blocks = 192 ... c,a ;C=right hand mask

    a2s_addr ... byte
    and b ;mask LHS
    ex af, ... get byte
    and c ;mask RHS
    write:
    ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... hl,0bf40h ;plasma table 16 x 12 blocks = 192 bytes ... b,h ;B=left hand mask
    ld c,a ... ;C=right hand mask

    a2s_addr:
    rl h ;uses mask bytes as a map of ...
    Arkannoyed Arkannoyed December 2017 Development
  • That there new Star Wars movie.[spoiler]I'm not sure if I saw that right but did the little kid in the end scene use a Force pull to grab the broom?[/spoiler]

    ... I think it has enough plot twists and turns to both ... but capable fleet (complete with x-wing fighters and bombers) down ...
    1024MAK 1024MAK December 2017 Chit chat
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... then (eg.):
    LET a=x=y+USR Plot191 ... or ... ... 191
    23 FLASH x=y+USR p191: REM = ... />
    org 23296
    PLOT: defw Plot191
    DRAW: defw ... ret z ;do nothing if x,y both zero
    ...
    Battle Bunny Battle Bunny January 2018 Sinclair Basic
  • Editorless AGD Now for Spectrum as well as Next/TimexI've updated the editorless version of AGD to 0.3, fixing the Next/Timex CLS routine and adding a Spectrum engine and compiler. For those not alread…

    ... double height or standard text, PLOT and a command for redefining ... the keys. There's AT X Y to change the cursor ... changed and I've flipped X and Y around. Putting an ...
    jonathan jonathan February 2018 Brand new software
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... /> 20 FOR x=0 TO 255
    30 PLOT x,87
    40 ... NEXT x
    50 GO ...
    matalog matalog February 2018 Sinclair Basic
  • IN instruction on emulatorsHi everyone I wrote: 10 PAUSE 0 20 PRINT IN 63486 If i press 1, result is 190 instead of 254 (i used FUSE and Spin) If i press 2, 189 (253) i…

    ... port is %1x111111 (ignore the “x” for now), which is 255 ... one I marked with an “x”) is used by the Spectrum ... BASIC (it’s trivial in assembly), but the easiest solution here ...
    Ast_A_Moore Ast_A_Moore March 2018 Sinclair Basic
<1…28293031323334>

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